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way too easy... the sheer fact that alot of the levels are laid out it a way where only certain pieces can fit in just turns it into putting the pieces in place rather than a puzzle... make the playing area bigger and have extra bits that arent needed.
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Nice idea. I concur that the difficulty curve needs more user testing. The game is very short, has no music, and the "feel" just isn't quite there yet.
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The game is intriguing, but way too easy. Why the last (20th) level is one of the easiest? o.0 And the water physics is odd. 3/5.
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The difficulty curve is a tad slow, with most of the difficulty in the first 15 levels coming from the non-intuitiveness of the mechanic. (Why can water flow straight past an open pipe end without entering the pipe?) On level 18 I found a solution which didn't need all the pieces. Level 20 is far too late in terms of its relative difficulty. There's some definite potential here, though, and if you make a Liquid Measure 2 I'll play it.