Under rating threshold (hideshow)
side scroll off does nothing. In the middle of a game it gets stuck in scroll mode(does not matter if you turn it off or not) and than you cant set traps (or more to the point lick ANYTHING)making it a total ambush.
Under rating threshold (hideshow)
I read a post here about "using teh Boulder in Boulder Canyon".
I don't recall reading anywhere that if you click on a boulder it rolls and kills all enemies in it's path.
That would be nice to have written somewhere.
Some clear instructions that we could refer back to would be useful.
Under rating threshold (hideshow)
1. I got 3 starts on Boulder Canyon, but didn't use any Boulders.
How is one supposed to use them?
2. What is the formula for earning XP? Some levels I get a lot, other just a few thousand.
Crumble Zone was pretty hard.
I'm currently stuck on Heros Must Die.
Under rating threshold (hideshow)
After recent updates, game starts to shine. The difficulty is more managable, the game is interesting, it has some fresh ideas and you have some room for different strategies. In my opinion wave stones should blink faster, why should i wait if i'm ready for the next wave? Also, there should be some small bonus for finishing a level with a surplus gold. Maybe 20% of surplus gold added to xp or someting?
I agree with you that the wave stones should start blinking a bit faster. Also, surplus gold to experience is actually a good idea, but we'll need a way to keep the players from exploiting it by selling all of their traps at the last moment.
Under rating threshold (hideshow)
oh - i just completed the alpha - went to the comments and saw i can upgrade my towers?! seems like im not done yet :D
Under rating threshold (hideshow)
I think you need to have some boss fights, make the block cheaper, way to advance next round quicker which also will refresh cooldowns if there are any, perhaps give some resistance to some traps and bonus to others depending on the attacker we are defending against. I think you have something here if you keep working at it. nice start
Under rating threshold (hideshow)
not sure if this is a bug or not...but the pushblocks can push enemies across small gaps back onto the road (effectively giving a shortcut in some cases, or even pushing them directly into your fortress in others) I first noticed it in haphazard, mainly because it seemed like such a good place to use pushblocks but in reality forced me to restart because of how they worked.
Under rating threshold (hideshow)
It's so good to see that the game developers actually ANSWERING our demands. I mean, it's good to know that there is somebody on the other side.
Under rating threshold (hideshow)
I'm not sure what's going on, but the game won't let me place a dart trap. The cursor is green, and I can place spike traps just fine, but dart traps just make a farting noise and don't place.
Under rating threshold (hideshow)
New version: Tutorials reset so it wants me to place a trap, but I am not on the first map and that is not a valid square to place a trap on the map i am playing. Must reset game an start a different map just to get past tutorial.
Under rating threshold (hideshow)
For demon level you can create a death_box. put one or two spike trap in the 1st shrink beetween 2 pillon, then some demon portal (2 at the start) and cast them as close to the death_box as possible. just spamm the demon as soon as you can and improve the box with 2 wall trap on the pillon facing each other. it's a perfect funnel since they won't go on the sides. Now for a complaint... HAVING FU**** A LEVEL BECAUSE OF THE SHAKING SCREEN MAKING ME PLACE MY TRAP ON A BAD PLACE !!!!! how irritated i am right now. gotta calm down: https://www.youtube.com/watch?v=d9SCrpXN3EE
Under rating threshold (hideshow)
BULLSHIT GAME! Any game where you cannot control the sound and effects separately and be able to mute one or the other automatically gets a 1 star. This is game design fuching 101, not everyone likes your SHITT music.
Under rating threshold (hideshow)
yeah..... if you wanted a good score you really should have waited a bit. It is only half done! It has a great base concept though, I'll give 4 stars for that.
Under rating threshold (hideshow)
ok, finally beat the demon portal level, I imagine there is only one way period to beat it. The Manual Spawning of demons is a terrible idea! A rally point is a must
Under rating threshold (hideshow)
Awesome... I finally beat Lvl 4 (Lost Royals) and then it freezes and I have to restart and O Look it says I haven't beaten it...so awesome..
Under rating threshold (hideshow)
ok did arena dont like the way how demon portals work, constantly hae to respwan demons is anyoing imho, otherwise great game
Under rating threshold (hideshow)
boulder cavern is easy too, u can click on the boulders , hence the name. i'm currently stuck on arena, can't figure a way out to do it.
Under rating threshold (hideshow)
i may be very stupid but how in hell can you add a new trap to your trap bar ? when i click on it, before i start the stage, i see a white rectangle around but nothing appen if i click
Under rating threshold (hideshow)
A great game, but some levels need serious design... reconsideration. When there are only a couple places to effectively place traps, and barricades are too expensive to make things go to other paths... things get very frustrating very quickly. Also the cost of traps and especially upgrading could use some nerfing. Considering that the vast majority of enemies drop 5-10 gold, it takes forever to amass enough money to deal with large mobs.
Under rating threshold (hideshow)
Scroll when selecting a trap is too sensitive. Mute should be on the game play screen or in options, I would like to mute music but not sounds.
Under rating threshold (hideshow)
Good attempt, Has a lot of quality of life issues, the hidden upgrade system. The 1% upgrade is a joke, blocks are way too expensive.
Under rating threshold (hideshow)
What the HELL is up with boulder cavern??? There is only enough money to buy the simplest of traps that rarely work and the first wave is a bloody swarm! No matter what I do I can't even make it to the second wave on that one. This is a good game but some of these levels are ridiculously hard for seemingly no reason.
Under rating threshold (hideshow)
this is coming across as more of a puzzle game then a defense/strategy since there seems to be a strict methodology in some maps to pass them. trial and error until you hit on exactly what was the planned method. tunnel and haphazard. the sudden lower entrance flood cannot be stopped after building defense to hold the upper entrances creeps. sell the upper traps to provide cash to protect against the lower flood? which means no upgrading of those traps...and no indicator if the upper entrance will reactivate sending more through requiring another sell off...defense/strategy should have ways multiple ways a player can out think the creeps. this is more along the lines of trying to think of what was the planned way to beat the level. your personal strategy isn't required and is detrimental unless it happens to match the developers plan for the level.