Paths

Paths

by sparkythefish
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Paths

Rating:
3.0
Released: February 06, 2010
Last updated: February 07, 2010
Developer: sparkythefish

Tags for Paths

Description

A unique and challenging puzzle game with a simple mission: navigate a shiny orb to a goal. You will encounter twisting paths, traveling portals, and bouncing bumpers along the way. Feel free to create your own levels and share them in the message boards found at sparkyTheFish.com!

How to Play

UP/DOWN to move your paddle
SPACE to launch the orb
LEFT/RIGHT to spin the square

FAQ

What is Paths?

Paths is a puzzle and strategy game developed by SparkyTheFish where players create routes using given tiles to achieve specific objectives.

How do you play Paths?

In Paths, you drag and drop tiles onto the board to form a continuous path from the starting point to the goal for each level.

What is the main objective in Paths?

The main objective in Paths is to use a limited set of tiles to connect the start and end points on each puzzle board without running out of moves.

Are there different levels or difficulties in Paths?

Yes, Paths features multiple levels that increase in difficulty, each presenting new challenges and requiring different strategies to solve.

Who developed Paths and where can you play it?

Paths was created by SparkyTheFish and can be played as a browser-based puzzle game on platforms like Kongregate.

Comments

0/1000
spacejanitor avatar

spacejanitor

Feb. 07, 2010

4
0

Interesting game, very original. I think I would like it a little slower paced though and the graphics could be nicer. Also, how about some sound effects?

IIAOPSW avatar

IIAOPSW

Oct. 16, 2011

10
2

this game is really excellent but it gets ruined by the implementation.
1. it moves to fast. the whole point of a puzzle game is that you have to think through your move. you can't do that if there's only 1 or 2 seconds before you have to move.
2. the grid alignment isn't obvious. please add a visible but ignore-able checker pattern to the background so I can get which things lead where.

I'm giving this a 5/5 because it deserves a better rating than it has.

JessieB3999 avatar

JessieB3999

Apr. 02, 2015

2
0

FOR LVL 3: After you launch the ball, move the paddle down so that the ball hits the same paddle thing you launched from, and it will grab the ball again so you can launch it from a different position. (Sorry, this is hard to explain...)

deaglecrits avatar

deaglecrits

Aug. 29, 2014

1
0

I Think most of the the issues with difficulty balancing would be to have 2 modes. Say hard mode as it is and normal mode were you can spin the paths before launching the ball (but you can only launch while on the side you received the ball) That way you could plan ahead which paths to take

SimeonTheRed avatar

SimeonTheRed

Feb. 07, 2010

3
1

I enjoyed this quite a bit. Minimalist presentation, which might put people off, but it's a cool concept and a lot of fun. Kudos!