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this game is Fun but i have a maxed out rehab facility and every season my QB, RB, TE, and WR all get injured, its annoying, also the bounces have to stop. One fraction of a pixel off and get some bizarre bounce and the 1 star defense i am playing against picks it off everytime,...everytime luke some sort of curse of the JETS past
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Good concept, still needs a lot of balancing. I've tried the pass game but the fumble/interception mechanics are too dependent on randomizers/morale/catch-up mechanics. The catch-up mechanics (the boosts the computer gets when you lead) undermine the rest of the games mechanics. My 5 star defense can't stop a single play against a 2 star offense if Im even barely ahead, completely nullifying the investments I put into defense. My veteran round 1 pick 5 star running back can run half the field in 1 play if Im behind, but if Im even one point ahead he suddenly can't catch, runs slower, and starts turning over the ball like a generic player. This makes playing low ranking teams just as hard (and sometimes harder) than the play-off teams. The morale mechanics are a bit too random also.
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Im done. Dont change teams. Since you cant check out the stats on new teams, you get the worst and evey team you play against returns every interception and you fumble like a greased pig.
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Yeah game can be played again. Were still updates behind the app version. and everything that was wrong before since the mar 6 patch is still wrong. Defenders have 10ft arms. Receivers with maxed stats still bobble more than they ever should. defensive linemen sprinting like usain bolt across the entire field to catch up to offensive player with maxed running and stamina. subpar teams well below my def star rating somehow getting touchdowns on every drive.
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Thanks to the dev and the FF team for fixing the vertex shader bug. This game is awesome again, takes me back to Tecmo Bowl during my childhood, but with franchise mode! Yay!
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sacks and int are still wrong calculated for the defence, its not -2/-3, cos its realy GOOD if they do so, pls change to +2/+3
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33 seconds left 28-24 I am winning game on the line they throw to mid field.
With one second on the clock they decide to kick a field goal. coach on sideline what the @#$%
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@peewhy... not sure it is...
@Buzzkills (and others): My feeling is the issue is with Firefox (someone please correct me if I am wrong), as although I have the vertex shader issue with FF, I have no issues at all playing the game via Chrome or Edge. I have continued to play the game on these platforms. Unfortunately, for me at least, they run the game MUCH slower than FF.
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it feels really bad when your WR constantly loses the 1 on 1. offense feels really weak in the game if your wr/rb isn't fast enough
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Is anyone else still having an issue with this game? I can't be the only one who is having this error pop up every time they try to play the game.
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I don't usually comment on games, but I really enjoy this game! I love the ability to coach my team, but also control the game...and its RETRO :) !!
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A second update is coming to moble platforms and we are still at v1.1.83 I hope we will see something at some point soon.
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good game, I noticed a lack of good sports games on this website so this was needed, however, there still are some glitches and improvements that could be made.
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Great game! Very entertaining. RNG is hellish tho. The opponent could score a field goal under 10 seconds and a touchdown within 30 seconds, but to do so on my own team is impossible. Frustrating to not be able to choose when I want to try for field goals. Also weird that kickers keeps getting injured easily.
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According to stats, is it more important for a lineman to have tackling or strength?? The descriptions seem to suggest tackling...
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I agree with a lot of opinions, that the bouncy ball is terrible. You could at least somewhat calculate with previous passer interference, but right now I get ridiculous interceptions after throwing the ball to free, high catch rating receivers.
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it looks like there is an calculation miss at the xp for defense, its 5 per takle and 20 as base, but if an player do an int or sack, its 3 points less, it should be at least 3xp more, f.e. 5 sacks then 20+5x5= 45xp, 5 takle and 1 Int its 42xp. that doesnt make sense
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I wouldn't mind random cases of the "dropsies". That happens. Sometimes you hit a guy in the numbers and he's surprised.
It's the "hey, friend on the other team, would you like me to bounce the ball directly into your eagerly awaiting arms?" ones that bug me.
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Also on passing, just like in real football, if there is no one open just throw the ball away: pass it hard to the sideline (in FRONT of the QB so it is not a fumble) and it will be an incompletion. This stops the clock AND interceptions. Better to throw 3 incompletions than 1 INT. My 2* rookie QB has 30+ TDs and 2 INTs so far through 10 games just by minimising risk this way.
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Quick help for those who struggle with passing:
You can ALWAYS change the play call by double clicking to a new one. Just do this until you get something you like, especially one that has a deep route for at least one WR. Then, be patient and watch the corners. If they come up to play your WR tight, then either wait for the long pass to develop or after a few seconds dump it off to the RB or TE for 4-9 yards every time. If the corners drop deep, then your WR is always open for 7-10 yards.
I personally think the running game works fine as long as you are not overly reliant on it and change plays to suit your needs. Just be ready for a few 2 yard plays before you break the 15-30 yard big one. My 4* RB averages over 6y/a and that seems better than reasonable to me.