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unfortunately some of the missions for perfect combos became more like "mission: try to avoid lag spikes for more than 15 seconds"
Oh that's bad. If you experiment lag only after long sessions of play, try refreshing the page that can help. If you lag all the time, try reducing the quality.
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OMG a dev who know how to make a real game, not a fckin idle unfinished with a fckin cash shop to buy faster growing numbers. GG guy you did awesome job 5/5
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I love this game. Only thing is I finished it completely at Armor Games so I have to start all over again :( Brilliant game though and a great feat of solo programming
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I think that you should increase your hp, when you get hit in practise :D Especially when you are hit with combobreaker at 199 combo out of 200... your mental HP must raise twice HP it was before XDDD
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Real fun game. Got everything but the last couple of training trophies. Just wasn't worth doing Crit/Dodge any longer. Capped out their percentages using spare points instead of trying to 100% their combos.
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I'm usually not into this type of game, but I'm glad I gave it a chance. The training is actually fun and doesn't really feel tedious no matter how many times I have to retry to get the true gold medal for combos. The battle system is also really fun. SoulGame even put in a hot little number to go home to after we're done fighting. 10/10
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Shopkeeper: "I just discovered a new material to replace your bow!"
Me: "Ooo! Ooo! What is it?"
Shopkeeper: "I call it rubber! It is very easy to turn into different shapes."
Me: "Sweet!!! What shape did you put it in?"
Shopkeeper: "A ducky."
Me: "How much?"
Shopkeeper: "6 emeralds."
Me: "... I'll take it." *Grabs the ducky and leaves, gets rekt in combat the next day*
Shopkeeper: *looks at my remains* "I guess I might need to rethink that rubber weapon..."
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I have some problem with the strength training : micro-freezes always break my combo... Am I the only one to suffer of this ?
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would go good if you implemented an option where you can choose how much stat points you can use at once because when i was training i leveled up around 25 times and had to click for 3 mins
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I was sketchy at first, seeing the fight system. But then i delve a little deeper into the game and found its pretty damn original and solid! Nice idea. Training is actually fun. More to come im sure. 5/5
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Welcome to "Grind Archery" the Game!! Today, we will be trying to get past the FLIPPIN' ICE TROLL FOR THE THIRTIETH GODDA- I mean, today, we will be discovering that our current currency is, in fact, not even the final form, and is worthless, and trying to build a giant house so that our wife will finally love us and OH MY GOD MORE ARCHERY TIME YAYAYAYAY!!!!!!
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Such an amazing game, I haven't seen an RPG of this quality since the MARDEK series. Thank you so much, SoulGame, for creating a RPG that isn't *Idle* (sighs). 5/5 for sure!
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not sure if you know this already but if you give your clovers to the mushroom in the museum, the game won't save until you leave the building, so you can stock some up, use them, and if you didn't get what you wanted out of them, just refresh the page and you'll be able to reroll all of them.
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"You've been beaten by a mole! A MOLE!" Well, yeah, you pulled me off the street, gave me a stick, and told me to fight a bloodthirsty mole that has been bred for war and to have no mercy while I still was traumatized by you kidnapping me. I'd be surprised if YOU wouldn't fail under the same circumstances!
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wow. all i can say. brilliant job, even greater you resppnd to us. if u had let this out on steam i wouldnt have complained. 100000000/100000000 (like my stats);)
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These training games are waaaaay too addicting, especially that critical one...i went into some sort of comb coma and woke up a god ._.
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Hell yeah! I thought this might be an MMO and I looked everywhere for the 'multiplayer' tags too. I was so glad to be wrong. 5/5 beautiful game.