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Comments for Rogue Soul

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SirMackingtosh

Oct. 19, 2012

Under rating threshold (show) This is fun but on level 5 you can't get past the 2 high wall and it's really annoying please fix

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(2)

Wolf131498

Oct. 19, 2012

Under rating threshold (show) Why doesn't it save the game when you leave? I'm tired of having to re-earn all of my loot!

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(0)

yoshifuzz

Oct. 19, 2012

Under rating threshold (show) At least make it so that you can move backwards faster than those stupid arrows; some situations make taking a hit unavoidable simply because you move backwards at the same rate as them.

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(5)

llamaskill

Oct. 19, 2012

Under rating threshold (show) @multidakman another word for fun is amusement or amusing.

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(0)

Death2Zombies

Oct. 19, 2012

Under rating threshold (show) First 5 minutes, cool game 4/5... next 25 minutes, holy shit why am I still playing this broke ass game 1/5. P.S. That's not tackling, that's sliding... At least in terms of real sports.

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(0)

multidakman

Oct. 19, 2012

Under rating threshold (show) This game is so fun we need a new word for fun.

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(0)

Developer response from SoulGame

Thanks ;)

MangaOnline

Oct. 19, 2012

Under rating threshold (show) need boots for more agility

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(-1)

svcwriter

Oct. 19, 2012

Under rating threshold (show) was fun, until I closed out of the game to have dinner came back and ALL of my loot was gone WTF... went from 5/5 to 2/5

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(-1)

Developer response from SoulGame

Sorry about that, I'm working hard to figure it out.

asaser1234

Oct. 19, 2012

Under rating threshold (show) Very attractive game, just needs some upgrades, if do, 5/5, if not, 3/5

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(-1)

Molordias

Oct. 19, 2012

Under rating threshold (show) I had a lot of fun with this game. I especially liked how it was so skill based. Everybodies complaining about the lack of upgrades, but there is an upgrade you're getting. Skill, I get better and better and go further and further everytime I play. Granted it does get repetitive after a bit. But at least it's not one of those games where you have to suck for the first hou, not because you're bad at it but because your character hasn't gotten the necessary upgrades to go past 10 feet (floodrunner 4).

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(3)

cowmans

Oct. 19, 2012

Under rating threshold (show) make f and down do the same thing

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(-2)

ReaperMan199

Oct. 19, 2012

Under rating threshold (show)

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(-9)

Pilgrimsbattle

Oct. 19, 2012

Under rating threshold (show) Zone 12, 21367 Soulons. I'm guessing there is no end to the game.

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(0)

Quagaar

Oct. 19, 2012

Under rating threshold (show) Wow, the challenge medals are worth a lot of loot %.

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(0)

wolfwing777

Oct. 19, 2012

Under rating threshold (show)

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(-3)

xKAIIRUx

Oct. 19, 2012

Under rating threshold (show) the "Under the Grey Hood" and "Then I Ran Some More" badges were a bundle for me.

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(1)

WallabeeChamp

Oct. 19, 2012

Under rating threshold (show) I don't mean to sound harsh, but this game just isn't much fun. The controls feel off and there's no way of knowing if you're on the wrong path until after it's too late. I think you have a good base to work from. In the sequel, I would like to see upgrades to improve skills, equipment to improve skills, and less wonky controls.

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(3)

honeyslayer

Oct. 19, 2012

Under rating threshold (show) Maybe a running total of much much I've collected over all of my games. And Highscores based on it.

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(1)

Silencian

Oct. 19, 2012

Under rating threshold (show) The sheer repetitiveness of this game spoils the experience for me. As do the occasional situations where psychic abilities are needed to work out you're on the wrong path to get something/avoid three or four guards of different types in a row.+

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(3)

firebyrd1

Oct. 19, 2012

Under rating threshold (show) It would be cool if there were more buildings, not so spread out. that way it feels more fast paced. Like hardcore buildings-true/false? :P

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(3)

Developer response from SoulGame

Yeah, actually I think just like you !

DrixDragoon

Oct. 19, 2012

Under rating threshold (show) This reminds me of Assassin's Creed... I wonder why?

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(3)

yancur

Oct. 19, 2012

Under rating threshold (show) Me like teh señorita! ;)

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(1)

Ares1189

Oct. 19, 2012

Under rating threshold (show) Sensitivity for double jump is terrible. Half the time it doesn't even work.

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(2)

WolfMaster91

Oct. 19, 2012

Under rating threshold (show) I have a question. Why is it that daggers from assassins can kill other enemies, but arrows can't? I know this would probably take away at least some of the challenge, but it would still be just as hilarious. The way I see it you can also turn it and the daggers into loot such as requiring you to cause assassins/archers to kill a certain number of their own people. Just a thought.

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(1)

Laidler

Oct. 19, 2012

Under rating threshold (show) when i re-opened the game after playing for a while my weapon, helmet and treasure collections have disappeared from my loots, my successes and miscelleanous are still filled, what happened? ]

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(-1)

yLYl

Oct. 19, 2012

Under rating threshold (show) I'd love some way to track myself when I'm above the screen, I'm finding it very difficult to drop back onscreen w/ any precision.

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(2)

Grunert

Oct. 19, 2012

Under rating threshold (show)

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(-4)

Madnessss33

Oct. 19, 2012

Under rating threshold (show) This game is really addicting and well-made, but it's too short... Maybe in the next one you could add boss battles, more achievements,upgrades, type of monsters,maps,etc.

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(2)

Developer response from SoulGame

For sure, we will think about all that stuff for Rogue Soul 2.

Xcrypt

Oct. 19, 2012

Under rating threshold (show) To game dev: "NOTICE THAT THIS GAME IS ABOUT MASTERING THE GAME MECHANIC BY YOURSELF. THAT’S WHY THERE ARE NO UPGRADES :)" Now, I am a big fan of skill games, but I am also a big fan of upgrades. It's not because you have upgrades, that you can't have a challenging game. One doesn't stand in the way of the other, although often it seems like it. The key is to design your upgrades so that the player doesn't feel that he has become stronger because he got the upgrade, but he might just for example have a new skill to master. New skills make the game more fun :)

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(5)

Developer response from SoulGame

You're right ! I'm already working on that for the sequel.

bigbadboom

Oct. 19, 2012

Under rating threshold (show) I rage quitted this game after gettig to zone five, dying on my last life, and it saying my bounty was 4325 soulons.

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(0)

manurules

Oct. 19, 2012

Under rating threshold (show) HA HA! I jumped over an assassin and he turned around to throw a knife at me, only to strike another assassin! Got an achievement for that! :D

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(0)

oppositio1

Oct. 19, 2012

Under rating threshold (show) It's easy to tell that this game is by Soulgames: name is Rogue SOUL, you collect SOULons and you give flowers to SOULy.

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(0)

Developer response from SoulGame

:p

onlineflash

Oct. 19, 2012

Under rating threshold (show) very addictive game and so difficult..

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(1)

steve296

Oct. 19, 2012

Under rating threshold (show) I accidentally left out half the sentence in previous comment: "a cue to signal that you're low on jumps".

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(-2)

bloody_angel

Oct. 19, 2012

Under rating threshold (show)

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(-4)

steve296

Oct. 19, 2012

Under rating threshold (show) A suggestion for a feature to help those who can't keep track of their double jumps: after you used up a double jump and it gets low, like 1 or 2; the game should give a non-obtrusive visual (or audio?) cue to signal that. It needs to be experimented with to be sure it won't get in the way. In other news, I like this game very much, and I tend to return to it to play the same way one does for snake: when you're bored and just want some quick fun. People sometimes willingly choose repetative gameplay, see driving games and arcades. People here are addicted to upgrades and badges and games that track meaningless "progress".

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(2)

insomniacKoala42

Oct. 19, 2012

Under rating threshold (show) I keep on losing the claymore and axe, even when I've unlocked each multiple times. Please fix this as soon as possible.

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(0)

agentchuck

Oct. 19, 2012

Under rating threshold (show) You should get loot for dying over an apple stand and having your corpse bounce forever.

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(1)

Sleepingpill

Oct. 19, 2012

Under rating threshold (show) Oh also, would love to click on a button in options to have the double jump on a different location, since I use my attempts my mistake when I want to jump when I reach the ground, or when I want to jump higher using a trampoline.

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(2)

malaysianboy

Oct. 19, 2012

Under rating threshold (show) yay now i can play

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(-2)

1Shinigami

Oct. 19, 2012

Under rating threshold (show) I know you probably don't wanna hear it but... this game could be so much better with some upgrades...

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(1)

condoner

Oct. 19, 2012

Under rating threshold (show) The updates you recently added to this game actually made it pretty fun. Prior to the updates, the game simply wasn't very enjoyable. Nice work.

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(-2)

Developer response from SoulGame

You're welcome !

malaysianboy

Oct. 19, 2012

Under rating threshold (show) why i cannot play

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(-2)

Xcrypt

Oct. 19, 2012

Under rating threshold (show) Yay, finally got all the badges... Addicting game :) Looking forward to rogue soul 2 ^^

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(0)

percyous12

Oct. 19, 2012

Under rating threshold (show) There needs to be checkpoints every three levels or so so we dont have to start completely over. It gets frustrating finally fgetting to lvl four then dodging a spearman by jumping upo a platform only to be killed by a captian and relise that you have no more continues. and agian, There shouyld be a parkour-only mode. I love this game! It has awsome stunts.

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(3)

neviu

Oct. 19, 2012

Under rating threshold (show) for some reason this game lags alot, on high on low setting it doesnt matter it will be the same, is the game capped at 30fps? if it is wouldnt it be good to make the max around 60? the game itself is great, just the lag makes the experience for me a little bit less, dont know if more people are experiencing this problem?

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(2)

aghloe

Oct. 19, 2012

Under rating threshold (show) A sugestion to the developer for keeping track of items: you can add visual effects to the character to denote at least one of that item is in your inventory: for daggers a dagger in your belt or your hand, for wings a halo on your head or a wisp following you, for armor its allready done, for parachute a backpack or a cape.

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(9)

Developer response from SoulGame

Yeah, it's a nice idea ! We will keep it in mind. Thanks.

Shiro96

Oct. 19, 2012

Under rating threshold (show) It's amazing! Got all the achievements, but--cant--stop! Well i say not getting to zone 4 without dieing is LAME, but if you beat 6 wow! The only thing annoying is being trapped in a wall and being smashed by the invisible-left-end-wall. In zone 5 there is a hook, that cannot be escaped, once you are inside it. killed me like 10 times now. I really like the speed at which the player acquires skill! In the beginning the champion always owned me, now i dont even care about black champions anymore lols. I think you were talking about a "Rogue Soul 2"? Awesome :D

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(3)

Developer response from SoulGame

Many thanks for the review ! Where exactly is the hook you're talking about in the zone 5 ? If it is after the big pit, with a hole between two walls, then you just have to press down to drop from the platform and make a slide to pass the wall. Hope it helps. We are actually thinking about Rogue Soul 2, with bunch of new stuff to please everyone :)

VDOgamez

Oct. 19, 2012

Under rating threshold (show) I only ever find myself using the double jumps. The other collectables just never get used except where the parachutes are needed. I forget about them.

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(5)

Developer response from SoulGame

Parachutes and Daggers are optional indeed ! But if you learn well how to use them, you can catch some impossible treasures or enemies, so it means more Combo and more Rewards.

crazybarks42

Oct. 19, 2012

Under rating threshold (show) It took me forever to get hit by an arrow while parachuting (the holed parachute achievement) but then i realized i had armour so it didn't count. FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

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(1)

Developer response from SoulGame

Bad beat ! (it happened to me a couple of time...). But it was supposed to be a fun unintentional achievement, not something you're looking for :)

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