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lag is still a major issue, especially if other chrome tabs are open. the game slows drastically for anything other than idling.
If your talking about the game running slowly when not the current tab, some web browsers run things slowly on unfocused tabs. If your talking about lag in general when the game is open thats news to me, would be great if you sent me a PM with some more info so i can try and replicate the issue.
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Ok, so now that I have all the "Good Stuff" and all the "Better Stuff" and only 3/5 of the Spend Gems Achievement done due to the free stuff, what do I need to do to get the Achievement to 5/5? This is why I was asking about why the free stuff didn't count on the Achievement like other games do. :(
The Achievement is based on Gems spent, not the value of items owned. You just need to spend more gems. The easiest way would be just to spend them on Keys and open more chests.
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I had this game completed 100% and then I saw the message about the update. I go to check it out and my options are "Login" to an account I don't have and "New Player". Absolutely all of my progress is gone. Oh well! (No, I won't be creating an account at a third party.)
Hey Conker. If your data didnt transfer to the cloud it was already lost, the cloud saving was partly added to combat against the odd computer deciding to drop progress. You dont need to create an account to play, you can add a username to your data if you want but playing 'anonymously' is perfectly fine. If you would like to get your progress back just PM me and I can set up your cloud data to reflect where you were when you stopped playing.
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Possible Achievement Bug: I got the "Another Safe" from a Shop Ticket that I got from a chest. But Achievements for Gems spent didn't increase. I don't think it registers that the gift should have been added to the Achievement. I just got the 100 Gems spent Achievement for buying Torches, Bird, Reinforcements, Mop & Bucket and 1st Safe.
Agreed. Rather than increase the reward, ive reduced the timer. The bird now triggers 90% faster than before, the goal here is to make it essentially a part of your money earning rather than a reward after a long wait time. The chance of a gem has gone up as well.
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late game spike is still sadly way to long, i get its a 10% increase each time but its just too much, yes the wizard and driller and bombers are stronger than the pick but you made the delays on each of them too slow, i've said this about this game before but i have an auto clicker that clicks 2 times ever 1milisecond, and i've been leaving it on the rock clicking away with the miner for 20 minutes and i went from 1 red gem (the one you get when you have the zombie miner) to 33 red gems, and i need 275 gems to smash the rock, i was so happy when i saw this game was updated for i havnt played in months but still just as disappointed as ever, i do like that the chest we fixed, but you have to add late game upgrades to the shop that cost money not gems that can just give you a little more boost, or dont make it where you have to beat the game to prestiege, considering beating the game makes replaying pointless and its nearly impossible to get there anyways.
Hey Bryan. Thanks for the feedback. Achievements now give boosts, this was to do what you suggested in giving the end game a bit of a boost. If you still think this is now as enjoyable as it could be send me a PM about any ideas you might have, im genuinely interested in hearing from you.
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i went from rlly deep in the game to beggining just because a random LOGIN that no one asked for and was uncalled for. whould not play again since it took so much time to get there
Hey Denis, sorry to hear your progress was somehow lost. The cloud stuff was made for the few players whos computers couldnt handle local saves, it also lets me change peoples account data in the case of something going wrong. If you message me what your progress was ide be more than happy to set up a cloud account with that progress in it for you.
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Different colored rocks for different magnitudes of currency = OK, but we need some practical way of telling what they are each worth. Also, I'm now waiting many, many hours for anything I can do. All 5 characters are bought, along with the first 100-point item and all the cheaper ones. I don't know how to speed anything up at this point other than purchasing stuff with Kreds. Is that the idea?
Hey Sam. Thanks for the feedback. Try out the latest update, there was a lot of rescaling and retooling of some things. If you still feel something can be done, let me know :)
This one is just time based. The latest update now has a 'Stats' page in the 'Options' menu. Showing you 1 in 1000000. This number goes down every time you fail to get the achievement, you try every second. You should get it by the time you finish the game (1 million seconds at most, but highly unlikely)
Hey Ryu. The tutorial being there was a relic from an old issue I had, I put in a joke about it and just added a skip button. So if you dont want to run through it again, just skip it ;)
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How do I get the "1 in a million" achievement ? I have already 2 artifacts (almost 3) and I have no clue of what I should do to get it...
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One small issue I have with this game is that some things just aren't explained, for example, is there actually any value in getting a large combo on the sword lady kara? It seems that I get the same amount of coins for a combo of 1 as I do for a combo of 100, so why would I bother? Another issue is the wait time between certain characters abilities, like getting thousand of slashes with Kara is REALLY annoying because you have such a long wait between each slash, a few seconds doesnt seem bad but when you have thousands of slashes to do those seconds really add up. Same issue with the driller and mage...Don't get me wrong, I like the game, just some of the achievements feel annoying to get, especially as you don't seem to get anything from them. Even just a 1% increase in CPS might be a nice thing to add to the achievements so you feel you are getting something for doing it. Still a nice game though, 4 stars.
Hey thanks for the feedback.
Most of the achievements can be earnt when Idle, so the larger numbers for the later achievements arent such a drain. With the combos for the sword, I will look into this, makes sense to gain more coins with higher combos. Im also looking to add a CPS gain for achievements in the next update.
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You should really tweak numbers for smashing new rocks. Because it's really boring to play somewhere when you have 10th first character. Upgrade heroes not so hard each level, maybe 10 mins, but the rocks... Ish. For example, I need current level coin for last upgrade on mage IIRC around 80. But when it comes to rock, well... It wants a newer coin and value is 131.2. It's really destroying personal activity in game and pretty much interest in it. Start of the game is really great, you don't wanna to leave it, but further. Well, it is my opinion, but if you improve this issue, I will be glad to play it to the end
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I am very confused on how the One in a Million achievement is suppose to work. First it goes up so it's like at 75% then within minutes, it goes back down to like 15 percent. I'm leaving it running on it's own. It seems if I use any bonus, such as the earthquake, or opening a chest it goes back down. Honestly, I'm not sure what makes it go. It's a little frustrating. Does any one know how it works?
You are more likely to be awarded this achievement the further into the game you are and the longer you play. The odds to get it are '1 in a million'. Getting more and more likely every action you perform that doesnt get it. By the end of finishing the game, you should have a high chance of having received it.
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The chests are literally 99% chance of getting a single unit of the lowest type of currency in this game. This idle game was 100% made to make you feel like you need to purchase gems. DON'T PURCHASE ANYTHING FOR THIS SKINNER BOX NONSENSE.
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Your dedication is astonishing, well done sir. You are an inspiration to all other game designers and developers. Best tutorial I've ever seen! (And I've been on Kongregate for nearly a decade.)
It's not just the slowl and steady introduction to the gameplay elements, it's the small things, like even the damn menu button. The attention to detail in general, hats off to that. Hope the cloud save gets implemented soon so I can fully start sinking hours into this game.
That sucks. THeres a slight saving bug thats effecting a small number of users. Cloud Saves are coming soon to fix this problem. Ill message you when its ready and ill set you up with a boosted cloud save :)
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I may be missing something, but I have only received offline earnings twice in the 8+ times I've loaded the game after being away.
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If slow get a better computer ! Indeed It's take too much CPU for a minimalist game like this one. I think the dev should learn how to code correctly...
The game was optimized for phones to begin with. Its incredibly optimized, almost too much so. There must be a memory leak somewhere but ive never experienced it. Ill be performing tests on various machines for the next update.
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Just curious, has anyone else had an offline issue? Like it never gave you any offline progress? I didn't lose anything mind you [yay] But I wa gone for 10 hours and nothing came up for offline additions.
All tests ive done worked out fine. This is another thing that will be updated and any problems fixed in the next update with Cloud Saves though. Ill look into it though, thanks for the feedback.
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PM? What do you mean? O and btw my whole save is GONE. The box came and said the refresh-thing. But when I refreshed, it did not pop up and my save was gone.
PM = Private Message. Your save is gone, that is unfortunate, happens to about 1% of the players atm. But Cloud Saves are coming. Soon as they do ill set you up with a boost to get you back to where you were.
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I wanted to add that there are a lot of cute little easter eggs in the game. For example, if you get 3 unlucky chests in a row (1 ore), you get a free gem as a consolation prize!
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Although I had some issues getting the game going, i'm glad I did! It's a fun game in many respects, with a strong idle component, but also entertaining active play is optional. The characters are entertaining as well.
Firefox on windows: No dice, wouldn't save (although cloud saves are on the way).
Chrome: ran very slowly until I installed adblock plus, then the game ran perfectly.