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I know, I know, everyone's saying how to own face-and dragons- already, but I HAVE to say this; Dragoon's, the unit you get in the spell book, with dragon lance and level 6/7 will be able to clear a row, and I've had them against two cannons, the cannon's died. Plus, they only cost five mana. And, if you play the arena for a high-number wave, then spawn 1 of them in each row once the previous have gone, and get the max bonus for the mana. There's no mana cap, so when you're having a tough time, release a few.
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wanna win this game easily? Just get knight, upgrade it 4-5 times, buy sword and GG. I didn't loose even 1 unit after those actions: one knight kill full lien of enemies and still survive. + to let us know it
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The second I read in the comments section that enemies of higher level do NOT award higher gold amounts when killed, I found a great gold farming strategy. Just play the game until you get to about wave 30, and upgrade your basic warrior to lvl 4-5. Then go to wave 20 or something like that, and use the warrior to oneshot all opposition. Try not to win for as long as possible. Rinse and repeat.
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so after some afk arena farming (2h), I bought the pirate. NOT worth it. at lvl2, it has 9 damage, 75hp, and he doesn't throw the bombs - he leaves them behind as he walks (one bomb every 4s) - overall, a melee unit weaker than the warrior. I'm not even going to waste my time to get any other unit.
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Pro-tip: Just focus on your warriors with upgrades... spam them. It is all you need for at least 30 levels, probably more.
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Perhaps you may want to add a reset button for the guild in case someone wants to upgrade a better unit. I still loved, 5/5.
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Some Ideas: this game seems built for the 'collector' type player. However collector's need some kind of 'Max/point of completion' that they are trying to achieve, so give the units a max level, maybe 10, seems they 1hk everything long before that. Also the exp needs to do something, so an idea that won't really change anything but at least make it feel like it's doing something is have it affect max MP.
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IDEAS : REMAKE WITHOUT UNITY, CREATE A SKIP BUTTON, CREATE A MUTE BUTTON, MAKE A GAME THAT ISN'T ANOTHER COLUMN SUMMON
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Awesome! I just gained a level!! Ok... I'm back at the main screen and I've clicked everything to see what my new level up did for me... and nothing?!? Why are my units getting exp when they kill stuff? Why have exp points in the game if they do nothing? Why am I not playing Epic War instead?
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For anyone wondering, this was meant for android and all that -blahblah-, but the was developed with the intent of being endless, hence, no level/upgrade cap.
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It feels like the game doesn't even scale. The enemies get more difficult VERY slowly and the amount of money earned isn't even noticeable. I feel like it's the same level over and over and over again. And what the hell are levels for? Game needs more work...