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BUG: The listed damage and HP for the ninja are wrong. He has much less life and deals much less damage than it says.
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BUG: Ranged units cannot kill enemies that are offscreen which means that ranged enemies shooting FROM offscreen will ALWAYS kill yours, no matter how strong/weak they are.
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The UI sucks when I'm trying to stop ghosts or witches, and have to re-click the unit and where I want to summon them for each summon. Way too long, when I need to be able to do this quickly.
The difficulty goes up too slowly. My main strategy has been to upgrade knights and deploy 5 to the battlefield. For dozens of level they just get to the end with no difficulty, and it's just a matter of stalling until I can summon them on all 3 lanes.
It may not have been the best choice, either, I mean the warrior is more spammable and I end up needing to use them to stall from time to time. Other melee units I didn't really need. Again maybe the bandit would be a better spammable choice, but once you get a unit to lvl 5 you need a damn good reason to even give a second look to any other unit, which is a shame, because it seems like you guys worked hard on giving us a good selection.
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sorry to say it but this is poorly done, there has been a lot of other games with this exact same style and are far more better in every sense
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I like the game — it's a nice concept — but it's far too easy. A column of knights won't let anything pass, and after they've been upgraded a couple of times they won't ever die, while oneshotting almost everything.
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I'm not a huge fan of Epic War style games, but this one is really neat :) The strategy is in selecting and upgrading rather than just spamming, plus the spellbook is a nice addition (as long as you don't read the comments for cheats). I'd imagine this would be a big hit on mobile devices, too - there's much more gameplay than with many similar mobile games. On the other hand, if you *do* like Epic War style games this may be a little easy for you 4/5
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It's a fun little game, there seems to be a problem with challenge though. There is a ton of content for higher difficulty levels (better units to use), but the game doesn't really get harder fast enough!
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sounds to me like someone used the "retro style" pixel to be lazy ... i really don't feel like playing more than 3 min cause the graphic are just plain bad
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Ideas: Custom keybindings / upgradeable purchase to increase max mana boost / lower the cost of buying new units (was only able to afford top tier units using the special codes) / single use item - mutes the game next level
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Meh... It looks nice, but doesn't do anything that hasn't been done before. Nor even does those things particularly well... >.>
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I have an idea for a update: You can use the gold coins for upgrades, the Archer can do more damage or thay have more hp, the knight have better armor, etc. I'll hope you use my idea!
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I broke this game. Idle in the "Results" page until your MP (which should still be growing) reaches 100+. Then, before the start of the next match, hit hotkeys and send your troops across the screen. Make sure to start the match before you win, but other than that you shouldn't have any problems with opponents any more.
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After buying a unit I can no longer click it and read its description. When I'm selecting a unit for a level it doesn't even tell me the name of the unit I select... this kind of information isn't gamebreaking to lose but it's an inconvenience that just takes away from the fun of the game. [3/5]
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It would be cool if this game wasn't so unstable, but frankly after two times seeing it getting stuck and having to start all over, I'm done with it, unity is such a cr***y player, they are way too heavy for the system even for games with no real graphics, like this one :/
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What's incredibly annoying is I can't hurt enemies that are off screen even when I attack, but they can hurt me still.
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Arena is way too slow and easy. Having unlocked lvl15 in game I just spawn one or two knights per lane at once and let them go thru. So far, wave 60 and complete boredom.