BloodThirst

BloodThirst

by spitfire977
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BloodThirst

Rating:
2.2
Released: December 03, 2011
Last updated: December 28, 2011
Developer: spitfire977

Tags for BloodThirst

Description

Currently in development. Major Update coming soon on 01/7/12 Including:
+Brand new map
+Car
+New and way better guns
-Robot enemies (New Enemies coming after this update)
~Edit on Main Menu

How to Play

W= Move forward
S= Move Backward
A= Move to the left
D= Move to the right
Left Click= shoot
Right click= Aim(some guns)
Spacebar= Jump
*Shift= Crouch
(*= Coming soon)

Developer Updates

Dec 3, 2011 4:40pm

-Added enemies
-More Guns
-Added Health
-Added Damage when walking in fire
-Added Fire Noise

Comments

0/1000
ColeVonCat avatar

ColeVonCat

Dec. 03, 2011

2
0

Apparently there is no way to turn around, no enemies, nothing to shoot, and you can walk off the map onto a flat blue screen. Not such a great showing, here.

Zaorine avatar

Zaorine

Dec. 12, 2011

0
0

lol.. skyrim's gun for giants.. It's going to be interesting if you use the ragdoll to make a funny shooting game. but if you're aiming to make a realistic shooting game, then you will have to improve on the graphic too.. CS-like gameplay has been overused and not interesting anymore..

spitfire977 avatar

spitfire977

Dec. 05, 2011

0
0

also need to add a mouselock script so that u dont have to struggle with moving around and aiming.

spitfire977 avatar

spitfire977

Dec. 05, 2011

0
0

Ya you guys might think the game needs a lot of improvement just uploaded it cause my friend wanted to see it hopefully the game will become a lot better. I added some enemies new guns but need to apply enemy damage cause right now the enemies shoot but it isnt applying. But i mean i did only make the game a couple days ago with only a couple hours a day. But Im glad someone played it :D

asterix0011 avatar

asterix0011

Dec. 04, 2011

0
0

You can change the hero-cube-model to a collider without mesh.. this would help the minimap to look way better.