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That game was the best! The most challenging levels were Fire 10 (Bonfire), upper left, Air 12 (Tunnel), putting the right angle, and timing in Earth levels with more than 4 bombs. Like Rastille said, challenging, but not impossible.
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Great level design. A great concept with shoddy level design is no good.
I would sinceeerely request that you remove the "esc" shortcut, since it ends up wiping out progress soooo easily. Thanks!
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A nice, short distraction. i'm disappointed that every element series deals with Fire, though. There should be a level set that includes elements from all level sets! That'd be cool.
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Well easy game. Was nice that hard was tenth of a second instead of click really fast or click really accurate. Hate when a games called a puzzle game and it's pixel point accurate or super clicking. Enjoyed this one.
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Time bombs = high frustration. That being said this game is like an art style, you have to visually predict where to place the bombs and play it in your heard. great game
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Wait, wait, wait. I failed the level, even though the only object I needed to burn was just a second away from connecting?
I smell an oversight.
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Its stupid how this game sometimes jumps the gun on ending the level as a fail. I am left thinking, "gee if you had just waited another 2 seconds"
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All the days of my life, ever since I was born, I've never played a game like this game before.
5/5 I hope you make a sequel (or a level pack).
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The "Clear Bombs" button and "Reset" need to be two separate buttons. It's especially infuriating when you click Clear Bombs thinking it was Reset, when you have your timed bombs almost all set up.
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Only one thing could make this better- different objects. For example, bird eggs would need to hit a cloud to be... something. Or maybe even different concepts, like that egg needs to be blown into a nest.
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My thoughts: 1. Space bar should advance the level when you win. 2. The "running out of time" circular gif shouldn't come up as soon, and it should be less noticeable, not covering up the screen: perhaps a small watch icon in the top right corner. It should give you more time too. 3. The levels are all very straight-forward; there should be multiple ways to beat a level (like Angry Birds) 4. You should get bonuses if you beat a level without using all your bombs. 5. The levels should ratchet up harder, much more quickly. 6. You could introduce other types of weapons, like a laser, or a missile. Overall good game, looking forward to the sequel. PS - You should publish on iPad / Android / iPhone. If the game had good level design it could sell well.
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WOW!!! excellent game, the first 3 sets are easy enough, but the real fun is in the timed levels. I loved them. Just for giving the opportunity of fine-tuning to the tenth of a second when the bombs will blow is really fun and appreciated, and add to it the challenging enough levels, it becomes a masterpiece. It's a 5/5 very well deserved.
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I don't know why people complain about the Earth levels. I actually found it fun as hell to fine tune everything. There's just something about that "A-HA!" moment when everything works together, like a Rube Goldberg, and you succeed in completing it.
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Even the minor adjustments required to beat the timed bomb levels weren't annoying. It's not often that I play a puzzle game I'm not screaming at by the end of the day. Great game!