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at the achievment to do 10k explodions it says explosons. i wasn't complaining that its hard to get i got it in like 2 mins
Ah cool. Its hard to get a good balance between Idle and Active requirements. In the future, more tiers of the achievements might come alongside more content.
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NOBODY MOVE!!!! We don't want to offend the snowflakes. Can't have a sense of humor in this world at all anymore. @ravenmustbeanidiot
I havent encountered any problems like that. It could have been unrelated to the game and Kongregate crashed receiving some data from the game. Let me know if it happens again though. Thanks for playing.
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"If too slow get a better computer" should be "If too slow then i suck as a developer and should put a tiny bit of effort into things i make and optimize my code" or you could just not put it at all instead of being a douche
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Muting should mute pickaxe sounds too. It's little annying as I play while listening to music and I see Bang, bang, bang all the time together with singing.
hmm weird, it should mute it. Make sure the Sound Effects scroller is allll the way to the left. Looking at the code right now and its definitely muting, ill run some tests and see if I can replicate it though.
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save doesn't work on firefox 64bit win10. it doesn't depend on adblock on/off. of course third-party cookies are always accepted.
Hmm, thats weird. I specically tested that browser (64 bit, on my PC with windows 10). Im working on a new saving method right now that doesn't use cookies. I'll PM you when its uploaded. Thanks for (trying) playing.
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I love that you test with me if my browser will let me save my games. I do not like that you are requesting that I turn cross domain cookies on always...
Its a common save thing for the kind of saving that a lot of web games do. If your game is saving just fine, then you definitely dont need to change any settings (about 95% of people fall into this category). Or if you are a little more tech savvy you can just set Kongregate to be allowed and turn off all others.
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the game been up for hours now and still getting a win every single time, and it not just cause i have the golden chest unlocked, the other two i didn't pick are losing chests even if what i picked is not turned golden. Have yet to lose basically, i pretty sure i won least over 20 times in a row.
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Might want to check to see how chests are handled, there seem to be a RNG stuck issue with chests. While I seeing ppl mention getting streaks of losing chests, I seem to constantly get the same result for over 10 go(s) now. It was always 2 losing chests (I didn't pick) with the one I picked always a winner. I don't know if it'll ever change but it feels too weird I had 2 losing chests I didn't pick every single time.
Prizes are unique, so the unselected chests will never show the same prizes, unless you have unlocked Golden Chests, then all unselected chests are 'losing ones'. 'Losing Chests' are 1 dirt coin, any other prize in a chest is a 'winner'. Let me know if you still think something is up with the randomizer though. Thanks for playing.
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your balance spikes pretty heavy to advance the more i play. it goes from minutes to smash a rock to hours to days way too fast. If i have to wait a day to smash a rock, i'm probably just not going to play anymore.
Each rock is essentially 10% longer than the last to smash. Unlocking characters is a huge increase in coins as well as upgrading speed/power before afking. I'll be watching the data and if needed I'll tweak the numbers though. Thanks for playing.
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the three bad chests gives a consolation prize is only if it is three in a row, can you fix this so the third bad chest in any order gives the prize?
My first thought is that that just makes losing not losing anymore. A losing chest is then worth a part of a gem. I'm tracking info and looking at comment/reviews though so if needed I will adjust the ratio or implement something like you've suggested. Thanks for playing.
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Haven't got the wizard yet but the bombs seems a bit too ridiculous when clicking, simply cause you can catch it almost as fast as its thrown if you get the right spot. Which in turn also make it heavily a clicker than idle since it destroys every other income even when they in fire mode for clicks.
Thanks for the feedback. There is a slight delay from throwing the bomb to when you can explode it. Perhaps I need to increase this a bit. Ill look into it. Thanks for playing.
Yes. But you have to take into account increasing your Bomber's speed, double people powerups and also the fact that it counts while AFK. So it shouldnt really take all that long. Thanks for playing.
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Purchased gems with kreds... did not receive gems. Rather upset about this, I was enjoying the game but you need to fix your shop.
If you completed a purchase and didn't get your gems, try the Restore Purchases button, all purchases are stored on Kong server until you get them. I just did a test and the shop is definitely working. Let me know if theres anymore problems though.
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The chests seem rigged. Literally every time I pick one, it's the worst of the 3. And I've done it about 10 times now.
The chests can give a heap of coins or gems, or 1 coin. Its not rigged, its just about a 50/50 chance to get something good. Your just unlucky :p - thanks for playing
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In serious need of number notations... hard to see the difference in 1.2, 1.2 and 1.2 when there are in fact 1.2, 1.2k, and 1.2M...
That's what the different rocks/coins are for. They essentially act as this notation, changing every thousand numbers. Thanks for posting to the forum and thanks for playing.
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Please change it so chests no longer give 1 plain rock, I have gotten it 8 times in a row now meanwhile I'm generating less than 1 / 1000th or what I need for an upgrade per second. Chests should be something like mediocre amount of ore, a fairly decent amount, and then the third chest having gems everytime imo so at least the mechanic feels worth it to do.
The latest version coming soon will address this problem a little. If you have a streak of bad luck (3 bad chests) then you get a consolation prize. The chests arent meant to be a way to replace earning coins though, more of a gem sink if you have everything else. So half the time you get a bad prize, half the time you get a good prize. We may look into the ratios in the future though as we do want it to feel 'worth it'. Thanks for playing and thanks for the feedback.
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save lost for no reason. havent cleaned any cookies or cache.
guess this game is done! (i only had to unlock 2 of each of the characters. was near the end)
Hey that sucks. It seems theres a problem with web browsers and their settings for remembering data. So this isnt doesnt seem to be in the game itself, more just your computer/browser. I am looking into alternatives to the way it is saving though. If you want to PM me, I can push a save to you, putting you pretty much where you were. - Thanks for playing.
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....... I opened 6 chests and got 6 dirt coins ._. Idk if its a glitch or not but basically everytime I opened the chests I opened the middle one and got the dirt coin everytime
Not a glitch, just bad luck. The next update (in a day or so) will have some bad luck protection and consolation prizes in this kind of scenario though. Thanks for playing
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The keys/treasures are a little ridiculous to be honest.. and not worth my time (even the free one) I get the 1 dirt approximately 92.5% of the time...
The dirt coins are about much less common than that (about 50%), you are just a little unlucky. Save up some keys and open 5 chests or something and you should see this more than just dirt coins. The chests have the chance to give you crazy amounts of coins/gems, so to offset that, dirt coins are in there. Also, one of the Gem upgrades gives you a chance at a gold chest which guarantees no dirt coins when it happens.
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gems should be increased more than once per 5 minutes. sucks to not get gems while playing the game. (have to just leave game open to get 20 gems per hour since you don't get gems offline either)
Gems can be found anywhere between 1 min to 8 min, with a heavier weighting to the middle. So if you get a bit luck, you can find a few gems in a few mins. Also, if you have the double income premium item, you get 2x gems as well as coins. I'll have a think about what i can do though about the 'boring' time inbetween getting gems though.
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Very fun idle game, decent variety and fun references to find (feels good seeing less well-known, as well as very well-known, IPs given nods). Gems seem to appear rather often, if I didn't keep wasting them on chests I'd probably have all the upgrades already, after recently unlocking the wizard class. I'd be ok with having more expensive upgrades too, just to cut down on the time between maxing everyone and breaking the rock.
Great to see our references are being noticed :D - With gems, there was a bug in the last version causing them to spawn about 100 times more often than intended. The ratio should be right now, so you might have just had a big supply left over from then. If you think its still too fast let me know. The amount of gems you have might also make the leveling process seem easier since you can spam chests.
Thanks for playing!
The fire time you get the fire it says something to the effect of 'we'll work faster when we are on fire'. Basically you'll earn more coins from a character when it's on fire.
Thanks for playing!
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sooo... i may have found a glitch. At least I dont Think it was intended for me to be getting about 5 gems per second endlessly
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honestly i like the idea of the fast chest open but i think that making it so that instead of a faster animation just one mass open might be a bit better
I would like to put this in. In the near future, this game will be across a few platforms, at that point I'll look into the option of not only a cloud save but also a cross-platform saved game. Thanks for playing!
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@ TheRealMeowman Looks like it helps if you spend some of the gems on the buddy boost. It seems to double the amount of clicks that result from your clicks, making it easier to get that achievement as well as the others.
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So far, Im enjoying the game - not sure how long I'll stick with it. A couple of feedback pieces for your consideration: it's a bit too easy to get the gems - I played for about 1.5 hours and purchased all the items in the store. Also, the bird is covered by the flames so it's hard to see if it has a treasure. Thanks for putting this together.
Hey
Thanks for the feedback.
Turns out there was a slight miscalculation in the gem timers. Wayyyyy more gems than I had wanted are being spawned. Fixed in the next version.
Ill fix up the bird, don't want to cook him.
Thanks for playing!
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would be cool to have a map or something that shows our progression towards the center of the earth; opening 25 chests at a time sometimes breaks the game. (have to reload, flash crash)
I like the idea of the map, I'll look in to it for the next update.
Not sure what might be wrong with the 25 chests, ill look into it.
Thanks for playing.
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Bug/exploit to be fixed: I'm assuming that I timed clicking the earthquake button at just the right moment that the gem was stuck in a state that it was giving me gems at 3 a second. I ended up with 9000 gems because of this (I had to reload to fix the constant earning)
I have spent the last 8 hours going through the code, trying every scenario i can think of to trigger this. Nothing.
Finally found a tiny bit of code in a completely different section that could trigger this and was finally about to replicate - It was related to the gems the Bird gives. This is fixed and will be updated within a few hours now.
Thanks a lot for reporting this and thanks for playing!
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Can't seem to get the "Mine 100 times in 10 seconds" achievement. Is this a glitch or am I just too slow? I can get right up on it but never get it.
Its definitely possible. I suggest looking at the Double people boost, it counts both of them mining the rock. Other than that, just click faster :p
Thanks for playing!
Hey, thanks for the feedback. The very early game is fairly non-idle but that doesn't last too long. Everything that can be idled can be done actively a bit faster, but as the characters progress, idling becomes a much more likely choice.
I may look into what I could potentially change to make it 'seem' less like an active game though and show that idling is infact an decent route (could just be a tweaking of some numbers).
Thanks for playing.
Thanks for the feedback.
I would argue that the character visual upgrades show 'some' sort of progression (more so than many (not all) idle/clicker games), but game-play wise once you reach the point of unlocking everything your right, progression or at least the perception of it would slow down.
Would be eager to here any suggestions you might have from your experience playing.
Thanks for playing.
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so far it is ok . first of all make it so we can skip the break animation for the rock other than that nothing really comes to mind atm
Hey thanks for the feedback.
Next update, I'll add in a skip for the rock explosions. In the late game, you would have a fairly large amount of time between rock explosions, but I can see how it might be a little too much at the early stages.
Thanks for playing.