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So you can just die outright if you don't get enough money to make your stamina back too frequently. Yeah that's fine. I'm not salty about being forced to restart from scratch with no warning at all. Not like a lives meter would have indicated that was possible, you know? Nah.
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@alexcarn and all the people that have Problems with Qwertz Keyboards: ALT+ Shift changes your language on the keyboard so you can play ALL these games with yxc in the bottom left.. EVERYWHERE ;)
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Medium badge for beating the first level is pretty generous. Also if you already beat the second level (and the game), the badge won't be auto-awarded, you'll have to go through 1-1 again.
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Another Game with the Z/X problem.... i think its not a problem, to put a trigger for Y and Z into the Code, but i dont know, why the devs doesnt do it... German keyboard layout (qwertz, not qwerty).... have to change my layout in the system to play... :(
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Played through whole game before badge available. Continuing to end credits does NOT award badge. Have to play from beginning again?!?
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Most likely bug: when you take upgrade which should increase in cost, it doesn't increase untill either you take some upgrade or start the level. At best it lets save 15 coins (3 per skill).
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I think the game is great, but I have some suggestions for a sequel.
1. Add way more than just two levels.
2. Add more enemies than just Goomba clones.
3. Maybe Joe could use a weapon as a special attack, like a hammer or a sword or something.
4. After each level, don't reset the upgrades all the way. Like, Level 1 starts off with everything at LVL 1/20, and then Level 2 starts with 3/25, and then Level 3 with 5/30 or something.
5. Add boss battles.
6. Add more power-ups.
This is just what I'd like to see in a sequel.
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nintendo i found a the guy you need, but teach him to push easter eggs in the game itself and not only in the end.
BTW
the shop refreshes only after you buy and not before, and if you buy food too fast you can buy more then you need.
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I find bugs that sometimes enemies would just jump platforms, down is understandable. but when it jumps back and up or through walls or otherwise onto pipes where you would get stuck is unfortunate
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Very fun! I love how the enemies dont take damage when you jump on them! You actually need to punch them, which makes a lot more sense than that other game that is very similar to this one...
I also like how the credit is a level in itself, and the way its vertical is very fun for this style of game.
I would love some other enemies, maybe one that has a spike on his head which means you cant jump on him, but only punch him. or one that is bigger but slower and has more hp. ^^
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The game is pretty short, could do a lot more with the idea, maybe expanding both levels and gameplay loop with more effective items and different enemy types.
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Neat little game. Maybe the future levels could feature lvl 30 abilities or a course that forces you to be extremely efficient with your stamina.
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There's a bug that if you get pinned against the pipe with two of the "goombas", they won't let the game restart back to the selection screen, it just fails.
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Really great game. Mechanics feel flushed out and very fun to play. A bit repetitive but addictive. I wish there was more to play and the levels were longer and more complex, but still worth the 30 or so minutes I spent.