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Not bad, but it's been done. Although, there are a million tower defense games out there, and nobody seems to complain about that. 3/5.
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Also for the achievements, are the numbers on those cumulative? Or in one run, because if they're the former I should have had them.
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For awhile I was thinking that the game wasn't expecting me to do so good, I maxed everything out and then had 12 weeks left to achievement grind... meaning every day I went out to grab a different type of gem... Then had a few days to just go grab giant diamonds, as many as I could, huh... Was fun, but I spent the entire time thinking of an old game of the same style I played a long time ago.
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well i got the coin one right after that comment.... but im grabbing 15 treasures per run and i still havent gotten that one or any of the other ones
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I like it, but... it doesn't seem to have replay value, and no real effort or skill is needed. It's also missing a lot of things I'd expect in a game of this type - variability in launch, findable boosts. Just seems to lack... depth.
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Bit close to Motherload, but its not exactly the same at least. I like the little sound effects, but it would be nice to be able to turn off the music without the sound effects.