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Sorry dev... forgot to say, I'm REALLY LOVING the game so far. Easy to see you've put a hell of a lot of work into it. I'm especially loving your witty descriptions and info. Don't ever stop being YOU man. You rock! Like I said I rated you 5*. Great job buddy!
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@Wraith78 The game rewards you for making a local save every day. I suggest to everyone that you do it, just in case!
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Hi Dev, Loving the game mate! 5 *. Just a bit of feedback if you don't mind... 1. The sync attack/defense training doesn't work all the time 2. Is it meant to spell cast some spooky spells rather than cast some spoopy spells on the blood magic page? 3. The equipment drops from forest onwards are so slow they are a real grind 4. Gold generation is too slow after about a week of playing. Hope the feedback helps. Thanks
1. Cap isn't quite a perfect sync, that'll be improved at some point
2. Spoopy is a dumb meme-y way to say spooky so that's why I said it.
3. The rewards also go up in scale too. There's some items a bit after to improve drop rates though.
4. Again, farming EXP will turn this around very quickly. Or if you haven't unlocked it yet, there's something to unlock that makes gold generation go way up.
Game flow is something I'll definitely be continuing to improve though, thank you so much for your comment!
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From all the testing I have done, I do not believe the cube actually does anything to the stats, which is disappointing as it talked about the cube as if it is was a stat booster.
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First, you can not run the game in the back ground at all. You can not minimize it and do other things as the game comes to a damn near screeching halt. Idle games should not punish you for minimizing or running in the background.
Second, and this is the real deal breaker in my mind. If you go offline pretty much everything is wasted. IE you gain skills but they do NOT count towards rebirth bonus. You do NOT accumulate energy towards your cap. You do NOT gain any inventory items.
What you have is a game that developer choices punish you for going offline AND an idle game that punishes you for running minimized or in another tab. Personally, I have never seen an IDLE GAME that says you must stare at it 24/7 to progress.
Compounding the previous 2 problems is the fact the game is so front loaded. IE. When you rebirth you do something for about the first 5 minutes then there is absolutely nothing to do for the rest of the time but combine gear in adventure mode.
The game not running as fast in the background is not me punishing you, it's well known that chrome and other browsers throttle all background tabs' CPU usage to save on performance. There's not much I can do to control that, though people usually play idle game on their own single-tab window to avoid the browser mistakenly throttling the game.
As for offline training not counting towards that factor, that's a bug which I'm fixing this very moment.
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I'm not sure if i screwed something up, somewhere
But my Energy cap can't be raised unless i have 40EXP to raise it, which will take me like 2 weeks of training these stats and bossing.
Maybe make an upgrade before that, as it raises the cap by 10K energy...
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Hi, i would like to see a"change equipment set" button, to easily change between equipment sets, like 3 tabs or something to easily change between energy, mana or fighting based gear. would appreciate it, and nice work so far!
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Should definitely add a match button for training. So if I were to hit it, it'd cap the two same tier trainings off after splitting the available energy. So if I had 500 energy and my tier one attack and defense's nearest cap was at 194, and the next one was at 290, hitting the match would just give both attack and defense the 194 instead of the first one you go to going to that 290 and then having to match them up yourself. Just saves some time.
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Bug: the "wave of power" event from the money pit completely wiped all the boosts from my ascended forest pendant. I had somewhere around 400 invested in it, so... not a very happy camper right now.
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@HondoMan - the export save button is there for a reason. The description of the quicksave button even says it's more volatile, meaning data can be lost.
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I like the game overall. One thing... I played for roughly an hour, clicked on 'quicksave' and left. Came back... game was reset. Clicked on quickload... nothing. Not good!
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How do I get boosts? Mobs are not dropping them, I've been a lot of time in the first two zones and didnt see even one boost.
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Ah, all of my previously mentioned problems were based on gold cost. Some sort of indicator when it has been paid would be nice.
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AutoAdvance in the Train Attack/Defence doesn't appear to do anything, I would expect it was supposed to auto transfer any energy used to the next training as soon as you unlock it
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I wish I could assign energy *to* a certain value from an arbitrary starting point rather than just *by* a certain value.
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I feel like there's an issue with progress when NGU IDLE isn't the active tab?
I've been doing a one hour long upgrade for the last few hours, and it's only dropped below one hour now that I've held the tab open for 5 minutes
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"Fairy has detonated like a thermonuclear explosive for 3145 damage! You are almost certainly dead." well that's a new trick...
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At this stage in the tutorial, it's telling me to "click the '+' button by 'Idle Attack'," but I see neither of those things anywhere.
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This is a minor thing to add but you should be able to drag equipped gear from your character into the trash can without having to drag it to your backpack first.
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Actually it seems like sync in general may have some problems. Additions to "Attack Training," especially the third and fourth tiers, seem to not always raise Defense training when sync is active.