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No real way to get more money off a mob for instakills or to outgrow the difficulty that plagues you later. Challenging because of coding, not because of strategy. 3/5
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Meh, this game needs some serious tweaking. Starts out really easy and by the mid-way point gets decidely more difficult. Also bland, I know it's flash, but lets spice up the levels a little bit.
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uhm this game seems nice but gets boring after a while, i like the stuff you buy though. like the bling and sunglasses
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Casimodo, your first equation is slightly off. Your estimations are pretty close with lower numbers, but as you get higher, you're off by quite a few points. For example, my moose (64 ATK) should be hitting a vampire (27 DEF) for roughly 23-25 damage according to your calculation, but in actuality, I'm hitting for 19-22 (with 100% bravery, of course).
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this is not a good game at all they've made to hard for advancement and the prices of items are not well done based of the money you receive form each mob. I strongly do NOT suggest this game.
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I wrote down all stats and damage done and came up with a formula for damage quite accurate (100% bravery!):
Round up 10*ATTACK/DEFENCE and you'll be doing this damage +-1.
For monsters it is 5*ATK/DEF, being 30 the max attack I've seen on a monster and 27 their maximum defence.
I hope it helps :)
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And what's with the inflation of prices w/o a similar rise in refunds. I mean, if your argument for the price gouging is that prices go up as you get closer to the (I don't know, I didn't actually read the plot) foe, then logically, refunds for goods that are the same should be the same.
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Ok. When I click on quit. Then quit! Since the game auto-saves after each fight, there is really no chance of losing anything by "accidentally" clicking quit.
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Not bad, but could be a bit more balanced, with regard to player vs. enemy stats and bonuses given by equipment. The enemies' stats start exceeding the player's somewhat early on in the game, which forces you to prioritize upgrading HP over DEF and to stockpile healing potions (for those long strings of battles). The classes could use a bit more diversity, as well; the drunken monkey (with the Steal ability) was the only one that really seemed to stand out from the rest. I really didn't like how the same items and equipment became more expensive with each later stage - that didn't seem to make much sense at all.
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I really like the graphics although it would be better if your character actually wore the upgrades. I want to see my monkey in a bathrobe holding a tazer-gun. The game play is very simple. Which is good to start but it needs to develop as the game progresses.
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well, I enjoyed it. it's a nice, simple diversion. it's not trying to be anything more. and for that, it's pretty good.
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no badges boooo!! 1/5 and also so boring i played a bit and thought forget this then cried coz games on here are seriusly crap now
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wow, adventure? the way i saw this game, i thought it would be almost like a wasd mvement live actoin killing game, its just some gay pics and numbers, the weps and armor sucks too. 1/5
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I like it coz not too many people play and it is easy to get on the highscores! And guys, give the makers a break, they would be tired of negative comments and at least they can make decent games unlike all of you.
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ok where do i start...
the set of the game like the characters and the background are actually pretty nice, but playing the game there is no skill envolved and very very repetitive
i give 2/5 >_<
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Yay I beat it lol its not hard at all... I beat it with the Lizard on my first try haha I saved the princess! Lizard medal haha
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Im not sure how people would give this over a 3/5. I think even a 2/5 is a little gracious just because its so repetitive and there is no skill involved really. I dont know why they call it adventure ho since there is no adventure in it. Oh well, ill stop ranting. 1/5