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i think there should be a button to delete tiles that are filled on accident, i hate how you have to start over if you make a single mistake
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Nice game. I just have the usual same peeve with all puzzle games...what is up with blocking content till you clear levels? Sometimes you just don't see a level and instead of moving on to the next one and solving it later you basicly make people stop playing your game. Stupid game mechanic.
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A lot of people say this is the same as 3D logic. While extremely similar, the fact that he introduced the path limit really makes it very interesting and different. Keep on rocking, don't give up even though people say you aren't original :) Great job, and bless you for catering so nicely to the visually impaired.
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Good game, too easy to overwrite your previous work via mouse slip making you have to clear and redo the entire thing
The original, downloadable version had an option to toggle "Remove Underneath tiles" which I didn't include here due to lack of space. This will change should I make a sequel. Good point.
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I absolutely LOVE this game, but I wish there was a way to remove just one stray colored tile (for those of us with finicky mice or touch pads). + this if you agree.
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Oh come on! I got stopped at around Easy-Level 34 for go bed... and when i come back, it's gone! It means, no saved data! D:< You need add save-data in, just in any case any achievements were to be added in. =(
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Excellent little puzzle game, definitely gets very challenging and thought provoking, 5/5 for gorgeous retro graphics, developer integrity, awesome music, and plenty of levels!
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4/5 for a great game. 5/5 for the developer listening to the players and updating the game so quickly to cater for color-blind people. -1 to every troll that complained about the description.
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Here, I have updated the game to implement a Colour blind friendly option. It's not the best but it should suffice for now. If you are Colour Blind PLEASE contact me if you have any issues with the new version and you know how I could improve it.
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I like how people make a game that already pretty much exists and they still have the balls to call it unique. People need to learn to start saying "This is my variation of a great idea."
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Couloir, the point is that there are a TON of puzzle games that colourblind people can't play, and they won't know they can't until they load a level up. Music games that deaf people struggle to play are at least labelled as music games usually. It doesn't even require much changing to make a game playable by colourblind people - just a different pattern on the blocks. But of course it's YOU who is hard done by, having to listen to people's legitimate complaints.
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This is just the 'normal' version of the game. Make yure to check out the hard one as well, in order to get an extra 'kick': http://retrocade.net/play/20/linx-hard-set
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It's well executed and fun, but I would never call this 'original' and definately not 'unique', as you claim in the description (although litteraly taken it obviously is unique, but that's not the interpretation I was talking about)
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Pretty weird to have an autopause-on-loss-of-focus mechanic in an untimed game. I've clicked "replay level" far too often because it paused after I completed a level and checked another window.
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Unfortunately, I have realized that the "harder" levels you go to if you finish are not solvable through pure logic. Rather, the best way to approach them is to BS them. Just randomly connect points and reconnect them until you get the solution.
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Finished all 40 levels! They're ALL possible, some just take forever. Its all about separating the map into regions for the last levels. Drawing a path creates two regions, with a number of possible paths between them. If you separate more pairs than you have possible paths, you've screwed up.
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Really, really, needs a straight up erase button. I mean, I know you can use other colors to color over it, but what if you want a space entirely blank?
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Level 19 uses every space. Two answers: orange connects directly to itself (straight line) and purple runs along the right-side outside edge.
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i can confirm pentagrammatrons claim on 29 right now. often it takes just a little trial and error for instance the one with orange and purple swastika looking design just a try different connections,
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I take back what I said about the keys - I misread instructions. And I can guarantee that levels up to 28 are indeed possible; indeed, in some cases, with paths rather shorter than the allowed length.