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when "this level contains an infinite loop, please try a different setup" message comes up and you stops, the music starts at new, but the old track is still running, it makes it run in itself (like playing the same song with 2+ different players, not at the exact same time), quite annoying.
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Suggestion: Make a toolbox or something where you can store all the movable parts. Then you won't have them clutter the field like they do.
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really good. it lulls you in to a false sense of security until about lv 17ish when you start to think "bloody hell, this isnt as easy as i thought!!!"
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you should add a key or button to press and then see which parts are moveable and which not, would be really helpful! otherwise gr8 game!
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I agree with mightyshadow. It's too easy. And i got stuck at lvl 27 too, but only because i didn't know what to do with that one little water...Thingy at the topright.
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Nice, but too easy.
I have to say i found the working space is a bit messy, with all the movable components mixed among the fixed ones; moreover the playing window is too big.
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Ahhh, and level 22 3 extra I'm seeing a pattern! It actually adds to the complexity if you have to think about if you have too many parts!
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Fun game, but a little on the easy side. In future incarnations, maybe add timing-based mechanisms, water heaters and the like? That and trophys/medals, like for finding the solution that requires the lowest # of functioning parts.
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I just love that sense of accomplishment when you get a level that you have been working on for a while. Feels good to use my brain for once. 4/5
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A little bit too easy I think, I prefered number one's level of difficulty but this has better gameplay. A good addition to Kongregate.
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Disregard that last comment, I scrolled down too much. Uh... Screen is too big and doesn't support small screens. 1/5
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BUG. When you create an infinite loop the music is played multiple times at the same time. Its really annoying. Don't create infinite loops if u like your ears
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I think for most of the levels, I was like "It's something like this?" And it works.. not sure if that's the right mindset.
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Some levels show traces of poor design, as there are multiple solutions: one fancy solution utilizing all the set pieces on the map, and one brute force solution where nothing is used.
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I really loved beating the levels and then checking the walkthrough to see whether or not I did it the same way or not. Not surprisingly the way I figured out was often far less efficient and clean than the walkthrough, especially level 31!