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Mostly, the levels are just too easy. And the ones that are hard, are hard because they need annoyingly precise timing, not because it's difficult to work out where to put the bombs.
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Fun game, but I personally hate levels with perfect timing. Resetting and resetting till you get the right set-up... fortunately, this game doesn't have that a lot of that. I like the levels' names giving me useful hints on how to beat the levels, good job on that. 4/5.
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"clear bombs" button right next to the "level start" button makes me kinda rage at the moment because i accidentally deleted my timed bombs 7 or 8 times now and had to restart... That's so far my only complaint.
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Looking forward to a sequel. Well done. Would love to see more levels and more variations in it. I thought the addition of timed bombs was nice, but a little late in the game.
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very fun puzzle game simple at the start but a good difficulty curve and very satisfying when you get the timing right first time on the later lvls lol
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nice game. i love the fact that you had to time everything almost perfectly for the whole puzzle to work. patience is a really important skill to have in order to play this game
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I loved it and wanted more. Should make another, and in the next one make it so that players can make and submit their own levels, also add more challenging levels. Earth was a lot of fun, I love watching chain reactions like that. 5/5
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Earth was probably my favorite part. The game wasn't super challenging, but at least I'm not complaining that it was impossible.
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Extremely fun! It may be easier in the sequel if you can explode the bombs in order with the numbered buttons, so for example to explode the first bomb placed you place 1 etc. Brilliant game though, I look forward to the next one.
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I love the idea and the atmosphere, but I think other games have done this much better. The is far too much fiddling to get the bombs in exactly the right place, rather than clever levels to figure out.
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good game, quite fun and some areas are challenging, i dislike how in some levels once you use all your bombs and it looks like you will complete the level but it cuts outs and says fail. This game for me was overall a little easy but i look forward to a sequel :D
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Great idea with the timed bombs, they were a lot of fun to tinker with and no need to stress over mouse clicks and specific timing.
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It is very frustrating that the "fail" message appears so soon - in the sky levels, my last block is sometimes no more than half a millimeter away from the fire, moving towards it, when I am told that the level has "failed" - grrr!
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There should be a medium badge saying "Complete Fire and Sky levels" and a hard badge saying "Complete Water and Earth levels".
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Hey, dev. I loved every level except the last. For some reason, every time I made a microsecond adjustment to the second bomb (which directly hit the ball), its velocity would change, causing the ball to land short of the hole. I don't know if it's happening to anyone else, but it took me a dozen tries just to understand what was happening. But great game nonetheless. d-_-b
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excellent game, good difficulty. It's nice to see how the developer reads all comments... I'd love to see a player pack / elemental balance 2, and if you'd make that, please don't forget a mute button (if it hasn't been suggested yet) at the main menu ánd in game. 5/5 and favorited
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Absolutely fantastic game. Only thing I would have done differently is that since you use the space bar to progress from bomb placing mode to bomb clicking mode, I would like to see the space bar go to the next level at the level complete menu. It is really useful to have it restart the level after the level failed menu pops up, but having it progress to the next level would make a lot of sense in my opinion.
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On level 7 of water, (Castle) I guess you have no choice but to light the wood and it falls in the water afterward even though you won the level?