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@betoqp: if you click on the (i) next to the title of the level while playing, you can get more info on the level, including all saved designs.
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I was disappointed with this sequel. Possibly even more disappointed then with sonny 2. Only a handful out of a heaping load of levels are available, and thats it. Nothing else, except for the level of the weeks, most of which arent worth doing. And you cant complete a level with creativity like you can in the original. I give this game a well deserved 2/5.
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While I enjoy this follow up, I think the most disappointing is not being able to see what other people have done for a given level after you complete it. The funnest part of Fantastic Contraption for me, was seeing the insanity that other people create.
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A bit easy this lvl of the week, I want something that keeps me busy till next week;) The lvl looked complicated at first but at the end it's just 3 simple tasks that need to be completed.
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This game is amazing, it also has a very supportive and competitive community, Try stopping by http://www.sparkworkz.com/forums/viewforum.php?f=23 for our forum, and go : http://wbe01.mibbit.com/?server=ice.coldfront.net&channel=%23fc&nick=newguy for the chat!
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Loved the first one, looks like this one is even better! It did get a bit hardcore, tho, I'm going to have to wait until I've got a bunch of time to devote to this :)
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@Glasius: There was an object limit in FC1 as well. In fact, we expanded the level limit for the second game. Its just a reality of using a physics engine. The reason you are probably noticing it now and didn't notice it on FC1 is because of magnets and chains. Each link of a chain is an object. And spamming magnets is a lot of fun!