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Rebirth Question - I assumed teh number was ADDED to my number. But it seems like it replaced it. So I just lost several hours of play because the rebirth number was lower than my current number. I rebirthed to gain more XP points.
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Wait! After a while the game updated itself and did accumulate attack and defense and augments. Thats weird, it didnt show them at first.
The game is great.
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The game doesn't accumulate Attack, Defense and Augments while off line.
Thats a deal breaker for me as I don't leave it up.
Bummer becaus eI wante dto like the game.
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There´s a Bug in the Augment System, when you start an Augment, the Gold is subtract, when you reload the game the Augment Process is stopt but the Gold is still gone.
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@DDK89 You have a maximum of 50 ticks per second. So the "base" Energy speed is 50/s. However, you can increase that amount with the number of Energy Bars (in the Exp menu). Each bar will increase the amount of Energy you get per tick.
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when i hover my cursor over the energy bar it still says i tick at 25 energy per second, whilst at "spend exp" i'm up to 30 energy per second, so which one is the game assuming? or am i missing something here?
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I would love to see the WTF button open up the help menu to the info that the button is on instead of opening up the main menu.
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Is there an actuall reason why energyspeed caps at 50 ? (u could give it 2 fills a tick at 100) because at some point (when u reach 50 with +% bonus on items) the itembonus is void (everything u get after)
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Gotta say for the last couple days I had been avoiding this game but having gotten bored tonight I tried it out and although is it in essence Idling to Rule The Gods I think having all the bells and whistles removed has made it quite an enjoyable game. 5/5 to ya dev. havent had my attention grabbed like this in over a month.
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It's my fault. i didn't read How to Play. Actually there is no auto merge but D + Click is enough for me. Auto is better but i love this game even no auto merge
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A simplified version of Idling to Kill the Gods. That game is simultaneously dated and overcomplicated at this point though, so I'll give this a shot.
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I purchased the Loot Filter, but it doesn't seem to do anything. Item types I've blanked out in the Settings tab keep cluttering my inventory just as much as before.
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I put on the full Chef set with all the Cooking bonus and then made Ramen and it wasn't any more delicious than it is when I usually make it...
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stick is better than rusty sword... because all the upgrades ou can put into the sword are better used on the cube...
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Dang, wasted two days trying to get all sewer gear to 100. Only needed 2 pieces left, a 97 and an 80, then it gets nerfed. Oh well.
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"A Stick" still drops at level 0 from the training area. Not sure if its a bug or intended since the patch reads "Training gear now drops at level 10. "
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I can understand the inventory slots increasing every time you buy one, but mine is at 3000 xp and it seems to rize with every rebirth and I've only bought two...
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Love the autoadvance for training. Intuitively I assumed it will consume Idle Energy. Per design it works using a preload. Why not using a more intuitive way?
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Could you put the rebirth number on the main screen?
Also the Gian's "massive attack is 12 hp? considering that you have to be able to do at least 35-40 hp a strike just to get past the fairy?
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... Man wasn't it energy POWER before for the cloth set. That's more than "nerfed a bit". I've been striving for that. ;_;
it seems to be acting weird when trying to load. sometimes refreshing when you see the black screen suddenly makes it load the autosave.
PS: manual save often!
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I spent the last 3 days grinding the sewers, finally got most of my gear to lvl 90+, and a nerf comes in. FML. I understand conceptually why this is appropriate, it was just frustrating in my instance.
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A way to improve gold generation that "stays after rebirth" would be nice. For the people doing 1-hour runs, it's basically useless to upgrade the Time Machine with Energy/Magic because it's just too slow (unless you have a ton of Energy/Magic Power). Making it so that we keep the bonus even after rebirth would be a great asset (with exponential price and duration growth or it would too broken of course).
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Finally something with multiple facets of things to do, following in the footsteps of anti-idle. Entertaining enough so far, riddled with minor bugs but that's to be expected for this release cycle style. I would like to see more feedback in the user interface, when trying to click the forward button and you cant progress, or using the drop down menu to select an item not yet unlocked, the game should send a visual flash or audible beep to alert the user that the action is restricted, rather than malfunctioning. Early release games like these can feel buggier than they truly are, because the user is confused at how to use the interface how it is intended to be used. Also, a bit of flavor, you might consider changing the description of the gorgon's gaze from "paralyzing" to "petrifying", a bit more precise of an adjective for such monsters