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A., Found a major exploit. When you have enough hydrogen/helium and no energy, you can still produce plasma. Other buildings requiring energy will cease production, but it is well worth it, as long as you keep producing plasma.
B., Producing meteorites with buildings is useless, since conversion through Sol Centre is instant and with same ratio.
C., Ring and Swarm should be part of Dyson's sphere (and decrease the overall amount of required d.sections), which would make both logical and economical sense. At this point, they are only tease and/or waste.
Great game though. Good luck with development.
A. Can you list it here:https://github.com/sparticle999/SpaceCompany/issues with a save file/video showing the exploit
B. The machines do it for you, but T2 is more efficient for plasma.
C. The Ring and Swarm are stepping stones to the sphere because when building a ring for the first time, the sphere is far too much a jump.
Thanks for the feedback. Happy SpaceCompanying!
If you want a better UI before I am able to change the design, play the game here: https://sparticle999.github.io/SpaceCompany/ You can move your save with the export feature
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Thanks for reseting the Dyson Section costs after they are used for Rings or Swarms!!! That definitely makes the Swarms well worth making 100 Sections and makes getting to the Sphere infinitely easier!!!
They were always like that. People just didn't know because they didn't dare try it. I am currently writing the https://www.reddit.com/r/SpaceCompany/wiki, so you can find most things there.
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Great game. HOWEVER, Gem costs for mid game upgrades are ridiculously high, 80% of game time is dedicated to waiting to farm Gems while everything else is maxed out. Because of this the game grinds to a halt shortly after building "off earth" resource generators. I hope you balance costs for tier 2 (energy requiring) resource generators in the near future.
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Dev tip:
Since it looks like you are using bootstrap, please look into their grid system,
to help with whitespace and layout
http://getbootstrap.com/css/#grid
I'll definately look into this for kongregate. On Github however, the UI is fine. If you want a better UI before I am able to change this, play the game here: https://sparticle999.github.io/SpaceCompany/ You can move your save with the export feature
Do you have the solar system tab unlocked? Do you have enough resources for the buildings and the rocket? If you do and it still isn't working, send an issue at https://github.com/sparticle999/SpaceCompany/issues with your savefile
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Upgrading efficiency in research also increase resource cost when you buy extractors or other things that spends resources per second... e.g. Fusion Reactor says it uses 10 of each Hydrogen and Helium but with increased efficiency this number is no longer correct as it uses more pr sec scaled to efficiency.
The resource intake isn't supposed to increase with efficiency research. Just the output of machines. This is a bug that is fixed on the Github site: https://sparticle999.github.io/SpaceCompany/ but not on kongregate. It's having issues updating here though. I'm trying to get this fixed, but with little luck for now. Sorry!
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So, I produce 13 hydrogen instead of 10 and I consume 13 hydrogen instead of 10, well invested research points for sure...
The resource intake isn't supposed to increase with efficiency research. Just the output of machines. This is a bug that is fixed on the Github site: https://sparticle999.github.io/SpaceCompany/ but not on kongregate. It's having issues updating here though. I'm trying to get this fixed, but with little luck for now. Sorry!
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it seams only the amount of tools and resources are saved.
but it's important that the production on/off status of resources and
the auto-save setting is also saved (the latter especially on SSD systems where every write reduces the lifespan of the drive)
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For some reason I need to manually convert 1 meteorite from plasma before I can upgrade meteorite storage. E.g. even though I have 200/200 meteorite, meteorite requirement still shows as red under update storage. This is the case so far with every other storage upgrade for meteorites, but only for meteorites. Doesn't seem to be an issue anywhere else.
This is a bug that is fixed on the Github site: https://sparticle999.github.io/SpaceCompany/ but not on kongregate. It's having issues updating here though. I'm trying to get this fixed, but with little luck for now. Sorry!
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After researching plasma, nothing has happened. I keep looking at the resources and Sol Centre to see if I can produce it, but it is nowhere to be found
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I don't know if it has been mentionned, but when I turn Charcol Production Off, I get 2/sec, and I toggle it On, i lose 1 per second.
At first, I thought it was because it also toggled the energy production, but there weren't any changes either.
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Deconstruction of something does not decrease its cost to purchase it back again. So if i sell off 26 interplanetary lasers when i but 1 it will be like the cost of the 27th.... -_-
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What's the point and the purpose of dyson sections growing in cost exponentially? It's stupid to build rings or swarms when it will only make the sphere A LOT more of expensive. Also it doesn't make any sense... why if I build the very same thing it costs a ton more each time?
The dyson costs do reset. They are based on the number you have, not the total number you've produced. See https://www.reddit.com/r/SpaceCompany/wiki/solcentertab for more info
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I'm kinda stuck and i dont know what to do... I launched my rocket, i researched every technology i can, and now i only can upgrade everything i got but nothing new is comming up...
so you launched your rocket. Have you explored all of the planets/asteroid belts? Built all the wonders? Built a Dyson Sphere? If yes to all of these, then you have finished. More updates are being actively developed though!
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Would be nice if you could hide description or irrelevant buildings to save space and make font size smaller, should save a lot of scrolling. Also make top tabs (resource/research etc.) always on screen/ unscrolable.
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nanokom, I think it refers to the energy required for harvesting them. (and the composition could of a variety that can't be artificially obtained with available technology)
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Additional info: It says 22 helium per second as long as my enery is not deficient. At the moment my energy is not enough the helium production goes negative. Somehow this does not make sense.
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I got +102 helium in my production per second. I turn on one (!) Plasmatic Pit and suddenly my helium production per second is at minus 65 (-65). The description says that it would only use 80 helium per second. Well, ...
This is a bug that is fixed on the Github site: https://sparticle999.github.io/SpaceCompany/ but not on kongregate. It's having issues updating here though. I'm trying to get this fixed, but with little luck for now. Sorry!
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Lava Extractors are more expensive than Uranium Teleposers and give less lava. Magmatic dynamos are less efficient than nuclear powerplants, and cost more to produce. Are magmatic dynamos just there to give you something else to improve once you've got several power plants running, or was this an oversight?
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Sitting on 110 Dyson Spheres as using them at 50 to gain 5k energy is essentially a waste if the Dyson Spheres do not reset in cost. Even using 100 Dyson Sections for 25k energy is almost a waste as the dyson section cost starts to become ridiculously high if you have to start all over (without the dyson cost resetting) in order to reach 250 to make the sphere. So... if you do make the ring or swarm with the first 200, can you opt to take the ring/swarm apart and reutilize those to make the sphere after reaching the 250 total dyson sections necessary?
The dyson costs do reset. They are based on the number you have, not the total number you've produced.
See https://www.reddit.com/r/SpaceCompany/wiki/solcentertab for more info
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The game needs some improvements, but it's getting way too much hate imo. It is quite funny and interesting to play and it can only get better
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Want infinite energy? Tired of slow item gains? Want that miracle that makes energy generation absolutely broken? Here is your simple guide! Simply get a rocket, go to Venus, and you'll notice 2 things. Methane is a generator (A in it requires nothing to get, unlike charcoal) AND the methane generator produces more power than it requires to buy the Suction extractor. Just start your infinite rotation of buying suction extractor and methane power station. have fun with 999999/s resources because of this.
You still have to build the machines with resources, and the energy gain isn't that great compared to the resource cost when you start building a lot of them
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I have to craft meteorites with energy, wtf? Meteorite isnt even a material, its a nondescript piece of matter from space that contains a variety of elements. Making them doesnt make any sense
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not bad for pre v1.0, but please, let us get at least a portion of the materials back when we destroy something, sure a 100% refund isn't really reasonable, but getting nothing back isn't really reasonable either
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I just noticed that when I had 7 uranium and bought one nuclear power station, my uranium per second dropped to -1, not zero. I do have +23% from Research Efficiency, but if that increases resource spending as well as resource income, then it isn't very efficient after all.
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Energy caps at 100,000. When you build a battery to double storage it finally gives you a visible cap, but it's still 100,000.
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Just a small mistake (i guess?): Version number of game (v0.4.3 beta) isn't the same as in your GitHub changelog. It seems like we are playing on v0.4.4 instead.
kongregate is having issues updating the game. Hopefully, I will find the source of this soon. Fortunately, most of the features of 0.4.4 were already implemented and it was just a few bug fixes
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I think I may be getting a bug. Since I had explored Kuiper Belt, I haven't been able to unlock meteorite as a resource. Even when I progressed further, and researched plasma, I still wasn't able to unlock plasma as a resource.
Did you research it, or just unlock the research in the sol center? If you truly think it is a bug, even after reloading the game, post it here with a save file: https://github.com/sparticle999/SpaceCompany/issues
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It's a sweet game, I really enjoy the progression. Feels very balanced (no extremely slow resource that bottlenecks progress). One note: the notification that shows up after you do energy-mass transfer appears RIGHT over the convert buttons, making multiple conversions really annoying.
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Nice idle game! Looking forward to seeing where this game goes to in future developments.
To the developer: Major bug found when destroying/selling machines:
Obviously destroying machines doesn't give a refund, but it also doesn't decrease the cost of re-purchasing either. That means that potentially players who make high-tier machines accidentally, and then destroy them, will have exorbitantly high costs for all future machines. It also makes switching between resources temporarily not an option.
Developr
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It would be great if the resource selection and the resource upgrade part had seperate scroll bars. Once you have a lot of different resources it's annoying to have to scroll down to select a resource and then have to scroll back up to buy new collectors for that resource.
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I'm getting a bug i have 200 meteorite and trying to upgrade the storage but the (200) is red telling me i don't have 200 meteorite as a result all progression as stopped.
This is a known and fixed bug, but Kongregate isn't updating the game for some reason. I'll try and find the source of this. For now, just convert 1 meteorite and it should be fixed.
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Love the game. But the early game goes way too fast. I feel like I'm researching a dozen technologies that I have no time to even care what they do. Quite overwhelming.
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Destroying a building that consumes resources doesn't stop the consumption of those resources. That's... pretty friggin' major now that I have a bunch of negatives that I basically can't counteract at this point.
This shouldn't happen. Try saving and reloading. If it doesn't fix itself, can you post an issue here with your save file please? https://github.com/sparticle999/SpaceCompany/issues