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can you please implement an alternative control schema for QWERTZ-keyboards (y and z are switched and yxc is horrible to play)?
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Can't wait for Door 3, but can I just say a thing? The collisions are very weird, for example the light on the control panel have collision for the ground, which is very inconvenient.
Bluh, it's the game engine I'm using. It doesn't really support the concept of walking behind objects for the most part. I might try to work on that for Door 3...
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I really really really really really hope that the next part doesn't take three-and-a-half more years to make. This series is too good.
Man, same. Writing a thesis paper and graduating from grad school really put a damper on progress.
I'll kick myself if Door 3 takes as long as Door 2 took.
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For those stuck after untying Aert, you have to slow down the robot coming after you with the moving walkway. Then if you manipulate the walkway again...
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This game is longer and better than Door 1. Well done. Untieing Aert is the best and hardest part in this game. But all of it is logical somehow, if you keep your mind open.
It's tough to write a walkthrough that doesn't contain spoilers, ha. Regardless, I took another shot at that section of the walkthrough. See if that helps.
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Not just another escape game, also has a very nice storing telling. Nice music and graphics. Not a boring monochrome =)
Awesome sequel. Can't wait for Door 3!
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That Box Cutter is the unsung hero of this tale! Quickly! While the story is still in its earliest chapters, SING THE BALLAD OF THE BOX CUTTER! (Overly dramatic, I know, but that's the idea!)
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Looks like I'm gonna have the pencil, box cutter, and towel with me forever, huh? xD Really love these games, can't wait for Door 3!
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The crank in the conveyor maze won't work. I select "yes" but don't get any animation and the gate remains shut. I don't appear to be the only one with this problem either...
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I think maybe I found a glitch. I'm in the conveyor belt maze, I've pulled all three levers, turned the crank, and nothing happened. The walkthrough seems to indicate that a door should open, but nothing happened at all.
Yeah, it's a weird bug I'm digging into. So far the workaround is to save the game and then reload the page. Sorry about the trouble, I'm working on a fix. EDIT: It should be fixed now.
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I love these games and I really hope you make more. The writing is charming and the puzzles are sufficiently complex without being frustrating. I would pay for a full length game in this style.
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Update: Am now up to the part where we have to get either through the higher vent, or the lower one with the grate on it. Where on earth do you get the wrench?!?!?
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I've done everything I can think of. There are no boxes to shift, no cranks to turn, no belts to run in that I haven't already done. I'm stuck and not finishing this.
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ok... so im just gana guess the device i gave to the telephone guy is some sort of "memory manipulation" device, or something that just makes some one seem more important then they rly are. how else do you explain the robot cops not remembering what they were doing?
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Door 1 was already well made, now door 2 is even better. This game deserves more recognition! Hope to see door 3 soon