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So I can understand making a hard achievement, but the candle one is down right unfair. You have to rely on the game to be smart enough to spawn a flower, and if it does, there is a chance you will run into a woman before you get to the tower. Other times I did level 4 with all three lives, and each time there was never a flower before I got to the tower, making it effectively impossible to get the loot. I have tried for over 4 hours now using all three lives on level 4, and there has literally been only ONE chance to make it up to the tower carrying a flower.
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I kind of hated the fact that jump down wasn't just holding down and pressing jump, add that and don't make a "Game over" and "Continue" system, that whole concept needs to be scrapped because its pretty easy to die and you don't want to have have to restart every few runs. I also feel like when i jump i only go like a foot in the air, i don't know why but i associate fun times with the ability to jump particularly high. Also the controls seem to lag just a half a second, which is really annoying considering this a timing based game. Make some changes, but before then 2/5
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Can someone tell me whats needed for 85% badge? I got silver medals in challenges but my % didnt increase. Only platinums give u added %?
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I really enjoy this game. I think it would be ruined by upgrades. The devs give you everything you need to defeat all the enemies and conquer every obstacle. It becomes about skill and timing not just grinding out gear. It's nice to play a game that doesn't coddle you.
Also, I changed my actions to Z - slide, X - dagger, and C - parachute since that is the order of their frequency of use for me. Made the game much easier.
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This is a very fun and satisfying game. That said, I think a lot of people (including myself) would prefer upgrades and the like due to the difficulty.
Having to master the technique to master the game is certainly a challenge, but the polish and simplistic but effective gameplay make it a little inaccessible to people who aren't as good at gaming. I think a lot of the complaints aren't coming from the fact this is a bad game, but that if you're bad AT it, you're doomed without an incredible amount of practice.
I would love to see a version of this game WITH different upgrades (or at least a checkpoint system instead of continues), but I also understand why that might change the dynamic of the game!
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Im surprised how many people down-rate this game because they want checkpoints or upgrades: cant you just try harder? the point of the game is to get good enough to run the whole way and having checkpoints makes the objective last 2 minutes and the game last forever.
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Good game, but needs some changes. The one thing I wish this game had was a free mode. Basically, you'd just run around and try to steal stuff from the CPU's. A shop system would also be nice, and so would upgrading. You also should be able to swing your sword whenever you want, not just when your near an enemy, so that way you don't have to dodge the enemy, you just have to strike first.
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This game is very high quality. Kongregate has recognised that and given it the badges it deserves. The graphics are really polished and fun, background and forground. The controls work just fine for me. There is tons of innovation, a fantastic range of enemies with different ways to defeat them all, innovative upgrade system based on skins but demanding you improve your skill to actually win the game. Very challenging achievements with tons of effort gone into a seperate in game challenge system. Funny reference to Assassins Creed. Wonderful originality such as giving a girl a flower to get a lil extra boost. Doubtlessly more than I haven't included... and all completely free with no premium content pushed. If you are still complaining, you really need to learn to appreciate other people's effort and skill.
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Since you can't slide in the air or use a parachute on the ground, I want those on the same key, but that's impossible to configure. There's no point in using more keys than you need. And while you can change it as you want, D, F, G isn't where you normally have your fingers.
About down key : you may want to slide OR drop down when you're on a platform, so needs two keys. And up key is already used for jump/double jump, so I'm not sure about adding a third control to the same key. But I will think about it, thanks for the suggestions.
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For me a fun game, but my keys doesnt quite respond to what I was tapping. So often I couldn´t just make the double jump and ended in a hole. Maybe changing that could add a lot more fun to it. AND the suggestion of adding upgrades is a good idea.
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this game simply isn't fun :/ i usually don't mind games like this but this is just boring and tedious with no sense of progress.
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If you don't press enter on the first play, you can idle there as long as you want and still earn gold. Might consider a bugfix for this.
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Helmet changing and some way to spend your loot would be ncie. Like adding some sort of different bonuses. For example, 5% loot increase etc. Would be nice ^__^.
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It would have been nice to have access to the challenges earlier. I think they're almost universally more interesting than the base game, and 5k reward takes long enough to get up to that people might quit before then and never see them.
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I understand that you dont want to add upgrades like more hitpoints etc, but what about some sort of "anti-upgrades", like for example more and stronger enemies earlier in the game, that would drop more loot accordingly?
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the only thing I don't like about this game is the fact that the screen moves whether I do or not, I would really enjoy this game a lot more if I could run through the city as fast as I want, not as fast as the screen allows. Other than that 5/5 original concept excuted wonderfully