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I like the other layout better when all icons of each character are at the bottom however doing this makes it unable to see prices for upgrading or destroying the rock. I know I could just keep alternating but to me that seems to ruin the point of having a choice since it would just be better to stick with the layout that displays each price.
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No options (audio controls)? No labels or images for anything to be purchased. Text pop ups stuck on screen. This needs a ton of work.
Audio controls are found in the Options menu (located in the menu). The only purchases I can think of without labels are the core game mechanics which don't change throughout the game, so after the very first purchase theres nothing new to know (if you don't see prices though, just click the 'arrow' button on the right side, thats a different UI layout). As for the text popups, I am not aware of any bugs that do anything like that, if you could send me a screenshot I can see whats going on.
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I swear those chests are rigged, more often than not I get the crappy one despite it supposed to only have a 1 in 3 chance of happening.
Theres a lot of math behind the ratios and the prizes. In order to offer good prizes, the chance of a bad one must outweigh it otherwise it gets overpowered. I may look in to the logic behind this all in an update though.
Maybe I could put in a high score table for best losing streak!
Keep playing though, you're bound to get something decent. They arent rigged, the randomness just hates you.
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Well, played it to the end. Liked it a lot. Used the gem glitch though, because otherwise it would have taken ages. I'm still wondering what's the one in a million achievement? It's the only one I'm missing.
By 'skipping' some game playing time, you've effectively skipped that achievement. You have a 1 in a million chance to get that achievement every few seconds. Every time you don't, its more likely: 1 in 999,999 then 1 in 999,998. Each artifact increases the odds as well. So the more you play, the more chances and the higher the chance. By the time someone finishes the game the 'intended' way they should well and truly have the achievement. So just leave the game running if you've beaten it, your artifacts should trigger this soon enough.
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im gonna leave the 1* till u add some kind of reincarnation mechanic, otherwise the grind is too real and ill have to drop it like its hot
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I'd rather have no tutorial than the ridiculous handholding that's in the game right now. Immediately after finishing the 'tutorial' you proceed into the main game, which is just another tutorial telling you everything to do...obnoxious.
Every now and then, when you load up the game, you may be able to score a free gem from the splash page. Nothing special, just a way to randomly reward users returning to the game.
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Good game but because it could put some new things and also an update for it to be fast not to use the mouse all the time if you put this I thank you and a like :)
Thanks for the feedback, Im working on a major quality of life update atm. After that I'll look into adding some new things, maybe another cave or something.
That one was a little test I did. You have a 1 in a million chance to get it every few seconds. Every time you dont, your chance increases for the next time. The more artifacts you have the higher your chance as well. You are almost guaranteed to achieve it by the time you finish the game.
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Would there be a chance of you getting rid of that 5 second wait where the mage is "thinking" in between mage spells ? Or tone down the 5k and 10k rune achievements because they take way, way longer than the other achievements.
The Mage generates a lot more coins than the other characters. The thinking was a way to keep the payoff high while not letting it happen too often. I'll have a look at it though, I might be able to come up with a more enjoyable method.
Thats new. I guess it would be, never heard of any problems with that before. Im changing some core stuff at the moment, ill have a look at the code for the offline mode too.
If you hold the mouse down on the key button, you can buy more than 1. You talking about more stuff for Keys? Not much point, the only way to get a key is to spend a gem, better off to put in more things for gems, (which you might have meant), which I may do in a future update.
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If you ask me, every hero has to earn at least 0.5 to 1 tier higher or it'll start being a little too slow with 0 sense of progression since all 5 heroes are capped already and other upgrades require either kreds or gems by the time you get to the tier where you get Philcraft.
My test playthroughs showed a fairly even growth to the end of the game, each tier taking approx 10% longer than the last. I'll be having a look at the scaling of things and this may result in a tweaking of the numbers though in the next update. Thanks for the feedback, I'll be looking in to it.
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Overall gameplay offers nothing novel and execution is crude. Animations/transitions are too long, art is poor. Information about performance and saves comes off defensive. Dev. response looks good so keep it up and good luck!
Hurtful but constructive, just my kinda feedback, Thanks. More content can/will be coming later on and the saving problem will be a thing of the past once I get the next update out (Cloud Saves).
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Starts off reasonable, but gets to the point if you don't cash, you will basically will spend hours upon hours waiting even with an autoclicker.
Thanks for the feedback. I am collecting data and listening to all the feedback. Next update I'll be having a look at any bottlenecks and seeing if theres anything I can/should do about them.
Thanks for the feedback. Its hard to balance a game between Idle and Active play. Too much of one side and the other is pointless. I'll be looking at the numbers next update though.
We dont actually use cookies, that setting just needs to be turned on to save. Its the same way pretty much every game made in Unity would save. The other options being Local Saves (which people are likely to block cause who wants to give me permission to create files wherever i want) or Cloud Save. Cloud Saves (which require a server, networking code, accounts, etc). Cloud Saves are coming with the next update though.
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after a few hours of grinding, I need 2 hours of idling to reach the next ore (reached british mage, which is only the second mage miner). the game lacks soft resets. I understand there are artifacts to get (when you complete game? whatever that means) but it's taking too long to reach them.
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game looks cool but sadly i cant get it to save on firefox, even after all the instructions are followed :( and im not about to use chrome D;
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The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
Thats a new one. I'll have a look in to it and see what I can figure out. Ive left the game on for over a week running in Chrome, so if you wernt, try playing it in Chrome.
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Having gotten it, "10 Sword Combos in a row" is actually getting a slice streak of 100. At which point it says "Max streak" and you start over.
Yer, looks like I had the 'old' achievement text still stuck there. The achievement is indeed 'Get a Sword Combo of 100'. I'll update the text for it next update.
I'll have a look at the income from the Disco Ball in the next update as well as the Earthquake machine. Gotta be careful, don't want it too good that people only see value in just waiting for it and not playing.
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Unclear what 10 sword combos in a row is. Does 10 times slice streak x2 count as 10 sword combos in a row since slice streak x10 doesn't.
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Thx to the crazy jackpot and never losing chest bug once it re-triggered, I end up finishing up the game, grabbing every artifact possible and doing it all again just because i could (i actually just wanted to see if there was extras). If there something new later, I'll be sure to come back if I don't get distracted with anything else that comes by. (strangely had a lot of losing chest count, maybe it don't apply to open all)
There was indeed a little bug with the Losing chest count. Great to hear you had fun. Sad to hear you were able to glitch the game and are leaving us sooner. The game will definitely get some new content at some point, I'll PM you when its ready :D
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Sorry wish I could delete my comments. I fixed the saving issue by doing a 'Firefox Refresh'. Then I did what your heads-up says and it's working fine now.
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So I dunno. I changed the options and it hasn't saved twice now. I'm really enjoying the game though. Playing on Firefox.
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re Squigglyo: well if you base it on time then doesn't CPS matter quite a bit? f.e. Phil Knight lvl, 1.2 cps of ressource below and 57ish to smash.
Secret Agent Phil lvl, 1.3 cps and 125,8 to smash. Seems like the time doubled.
There are several factors as well. All 5 characters scale differently, in the later levels theres an expectation of higher gems earnt so double people boost, cave upgrades, etc. Not sayng the math is perfect, it may be scaled a little to high, may not, but there are a fair few variables that go into calculating it. How this scales is getting a slight tweak in the next update as well.
Man, if there was a Dark Cloud 3 I would be very happy. Unfortunately, they haven't made that one yet, so we are stuck with references from dark cloud 1 and 2.
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You found a game breaking amount of gems, you are set for LIFE! I thought it was a joke, but I really did get 2500 gems in a chest.
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Found why i was winning all the time endlessly after awhile. On refresh, it will go away, but if you do get a golden chest proc, from that point forward, you can't lose, least I watch this several times and pretty convince this is what happening. Not like we can control the gold chest proc, but that seems to be what is happening.
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10% increase per lvl? one is 5.8, the next is 12.6, and now 27.6. Your 10% more for each smash is a bit of. Wouldn't be much of a problem but mage always gives 0.05 for a perfect.
The 10% I mentioned is based on time, not numbers. Its also a loose estimate. Basically I calculated how much CPS you would have at any given tier and based the time around that.