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Once you hit level 100 on items, which appears to be the max, combining further items with it should act like a Boost.
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Upon rebirth, can the zone you were adventuring in be remembered/selected from before rebirth? I apparantly spent 25 minutes not in a zone due to forgetting to select one...
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What's up with the countdown times not being accurate sometimes? Am I missing something? I've checked it numerous times now, and it takes longer than 5 minutes for a 5:00 timer to count down....
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FYI, the "special little gift" hinted at is only 100 exp. I lowered my number by a factor of 1,000,000,000,000 trying to get it, so if you think it's worth it, go ahead.
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FYI, the "secret little gift" hinted at is only 100 exp. I lowered my number by a factor of 10,000 trying to get it, so if you think it's worth it, go ahead.
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Clicking on the text below the "Blood Number Boost" button should ***NOT*** be the same as clicking on the button itself!!! I was two points away from finally getting the iron pill after 3 hours when that stupid thing just happened. Please fix that!!! Enjoying the game otherwise mr. dev, keep the updates coming.
Step 1: Buy the filter
Step 2: Turn the filter on in settings
Step 3: Click the item types on the far right settings list to turn the drop type on/off.
Step 4: Hi.
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according to my previous post. I added a 5-toughness-item to the Pendent and it increased from 1 to 5. So whatever is wrong, i can't see any pattern.
The ascended forest pendant has a boss requirement to get the full stats, you could maybe have been at the point where you could only receive ~80% of the item's stats. So it was a 5/5 but at that moment in time only could receive 4/5. It's poorly explained.
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There are some wrong calculations when merging the forest pendent and when adding stats to the ascended forest pendent:
When merging a lvl2 pendent to another existing one it adds 3 levels instead of 2 (Nice for us players).
When adding lvl2-stats to the ascended item it is increased by 1 and when adding a lv1-stat it adds zero. Actually i havn't tried a lvl5-stat but i assume it will add 4 levels (Not so nice).
Oh wait .. while typing another curious thing happens.
Ok, what i have written about adding stats only occurs in case the stat stays at zero. Means it looks like each stat of this item has a start-level of -1. After adding a first stat it works fine.
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Something broke. My background is black and I can't read anything or do anything now. All buttons exist at once as well.
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On Firefox.
No serious problems. I would like to see the boss number on the "Fight Boss" screen. Something small, maybe in the corner. Also, on the adventure page it's not obvious you have to click "Idle Mode," I spent two rebirths thinking my game wouldn't let me adventure. Maybe make it default to be on Idle if that's possible. How feasible would it be to make losing an adventure battle set you back one zone rather than the Safe Zone? Fun game, Thank!
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Well ok, wasn't entirely right, it still drops a lv10 stick, but sometimes it still drops a lv0 stick so i think the game is confused here.
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You forgot to make sure the stick also has level 10 on drop, it still takes a very long time to finish with tutorial adventure zone even if get clothing to lv100 cause the stick only goes up one level at a time.
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Ok so you serieusly screwed up the save/load system. first the game does not auto save everytime ive come here it starts fresh. Fix that! Second when i load the save file i made the tutorial message starts everytime and doesnt let met skip it or go through it. meaning i always have that screen up and cant see any other tooltip...
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Can we get an option to auto add our energy to str/def at a set amount. If I set it to 3/4 str and 1/4 def, it'd auto add the points to both at that ratio.
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from the looks of it you never flush the save buffer. (while you may refresh the save buffer every now and then, it doesn't look like you ever give it the command to write the buffer to disk. thus making it fail as an auto-save)
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Amazing game, a bit of a complicated interface though. Tip: To change how much you increase and decrease for training, change the number below the Input: (top left)
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I quite enjoy your titles regarding the Patch Notes. Especially the "Screw it! We'll do it live!" Also, I enjoy your game.
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Maybe add a "chance for item drop" upgrade in the experience area? that increases the chance of drops from adventure mode. making the chances of a boss drop go up to 100% but for regular mobs, max at like 70-80%