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I really liked it... but by far the best part was the timed bombs levels.
I would really enjoy a game that focused more heavily on that aspect, with a better system for timing the bombs... and maybe a time bar that you can play with going forward and backward in the time of the level.
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i dont understand why the bombs dont instantly explode when placed instead of placing then then exploding. the only difference is that the current way takes more time
Actually there are several differences, including: separation of bomb placement and explosion which allows more accuracy in both, saving the position of bombs allowing players to replay and make changes, bombs take up physical space which allows puzzles that take advantage of this fact, etc. That said, instant explode is an option I'm considering for a sequel or spinoff but it would be a somewhat different game.
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Very nice game, and I agree with pretty much of the positive comments below. Two small tweaks could make it better: When clicking on bombs/fuses to adjust their position, they should drag from where they were clicked, instead of snapping to the cursor. When trying to fine tune placements, if you don't click dead center, the bomb or fuse can jump a pretty good distance. Second: being able to delete individual bombs would be nice, so you could reduce the complexity of your attempt without clearing all bombs or scooting unwanted but already placed ones to the side.
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This is easily one of the best puzzle games I've ever played. It's hard enough to be challenging but doable enough to be fun, I love it! 5/5
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Challenging and a good quick game or lengthy one based on your puzzle skills. Has a feel of zen to it, beautiful graphics and well thought out levels. I hope to see a second or a 1.5
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I find it interesting that an explosion isn't as effective at setting a piece of wood on fire as an already burning piece.... great game, though. 5/5 for me.
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I just was completing the stages then... done! should be better with more stages and some really challenging ones. I WANT MORE!!! =D
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Was I the only one who couldn't finish earth level 7 the "correct" way and wound up timing explosions perfectly so the little ball flew to the left then launched over the earth from the second bomb?
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i liked the fact that you had a timer till you had to restart but it was too short since 3 times i almost ignited the two blocks by hitting each other and right before they touch time runs out and you could put a wire between them about to run staight into each other ... great game though keep it up!!
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Thanks for the fun challenge! I was a tiny bit dissappointed when nothing happened at the end, but otherwise, it was brilliant! 4/5.
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really awesome game... look forward to the level pack with more advanced levels ... echoing what some other people said, it's great that it's not all about the speed clicing or clicking on the exact right location.
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I loved the concept of the timed bombs! That was a great twist on relying on ourselves to repeatedly click something at the "perfect" time. Thanks for the great game and please make more!
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Fun game, even though the difficulty didn't seem to ramp up as you progressed through the levels (at least not as much as I'd hope for). Let's see some more levels :P I feel this game could provide more than just 20mins of fun if some extra-hard levels were added
Fair point. I wanted timed bombs and none of the traditional Elements are a great match. The best I can come up with is "The Earth turns to create time" ;)
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you should be able to delete bombs one by one, because it got really annoying replacing them again and again in the earth levels
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I generally don't like this sort of game, but this one is very nicely done. You don't have to worry about getting the bomb in that one place with down-to-the-pixel accuracy to make a level work, which is absolutely fantastic given how often that seems to happen with other games of this sort. The levels usually have a fairly clear solution that's not too convoluted, though you may have to think about how exactly to execute it sometimes. The game is also just long enough that it's enjoyable and presents a fair challenge (especially getting some of the timing right on the Earth levels) without getting to the point of ridiculously hard levels. I give this a 5/5, simply because it was, for me, a great length and wonderfully executed.
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Lolwut? I can only get up to level 10 on Fire levels, which are supposed to be easy, but on the Sky levels, which are supposed to be medium, I got through all the levels on it. Maybe the difficulty signs should be switched around?
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Nice, clean, responsive, fast intuitive user interface. Good physics, smooth movement, etc. A simple, straightforward game that was a pleasure to complete.