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Comments for Idle Earth

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leoffaimsniper

May. 05, 2018

Under rating threshold (show) my game sound seems to have broken as i have all the settings up but no sound is coming from the game

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(0)

Developer response from Squigglyo

Does sound work for other Unity based games on Kongregate? I have the same issue for one of my laptops, no sound on ANY game.

Denizaksoz

May. 02, 2018

Under rating threshold (show) it didnt saved

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(0)

Developer response from Squigglyo

Theres a weird problem with the game engine I used (Unity) and how Kongregate stores its games. Working on a Cloud Saving option for the next update.

DancingDitto

Apr. 27, 2018

Under rating threshold (show) I like the other layout better when all icons of each character are at the bottom however doing this makes it unable to see prices for upgrading or destroying the rock. I know I could just keep alternating but to me that seems to ruin the point of having a choice since it would just be better to stick with the layout that displays each price.

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(0)

Developer response from Squigglyo

Noted. I'll have a look at this in the next update. Thanks for the feedback.

danut2

Apr. 26, 2018

Under rating threshold (show) After getting 12 dirt rewards from the chests, I finally get a 50 gem one...Wha happened?

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(1)

Developer response from Squigglyo

Probability happened ;)

danut2

Apr. 26, 2018

Under rating threshold (show) Idle Tree reference anyone?

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(5)

Developer response from Squigglyo

That was a fun game.

SirAsterisk

Apr. 25, 2018

Under rating threshold (show) No options (audio controls)? No labels or images for anything to be purchased. Text pop ups stuck on screen. This needs a ton of work.

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(-1)

Developer response from Squigglyo

Audio controls are found in the Options menu (located in the menu). The only purchases I can think of without labels are the core game mechanics which don't change throughout the game, so after the very first purchase theres nothing new to know (if you don't see prices though, just click the 'arrow' button on the right side, thats a different UI layout). As for the text popups, I am not aware of any bugs that do anything like that, if you could send me a screenshot I can see whats going on.

alexjones50

Apr. 25, 2018

Under rating threshold (show) I swear those chests are rigged, more often than not I get the crappy one despite it supposed to only have a 1 in 3 chance of happening.

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(1)

Developer response from Squigglyo

Theres a lot of math behind the ratios and the prizes. In order to offer good prizes, the chance of a bad one must outweigh it otherwise it gets overpowered. I may look in to the logic behind this all in an update though.

SunaCrocodile

Apr. 25, 2018

Under rating threshold (show) Receive 3 pieces of dirt from chest thrice. Awesome game !! Ten outta ten !!

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(3)

Developer response from Squigglyo

Maybe I could put in a high score table for best losing streak! Keep playing though, you're bound to get something decent. They arent rigged, the randomness just hates you.

Denizaksoz

Apr. 23, 2018

Under rating threshold (show) Im very unlucky i got that dirt thing 4 times in a row

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(2)

Developer response from Squigglyo

Open another one!

jasminejo24

Apr. 21, 2018

Under rating threshold (show) what does the dance party actually do?

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(0)

Developer response from Squigglyo

The one you get from the disco power up? Just a decent amount of coins. The cooler one at the end? Just a fun thing for being awesome.

FelixTheXth

Apr. 19, 2018

Under rating threshold (show) Well, played it to the end. Liked it a lot. Used the gem glitch though, because otherwise it would have taken ages. I'm still wondering what's the one in a million achievement? It's the only one I'm missing.

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(0)

Developer response from Squigglyo

By 'skipping' some game playing time, you've effectively skipped that achievement. You have a 1 in a million chance to get that achievement every few seconds. Every time you don't, its more likely: 1 in 999,999 then 1 in 999,998. Each artifact increases the odds as well. So the more you play, the more chances and the higher the chance. By the time someone finishes the game the 'intended' way they should well and truly have the achievement. So just leave the game running if you've beaten it, your artifacts should trigger this soon enough.

Ptakers

Apr. 18, 2018

Under rating threshold (show)

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(-3)

Developer response from Squigglyo

You have to work for reincarnation mechanics. There IS one. Bust open the 20 rocks and you'll get an artifact.

24reppertl

Apr. 17, 2018

Under rating threshold (show) Like it

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(-2)

Developer response from Squigglyo

<3

MrEquilibrium

Apr. 15, 2018

Under rating threshold (show) I beat the game, took aggggges so maybe reduce the time haha

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(1)

Developer response from Squigglyo

Hey thanks for the dedication! As more content comes, the long play time will be more and more justified :p

Krine

Apr. 13, 2018

Under rating threshold (show) Welp, used the free key about six times now and gotten a single poop rock twice, think I'm done with that feature.

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(0)

BloodKat

Apr. 13, 2018

Under rating threshold (show) I'd rather have no tutorial than the ridiculous handholding that's in the game right now. Immediately after finishing the 'tutorial' you proceed into the main game, which is just another tutorial telling you everything to do...obnoxious.

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(0)

Developer response from Squigglyo

Skip the tutorial then? As soon as you finish the tutorial, or skip it, you arent really told anything else.

atothek

Apr. 12, 2018

Under rating threshold (show) Any hints on the free menu gems? I'm stumped.

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(4)

Developer response from Squigglyo

Every now and then, when you load up the game, you may be able to score a free gem from the splash page. Nothing special, just a way to randomly reward users returning to the game.

brianlego

Apr. 12, 2018

Under rating threshold (show) ops take the negotiation of the speed is great sorry I thought I did not have to start playing and I like it :)

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(2)

brianlego

Apr. 12, 2018

Under rating threshold (show) Good game but because it could put some new things and also an update for it to be fast not to use the mouse all the time if you put this I thank you and a like :)

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(1)

Developer response from Squigglyo

Thanks for the feedback, Im working on a major quality of life update atm. After that I'll look into adding some new things, maybe another cave or something.

TheLowerLight

Apr. 12, 2018

Under rating threshold (show) Anyone figure out the one in a million achievement?

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(1)

Developer response from Squigglyo

That one was a little test I did. You have a 1 in a million chance to get it every few seconds. Every time you dont, your chance increases for the next time. The more artifacts you have the higher your chance as well. You are almost guaranteed to achieve it by the time you finish the game.

TheLowerLight

Apr. 12, 2018

Under rating threshold (show) Would there be a chance of you getting rid of that 5 second wait where the mage is "thinking" in between mage spells ? Or tone down the 5k and 10k rune achievements because they take way, way longer than the other achievements.

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(17)

Developer response from Squigglyo

The Mage generates a lot more coins than the other characters. The thinking was a way to keep the payoff high while not letting it happen too often. I'll have a look at it though, I might be able to come up with a more enjoyable method.

HoangN58

Apr. 11, 2018

Under rating threshold (show) i'm stuck on the offline progress screen and i can't close it, i guess this is a bug ?

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(-1)

Developer response from Squigglyo

Thats new. I guess it would be, never heard of any problems with that before. Im changing some core stuff at the moment, ill have a look at the code for the offline mode too.

dalegionaire

Apr. 10, 2018

Under rating threshold (show) Can we buy more than 1 key at once, maybe some more stuff/upgrades to spend it on.

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(-1)

Developer response from Squigglyo

If you hold the mouse down on the key button, you can buy more than 1. You talking about more stuff for Keys? Not much point, the only way to get a key is to spend a gem, better off to put in more things for gems, (which you might have meant), which I may do in a future update.

KarienPryde

Apr. 10, 2018

Under rating threshold (show) If you ask me, every hero has to earn at least 0.5 to 1 tier higher or it'll start being a little too slow with 0 sense of progression since all 5 heroes are capped already and other upgrades require either kreds or gems by the time you get to the tier where you get Philcraft.

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(1)

Developer response from Squigglyo

My test playthroughs showed a fairly even growth to the end of the game, each tier taking approx 10% longer than the last. I'll be having a look at the scaling of things and this may result in a tweaking of the numbers though in the next update. Thanks for the feedback, I'll be looking in to it.

Throbkin

Apr. 09, 2018

Under rating threshold (show) Overall gameplay offers nothing novel and execution is crude. Animations/transitions are too long, art is poor. Information about performance and saves comes off defensive. Dev. response looks good so keep it up and good luck!

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(1)

Developer response from Squigglyo

Hurtful but constructive, just my kinda feedback, Thanks. More content can/will be coming later on and the saving problem will be a thing of the past once I get the next update out (Cloud Saves).

KarienPryde

Apr. 09, 2018

Under rating threshold (show) Starts off reasonable, but gets to the point if you don't cash, you will basically will spend hours upon hours waiting even with an autoclicker.

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(3)

Developer response from Squigglyo

Thanks for the feedback. I am collecting data and listening to all the feedback. Next update I'll be having a look at any bottlenecks and seeing if theres anything I can/should do about them.

dudewithabox

Apr. 08, 2018

Under rating threshold (show) you should prob change the progress curve a bit, early game doesn't really prepare you for the grind later on

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(1)

Developer response from Squigglyo

Thanks for the feedback. Its hard to balance a game between Idle and Active play. Too much of one side and the other is pointless. I'll be looking at the numbers next update though.

Nomiv

Apr. 07, 2018

Under rating threshold (show) rofl... rly, cookies? these days? pass

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(-2)

Developer response from Squigglyo

We dont actually use cookies, that setting just needs to be turned on to save. Its the same way pretty much every game made in Unity would save. The other options being Local Saves (which people are likely to block cause who wants to give me permission to create files wherever i want) or Cloud Save. Cloud Saves (which require a server, networking code, accounts, etc). Cloud Saves are coming with the next update though.

Nomiv

Apr. 07, 2018

Under rating threshold (show) ahhh save gone. always logged in kong, on latest chrome. cleared cache... all gone... sad

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(0)

Developer response from Squigglyo

The game has never had a problem saving in chrome so thats weird. Cloud Saves coming with the next update.

Lechter5

Apr. 07, 2018

Under rating threshold (show) after a few hours of grinding, I need 2 hours of idling to reach the next ore (reached british mage, which is only the second mage miner). the game lacks soft resets. I understand there are artifacts to get (when you complete game? whatever that means) but it's taking too long to reach them.

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(1)

Developer response from Squigglyo

Resets happen once you get an artifact. Theres 20 rocks to break through, then you can reset.

theblackshadow7

Apr. 07, 2018

Under rating threshold (show) game looks cool but sadly i cant get it to save on firefox, even after all the instructions are followed :( and im not about to use chrome D;

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(8)

Developer response from Squigglyo

Cloud Saves coming soon.

Silverbolt21

Apr. 06, 2018

Under rating threshold (show) The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.

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(6)

Developer response from Squigglyo

Thats a new one. I'll have a look in to it and see what I can figure out. Ive left the game on for over a week running in Chrome, so if you wernt, try playing it in Chrome.

CluelessWonder

Apr. 05, 2018

Under rating threshold (show) Having gotten it, "10 Sword Combos in a row" is actually getting a slice streak of 100. At which point it says "Max streak" and you start over.

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(2)

Developer response from Squigglyo

Yer, looks like I had the 'old' achievement text still stuck there. The achievement is indeed 'Get a Sword Combo of 100'. I'll update the text for it next update.

TheLowerLight

Apr. 05, 2018

Under rating threshold (show) Disco Ball is terrible for 100 gems. It only gives like 30 seconds of passive income

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(1)

Developer response from Squigglyo

I'll have a look at the income from the Disco Ball in the next update as well as the Earthquake machine. Gotta be careful, don't want it too good that people only see value in just waiting for it and not playing.

dalegionaire

Apr. 05, 2018

Under rating threshold (show) Games slows down when you're in a different window, firefox.

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(2)

Developer response from Squigglyo

This isnt something the game can fix, this is settings in Firefox you'll have to change.

Xephan

Apr. 05, 2018

Under rating threshold (show) Unclear what 10 sword combos in a row is. Does 10 times slice streak x2 count as 10 sword combos in a row since slice streak x10 doesn't.

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(1)

Developer response from Squigglyo

I'll update the wording on that once, must have missed it. The achievement should be something like 'Get a Sword Combo of 100'

Xephan

Apr. 05, 2018

Under rating threshold (show) opening chest sequence takes too long

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(1)

Developer response from Squigglyo

In the settings there is an option to speed this up. (I might move it to the chest screen next update)

Xephan

Apr. 05, 2018

Under rating threshold (show) On firefox 59.0.2 (64-bit), gets a out of memory error for WebGL after playing for a while

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(0)

Developer response from Squigglyo

Weird, never seen this. I'll have run the game in this version and see what i can come up with.

DoruTheDragon

Apr. 05, 2018

Under rating threshold (show) Thx to the crazy jackpot and never losing chest bug once it re-triggered, I end up finishing up the game, grabbing every artifact possible and doing it all again just because i could (i actually just wanted to see if there was extras). If there something new later, I'll be sure to come back if I don't get distracted with anything else that comes by. (strangely had a lot of losing chest count, maybe it don't apply to open all)

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(0)

Developer response from Squigglyo

There was indeed a little bug with the Losing chest count. Great to hear you had fun. Sad to hear you were able to glitch the game and are leaving us sooner. The game will definitely get some new content at some point, I'll PM you when its ready :D

DarkPenguinX3

Apr. 04, 2018

Under rating threshold (show) Sorry wish I could delete my comments. I fixed the saving issue by doing a 'Firefox Refresh'. Then I did what your heads-up says and it's working fine now.

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(1)

Developer response from Squigglyo

Oh awesome! Im working on Cloud Saves at the moment for an update, so that should fix up any saving problems for anyone else.

DarkPenguinX3

Apr. 04, 2018

Under rating threshold (show) So I dunno. I changed the options and it hasn't saved twice now. I'm really enjoying the game though. Playing on Firefox.

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(1)

DarkPenguinX3

Apr. 04, 2018

Under rating threshold (show) For some reason i keep thinking 2 is 3.

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(-1)

Developer response from Squigglyo

For future reference, 3 is the one that looks like a backwards E and 2 is the one that looks a bit like a snake sitting upright.

RionRequiel

Apr. 04, 2018

Under rating threshold (show) Hah, Dark Cloud 2/Dark Chronicle Reference. Sweet.

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(0)

Developer response from Squigglyo

Great game!

Mitine

Apr. 04, 2018

Under rating threshold (show) This game kinda seems like a better version of idle tree :D

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(0)

Developer response from Squigglyo

Hey thanks. Idle Tree was a fun game.

Nomiv

Apr. 04, 2018

Under rating threshold (show) re Squigglyo: well if you base it on time then doesn't CPS matter quite a bit? f.e. Phil Knight lvl, 1.2 cps of ressource below and 57ish to smash. Secret Agent Phil lvl, 1.3 cps and 125,8 to smash. Seems like the time doubled.

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(1)

Developer response from Squigglyo

There are several factors as well. All 5 characters scale differently, in the later levels theres an expectation of higher gems earnt so double people boost, cave upgrades, etc. Not sayng the math is perfect, it may be scaled a little to high, may not, but there are a fair few variables that go into calculating it. How this scales is getting a slight tweak in the next update as well.

DarkPenguinX3

Apr. 04, 2018

Under rating threshold (show) I love the Dark Cloud 3 Reference. :D

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(1)

Developer response from Squigglyo

Man, if there was a Dark Cloud 3 I would be very happy. Unfortunately, they haven't made that one yet, so we are stuck with references from dark cloud 1 and 2.

brett76e

Apr. 04, 2018

Under rating threshold (show) i like it but i'm not going to play it without a mute button

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(2)

Developer response from Squigglyo

Fair enough. Check out the Settings, there is an option to turn down the Sound Effects as well as the Music.

DoruTheDragon

Apr. 03, 2018

Under rating threshold (show) You found a game breaking amount of gems, you are set for LIFE! I thought it was a joke, but I really did get 2500 gems in a chest.

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(2)

Developer response from Squigglyo

The odds of which is about 1 in a million. Congratulations, you never need to work for gems again!

DoruTheDragon

Apr. 03, 2018

Under rating threshold (show) Found why i was winning all the time endlessly after awhile. On refresh, it will go away, but if you do get a golden chest proc, from that point forward, you can't lose, least I watch this several times and pretty convince this is what happening. Not like we can control the gold chest proc, but that seems to be what is happening.

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(2)

Nomiv

Apr. 03, 2018

Under rating threshold (show) 10% increase per lvl? one is 5.8, the next is 12.6, and now 27.6. Your 10% more for each smash is a bit of. Wouldn't be much of a problem but mage always gives 0.05 for a perfect.

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(0)

Developer response from Squigglyo

The 10% I mentioned is based on time, not numbers. Its also a loose estimate. Basically I calculated how much CPS you would have at any given tier and based the time around that.

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