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5 Star Offence vs 1 star defense
Drive 1 - Touchdown
DEF Drive Star 2 Offence drives and scores on 4.5 defense.
Drive 2 - 5 star WR with Full Catching bobbles ball INT.
Def drive Star 2 Offence drives and scores on 4.5 defense.
Drive 3 - Far pass but not able to score before half because def catched up to full bar speed/stamina WR LOL!!!!!
After Half Star 2 Offence drives and scores on 4.5 defense.
Drive 4 - RB half bar catching bobbles ball INT.
Def drive Star 2 Offence drives and scores on 4.5 defense.
Drive 5 - My error Under thrown ball INT. Star 2 Offence drives and scores on 4.5 defense.
Drive 6 - Touchdown
Def Drive - Touchdown
Drive 7 - Same WR Bobble INT end of game
The worst rated and worst record team just beat me. I like difficulty but this is impossible and not fun after season 2.
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Ive really tried but this game is broken in its current form and not worth playing: -Tired of shit teams blitzing every play against 5star offense -Forward progress gone. -other team has unlimited stamina -other team intercepts when theyre not even close -Every receiver maxed stat bobbles way more than is possible -Sick of shit teams somehow scoring with less than 5 seconds on the clock at half AND 4th quarter. -Tired of having to click endlessly just to find a play i want. -Drag and throw is clunky and needs reworked. Try a throwing arc always shown and throw ball on click instead of having to click drag and throw. -Tired of sht teams always going for 2 after i do, and always getting it. -tired of players telling me they dont want to be traded unless they all have a notrade clause -Position/roster needs work instead of just having to throw random players with no stat npcs. Give me control of team or give me ways to upgrade roster other than the 10 players im allowed
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I got the same error... and it showed me starting a new team and all data was lost....
groselicain
Mar. 13, 2020
Could not compile vertex shader: ERROR: 1:1: '' : syntax error
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In regular football, field goals are measured from the spot of the kick. Punts are measured from the line of scrimmage.
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1. iam sry i couldnt play anymore have the same ERROR 1:1...
2. that bobling an interception is an issue but have to say it isnt that bad as some are mentio here. have a pass qoute >90%, and about 20-25 interceptions per saison and from that 1/3 were my own fault, the issue i complain if u play save u have only a few pattern that work and that become boring
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Alright so I try to give it another go. Unplayable after the third year. 1 star defenses are picking off every bobbled ball that my 10 rated catching WR doesn't catch. The developer made this game made this once great game more frustrating to the point that it's not enjoyable. Yes I would like the game more if it was more difficult (more forced forth downs) but every turnover equals a TD. Thanks for fixing the pass interferences but I knew how to work around them better than WR's bobbling the ball 2-3 times a game.
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Could not compile vertex shader: ERROR: 1:1: '' : syntax error i get this error and the game is unplayble but I was able to play yesterday what is goign on.
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anybody now getting an error message right before game loads about "error compiling syntax/shading"? Game will load but jams after I hit continue. Then will show words but now pictures of players. help?
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I've not seen the code behind this game firsthand, but I feel confident that the corners and safeties were programmed to act as black holes in this last update. They can pull anything into their grasp.
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Gotta love it when your receiver with max speed catches a ball 20 yards behind the defense and still can't even outrun a defensive lineman.
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After more play, I'm willing to accept how you've nerfed the run game. It's severely limited what even a five star back can do, but compared to the interceptions it's fine. Those interceptions are just far too much, though.
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wish there was an editable playbock, or at least kick them out the playbock some of them are so useless, or much better to edit the routes, that with an trainings mode would be perfect
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The balance of players being able to catch the ball has shifted way too much toward the defense. If my players bobble routine passes, so should defenders.
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Do defenses get better after winning a Retro Bowl? Receivers that reliably got open downfield now no longer do. Pretty interesting if so, I just wish I knew if it was in my head or not!
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Really needs a fix for all the clicking required to filter through plays. or at least a way to differentiate plays. Name/number them at the very least so i can remember which routes i prefer. or even add a favorites. Just something to streamline the play process.
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Tipped balls and interceptions are just way too frequent against 1 and 2 star defenses. Also, what's the point of having a highly ranked defense when the opponents score on almost every possession regardless of their offense's rating?
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48 game win streak, 8 retro bowls won in a row, all facilities upgrade. Still 99% morale. How do you get the 100% achievement???
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Needs dedicated position slots instead of just a random mishmash of positions for 10 total spots on offense and defense.
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5 stars in offense, defense, RB, QB, WR a LB and a tackle. Still can't win a game anymore due to interceptions and fumbles. Need to loosen up the AI a little bit.
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Has anybody figured out what morale does for any of team/coach/player? Even Toxic doesn't seem to really do anything.
It seems it is more a product of winning rather and an input to winning.
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Stopped playing because the pass interference was too bad, came back hoping that it was fixed and now stopping again because opponents defense literally uses the gravity gun from Half-Life 2 to grab the ball out of the air for an interception. Plus even 5 star catchers are bobbling the ball around like it's burning their skin and then watching it fall to the ground.