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At least make it so that you can move backwards faster than those stupid arrows; some situations make taking a hit unavoidable simply because you move backwards at the same rate as them.
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First 5 minutes, cool game 4/5... next 25 minutes, holy shit why am I still playing this broke ass game 1/5. P.S. That's not tackling, that's sliding... At least in terms of real sports.
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was fun, until I closed out of the game to have dinner came back and ALL of my loot was gone WTF... went from 5/5 to 2/5
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I had a lot of fun with this game. I especially liked how it was so skill based. Everybodies complaining about the lack of upgrades, but there is an upgrade you're getting. Skill, I get better and better and go further and further everytime I play. Granted it does get repetitive after a bit. But at least it's not one of those games where you have to suck for the first hou, not because you're bad at it but because your character hasn't gotten the necessary upgrades to go past 10 feet (floodrunner 4).
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if u have 2 wing things you must use them at all other wise you neven make deadlhy path or what his name is so realy make 2 other wise i dont play well until second part
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I don't mean to sound harsh, but this game just isn't much fun. The controls feel off and there's no way of knowing if you're on the wrong path until after it's too late. I think you have a good base to work from. In the sequel, I would like to see upgrades to improve skills, equipment to improve skills, and less wonky controls.
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The sheer repetitiveness of this game spoils the experience for me. As do the occasional situations where psychic abilities are needed to work out you're on the wrong path to get something/avoid three or four guards of different types in a row.+
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It would be cool if there were more buildings, not so spread out.
that way it feels more fast paced. Like hardcore buildings-true/false? :P
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I have a question. Why is it that daggers from assassins can kill other enemies, but arrows can't? I know this would probably take away at least some of the challenge, but it would still be just as hilarious. The way I see it you can also turn it and the daggers into loot such as requiring you to cause assassins/archers to kill a certain number of their own people. Just a thought.
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when i re-opened the game after playing for a while my weapon, helmet and treasure collections have disappeared from my loots, my successes and miscelleanous are still filled, what happened?
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I'd love some way to track myself when I'm above the screen, I'm finding it very difficult to drop back onscreen w/ any precision.
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Needs an upgrade shop for all the loot, like more hitpoints.... Also would be nice to deactivate auto scroll, s u only move when u want to. Else this game is too hard -> boring
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This game is really addicting and well-made, but it's too short...
Maybe in the next one you could add boss battles, more achievements,upgrades, type of monsters,maps,etc.
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To game dev: "NOTICE THAT THIS GAME IS ABOUT MASTERING THE GAME MECHANIC BY YOURSELF. THAT’S WHY THERE ARE NO UPGRADES :)"
Now, I am a big fan of skill games, but I am also a big fan of upgrades. It's not because you have upgrades, that you can't have a challenging game. One doesn't stand in the way of the other, although often it seems like it. The key is to design your upgrades so that the player doesn't feel that he has become stronger because he got the upgrade, but he might just for example have a new skill to master. New skills make the game more fun :)
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HA HA! I jumped over an assassin and he turned around to throw a knife at me, only to strike another assassin! Got an achievement for that! :D
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It's easy to tell that this game is by Soulgames: name is Rogue SOUL, you collect SOULons and you give flowers to SOULy.
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Great game, but as others have said...the fun wears out quickly. I stopped playing after I reached zone 3, and I only went that far for the badge. :( It just couldn't hold my attention, no matter how badly I wanted it to. Something for a future game: maybe in between zones have silly cutscenes or something, like King Drawed (Edward) ordering his to catch you instead of Borin Hood. I really don't know what would help. Upgrades is too simple an answer when the game is supposed to teach how to win without.
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A suggestion for a feature to help those who can't keep track of their double jumps: after you used up a double jump and it gets low, like 1 or 2; the game should give a non-obtrusive visual (or audio?) cue to signal that. It needs to be experimented with to be sure it won't get in the way.
In other news, I like this game very much, and I tend to return to it to play the same way one does for snake: when you're bored and just want some quick fun. People sometimes willingly choose repetative gameplay, see driving games and arcades. People here are addicted to upgrades and badges and games that track meaningless "progress".
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I keep on losing the claymore and axe, even when I've unlocked each multiple times. Please fix this as soon as possible.
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Oh also, would love to click on a button in options to have the double jump on a different location, since I use my attempts my mistake when I want to jump when I reach the ground, or when I want to jump higher using a trampoline.
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The updates you recently added to this game actually made it pretty fun. Prior to the updates, the game simply wasn't very enjoyable. Nice work.
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There needs to be checkpoints every three levels or so so we dont have to start completely over. It gets frustrating finally fgetting to lvl four then dodging a spearman by jumping upo a platform only to be killed by a captian and relise that you have no more continues. and agian, There shouyld be a parkour-only mode. I love this game! It has awsome stunts.
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for some reason this game lags alot, on high on low setting it doesnt matter it will be the same, is the game capped at 30fps? if it is wouldnt it be good to make the max around 60? the game itself is great, just the lag makes the experience for me a little bit less, dont know if more people are experiencing this problem?
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A sugestion to the developer for keeping track of items: you can add visual effects to the character to denote at least one of that item is in your inventory: for daggers a dagger in your belt or your hand, for wings a halo on your head or a wisp following you, for armor its allready done, for parachute a backpack or a cape.
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It's amazing! Got all the achievements, but--cant--stop!
Well i say not getting to zone 4 without dieing is LAME, but if you beat 6 wow!
The only thing annoying is being trapped in a wall and being smashed by the invisible-left-end-wall. In zone 5 there is a hook, that cannot be escaped, once you are inside it. killed me like 10 times now.
I really like the speed at which the player acquires skill! In the beginning the champion always owned me, now i dont even care about black champions anymore lols.
I think you were talking about a "Rogue Soul 2"? Awesome :D
Many thanks for the review ! Where exactly is the hook you're talking about in the zone 5 ? If it is after the big pit, with a hole between two walls, then you just have to press down to drop from the platform and make a slide to pass the wall. Hope it helps. We are actually thinking about Rogue Soul 2, with bunch of new stuff to please everyone :)
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I only ever find myself using the double jumps. The other collectables just never get used except where the parachutes are needed. I forget about them.
Parachutes and Daggers are optional indeed ! But if you learn well how to use them, you can catch some impossible treasures or enemies, so it means more Combo and more Rewards.
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It took me forever to get hit by an arrow while parachuting (the holed parachute achievement) but then i realized i had armour so it didn't count. FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU