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Great game, I only have one complaint/suggestion. I keep dying because I feel the need to press down to slide. It would be nice to have an option to switch the controls, so that down is slide and Z drops down a level. Maybe its just me...
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Bug: (hard to get a photo of) - I notice on zone 4, when you the three platforms on top of each other (top=short plank, middle=long plank, bottom=short plank), and there is a hole at the bottom of this. if you jump on from the bottom plank, to the middle plank, then press the down button, instead of it doing nothing, you actually fall through the planks and land in the hole. This happens quite fast.
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Execellent game, and has a nice blend of difficulty, achievement, and hardcore parkour that makes this game a winner. The game keeps me wanting to see that jump at the end or just face the next level and see what lies ahead. The upgrades are satisfying and make my loot meant something, although max level doesnt just break the game. Decent soundtrack for what it was, and fits well with the game itself. Played for hours before i stopped, lots of love in this game and it shows. 9.5 out of 10, This game can steal my hours anyday.
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Vast improvement over the original. The building gameplay/unlocks are great, love that you have both gameplay affecting unlocks and simple aesthetic ones. Would like a way to toggle the upgrades (if you want to pull a pacifist thing, you dont want to be able to counter attack), but in general, it's just head and shoulders above the previous and a very good scrolling platformer. 4/5, expect there will be badges.
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Ok so this is a good game over all but there are some things in this game that annoy me. Like how you can only level up your armor once and having to buy a charm just so you can hit after you have been hit. And the fact that buying new clothes and stuff doesn't effect your gameplay what so ever, I mean you shoot a arrow at someone it's going to hurt but a rubber ducky has the exact same force? Plus having no restart shortcut but having a perfect level challenge is very annoying seeing as how later on there are enemies every two steps.
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Apparently, running, jumping, climbing, sliding, and generally being a ninja is easier with only a body and feet, and no actual legs. I'd try it myself, but my wife generally frowns on my using the chainsaw indoors.
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Its annoying how when you stomp on areas that have a pit beneath them you fall through all the platforms with no way to stop
That happens only if you hold the down key. If you stomp then release the key quickly, you won't fall through the platform(s), the game engine is pretty accurate regarding this.
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played both games they are both great but this 1 is much better, even the beginning clip was better. love the town selections on map much nicer, overall great game keep up the good work.
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Rogue: (talks to girl), I risked my life, for this flower...My darling. Girl: In exchange for a flower, here is something that might help you. Rogue: umm.... okay. #flowerequalsupgrade
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Can anybody help me with dark zoul? I'm stuck at the part after you defeat him once and he starts throwing fireballs!
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While it's not a bad game, it's significantly dumbed down from the first. Segmenting the levels makes the game incredibly easy by comparison; death has little consequence. The first game was entirely skill based, and there was no reason to add upgrades into the game to make it easier. Maidens now give you incredibly powerful buffs like invincibility, even from pits. Last but not least, parachutes and double jumps are no longer limited resources, significantly reducing skill in decision-making and execution. The first one was a really difficult game, and it was a lot of fun getting better and better to get further and further until you won. This one has barely any challenge in comparison, and while it's still some fun to play, it couldn't hold my interest until the end. 3/5
That's too bad, we figured that hardcore player who enjoyed RS1 would quickly beat the adventure mode and get to the core of the game : Survival, Arena, Endless challenges.
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I am sort of torn with this game. I think it is GREAT and have been eagerly awaiting its release however it does seem to be a little pandering. Although it is much more convenient to skip the first levels I felt like part of what Rouge Soul was intrinsically was the frustrating of having to do perfect runs and being forced to start from scratch.
Double jumping without wings and gliding without collecting parachutes is also NICE but it doesn't have the same sense of urgency the last game had when one appeared.
Same with Double jumps. In RS1 I would collect 20-30 wings and never spend them until the later levels. I like games I can be PROUD of winning. Its more than just a time commitment.
That being said - This game does play great and I have yet to finish it.
Main point though: Thank you. These games are wonderful and aren't money grubbing. You have provided a service to the community.
Thanks a lot for the advanced feedback. Although I value your point, I encourage you to advance deeper in the game, try Survival, Arena and Endless challenges, I'm confident you might feel the epic thrill of Rogue Soul 1.