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Great game, but there is one thing that is a bit annoying:
If you activate a spell, but another event delays it (like you heal, die and get resurrected or kill an enemy and heal yourself, or a ranged attack almost kills the enemy) and then most of that spell is wasted.
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Was there supposed to be another ranged weapon after the blue bow? There just seems to be too much extra space on that shelf... :O
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Thanks for adding the turbo training!! The only thing that was stopping me from playing further was how long it took to train once u already kick ass. tyvm
True, but the hard badge takes a lot longer. It's kind of difficult to directly compare skill- and time-based badges, but I was still expecting the combo badge to be earned more than the house-related badge. Guess not!
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I'm enjoying this rather laid-back game that's more involved than most web games, but not so much so that I can't see the end in sight.
I have two interface suggestions to make it more enjoyable.
First, separate the sound options into music and sound effects; volume for each would be good, but definitely make it so I can mute the music but keep the sound effects. (I like using my own soundtrack.)
Second, when in training, the combo counter resets too quickly. For example, when I have my block combo up to 100 there are about a dozen apples coming at me all at once. If I miss one, I usually block another one before I even realized I didn't block the previous, so the max combo is gone before I even look at the top of the screen. Solution: don't just provide the currently running combo. Also show the previous combo (only if more than, say, 3), the best combo, and the combo needed for next medal.
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If you want to level up quickly, start up the "blocking" training with Turbo on and leave it running in the background.
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After long time fantastic flash game which caught me and didn't let me go until I got the hard badge. And now I must find that one remaining lost child :) Great work!
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Finally, a game worth playing. I was so sick of half-hearted idle games and mmos, I didn't actually thing that good games would be coming back to kong. You sir restored my faith in online games, keep it up.
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I've been playing games on Kongregate for 4 or 5 years now. This is EASILY one of my top 3 favorites of all time. Well done!
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@SoulGame: You could have mentioned that there are limits to the stuff like defense .
I have been dividing my points in 50% attack and 50% defense the whole time.
Nad just now I realized that my block chance and blocked damage has not been increasing anymore! :O
So I wasted half of my points indefense although this didn't give me any improvement any longer! :O
So you either should warn the player about this.
Or just make it impossible to invest points in defense once the correesponding attributes are maxed out!
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I just came to realize that I'm already at level 82 and still haven't seen the turbo moode button in the training menu.
Where can I activate it? O_o
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Even though I already beat the whole game on Armor Games, this game is still so much fun when I try to do it again with Kongregate
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can you make the strength minigame easierits soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo hard
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@tsilverwing There is also a kid in the shop and a 3rd kid in the home, the home kid is a silhouette in the background where the trees are and the shop kid is behind the counter roof. Thanks for the help!
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Protip: once you unlock turbo mode in training, you can level afk. Go to critical training, turn on turbo, then walk away. Come back in a couple hours and you'll have dozens of levels. This also works for blocking training