BloodThirst
by spitfire977
BloodThirst
Tags for BloodThirst
Description
Currently in development. Major Update coming soon on 01/7/12 Including:
+Brand new map
+Car
+New and way better guns
-Robot enemies (New Enemies coming after this update)
~Edit on Main Menu
How to Play
W= Move forward
S= Move Backward
A= Move to the left
D= Move to the right
Left Click= shoot
Right click= Aim(some guns)
Spacebar= Jump
*Shift= Crouch
(*= Coming soon)
Developer Updates
-Added enemies
-More Guns
-Added Health
-Added Damage when walking in fire
-Added Fire Noise
Comments
ColeVonCat
Dec. 03, 2011
Apparently there is no way to turn around, no enemies, nothing to shoot, and you can walk off the map onto a flat blue screen. Not such a great showing, here.
Zaorine
Dec. 12, 2011
lol.. skyrim's gun for giants.. It's going to be interesting if you use the ragdoll to make a funny shooting game. but if you're aiming to make a realistic shooting game, then you will have to improve on the graphic too.. CS-like gameplay has been overused and not interesting anymore..
spitfire977
Dec. 05, 2011
also need to add a mouselock script so that u dont have to struggle with moving around and aiming.
spitfire977
Dec. 05, 2011
Ya you guys might think the game needs a lot of improvement just uploaded it cause my friend wanted to see it hopefully the game will become a lot better. I added some enemies new guns but need to apply enemy damage cause right now the enemies shoot but it isnt applying. But i mean i did only make the game a couple days ago with only a couple hours a day. But Im glad someone played it :D
asterix0011
Dec. 04, 2011
You can change the hero-cube-model to a collider without mesh.. this would help the minimap to look way better.