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Love this game so far. Also love that the dev keeps adding more work to it. I'll keep playing as long as the dev keeps putting work into it.
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Equipping Crown of Kings instead of Hood of Cunning on my Rogue, reduce its damage and armor. That's wrong!!! How low-rate gear can be better than rare gear?
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Man, arcane balls and fan of throwing knives are still flying to the nothing. There are 7 enemies near me and 4 knives to throw. Sometimes only three knives hit, because one of them are traveling. ¬¬ Fix this glitch please.
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Very good update of today. Three hot suggestions for next update:
1) (@gamefest) Organize the store. It's a mess. Create categories: weapons and off hand weapons; armor; shields; rings and necklaces; potions and scrolls.
2) Make weapons and off hand weapons for rogues. Eg.: dagger, kirk, cinquedea, khukuri, scramasax, rondel <-- these are famous daggers...
3) More passive spells.
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Perhaps it would be a good idea if the healing wells didn't heal hero's of both sides. You can now just camp out besides it and keep the others' heros occupied easily
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Please add quality button!!! Please, I allways need quality button for all games, because I have slow old pc. + if you got old and slow pc :)
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Cool Game.Can you add a Upgrade button in the Baracks,Tower and Castle
if you upgrade your castle your castle will have more Health,Armor and Population
Baracks
Add Health and increase the speed of making Army
Tower
Increase the Attack,Armor and Health
Can you add this in the Game?? pls Answer Thanks
Hi Justin. Glad you like it and thanks for feedback.
I was thinking about that. It will be possible to upgrade creeps in the sequel. In current game I'll add it if time allows.
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Good concept, horrible execution. So slow, TP bugs out, the balance is stupid (see how long it takes to win a 5 player game with 0 enemies - then do that on LoL--aim for that...a no opponent game should take 10 min or less).
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Nice game, but some major problems that would make it great.
1) WAY too slow,with no save, taking 1:30 for a single game is insane.
2) Too many bugs, just did one play through, and Barbarian has at least 2-3 spells which blatantly dont work at all. Cleave never hits more than 1 target, Throw weapon does absolutely 0 damage. Navigation is also extremely buggy, often I'm getting locked in and can't scroll any longer, no idea why.
Those are the two major ones, it's a fun game. But the horribly slow pace and buggy spells keep it from being great.
Thanks for feedback. Throw weapon and Cleave fixed. You are locked-in when you press 'Spase Bar'. This will lock the camere and it will follows your Hero. Some people just used to play this way. To unlock you just need to hit space again.
Btw, there are probably bugs in other spells). It's just there is so many spells and I have no testers but you guys).
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I know you've answered one of my comments squirrel, i have a serious question about development in this game of multi-player sure you can choose your class all you need now is pvp! it would be brilliant team work involved in this as many of my AI's weren't very smart i mean one flank had all enemies yet they went down the empty ones?... :/ so you get what i am saying :)
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About the duels. A GODSEND not only are you (unless you slightly dumb) always gonna win. i have been saved just before I die numerous times by being pulled into a duel :D
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love the game, upgrade would be awesome (length of game, ...)
and since it happened to me several time, I have to say that the scroll to town doesn't work every time :S it works about 75% for me ...
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Nice game, could be even nicer if heroes were more faction-related. Like light having druid, dark having lich,, same goes for mage/warlock, paladin/dead knight, rogue/vampire, ranger/succubus, or other classes.
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Paladins are way to hard to kill, (Divine Shield giving Immortality for 10-15 seconds or whatever it is, then after that, they can heal themselves for quite a bit on a regular basis, and then add that to their already huge HP Pool. Maybe their HP / Defense / Healing should be nerfed, but their damage buffed.
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Fun game, however I've noticed that towers have this habit of keeping their target until that target dies, meaning if it lives and walks outside of their attack range, they won't attack anything else. I've also seen evil heroes take the finishing blow on their own units, although that is probably planned.
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Only thing I can think would be good to add would be a type of hearthstone that would allow you to teleport back to the castle where you can buy upgraes and heal then get back out and fight quicker. Put a cooldown on it where it can only be activated every 2-3 minutes
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Ok I just realized that i only have to double-click the skill so as to autocast it. Thanks.
More suggestions: 1) If you make it multiplayer, please give the races/heroes less abilities (with maybe more levels of the skilltrees.) But I`m pretty sure you already thought of that.
2) Mark the items which a good for your hero e.g. with a yellow casing(A mage needs intelligence+mana equipment, not armor). This would surely help the newly players to get a good overlook. Maybe you could even to seperate the shop in "mage (meaning: mage+necromancer)", "babarian", "paladin", "specifications" and "special" or even make new shops for every own kind of hero. :)
Ah, I forgot: 5/5 and favourited. :)
Thanks, the most complete feedback I've ever seen, and good points. I myself remember “Days of defeat” and "Three corridors", liked to play it back than. In time stop I actually made a mistake, it should be 20 sec not 20 minutes :). I'll add one new class (rouge) and new map in near future, and add ability to repair towers at least. All other changes will go in next (multiplayer) edition which I'll start working after that.
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(1st part)
First of all, thank you from the buttom of my heart for making this game come true! I still remember playing “Days of defeat” (a downloadable “Warcraft 3 – The frozen throne” map) ages ago and sadly never found a game like this again. Thanks for making such a great hero defense game! I was waiting for a game like this for so long. I salute to you!
Bugs:
1) “Rune (Artefakt)” can reset your cooldown for spells. “Preperate”, a fire skill can do the same. The result is a instant reset for all skills which can be fairly abused. ;-)
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(2nd part)
2) Timestop has a too long duration in my point of view (1260 seconds!!!) if I remember correctly. Next to it, reset takes shorter than its duration. The result is an everlasting timestop.
3) While timestop is in effect, enemy units are still built. This could be fun, if there would be a multiplayer option, but the AI kills the own units too uneffectively. After 2 x timestop the game freezes ( because too many own units are on the map).
[But don`t get me wrong, It was nice to have a level 22 mage with instant cooldown and blizzard and firestorm. ^^]
4) The Mage can easily teleport out of the arena where the duel takes place. This way, the remaining enemy heroes won`t have the opportunity to win the fight and thus will stay in it forever.
5) At times, the enemy heroes are shot by catapults and archers while they fight in the arena.
6) I couldn`t figure out how I can set skills like the barbarians “heroic strike” to autocast. Is it really possible? And if so, how?
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(3rd part)
Some suggestions:
1) Multiplayer!!!!!!!!!!!!!!! PLEASE!!!
2) A save button
3) More races
[a) an Archer would be nice with a frostarrow-, volley- and passive rangeboost- skill... b)maybe an Assassin with a backstab skill, blink, and a skill where it can kill the unit instantly if it has less than 20%hp c) there are so many good races in the DoD… it would be great if you could try to copy some]
3) Itemshops in the middle of –all- 3 lanes.
4) Make the passive abilities have a percentage in bonus (e.g.: the skill “combat specialization” of the barbarian should give “10 or 15% to the attack” passively with every upgrade to make him somehow evenly matched to the mages/necromancers instead of giving him just “+5 attack passively”.
In my point of view, the barbarian is underpowered, compared to the mages.
5) A option to rebuild structures (Maybe to even build new towers within the bases` parameters)
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(4th part)
6) An option to make creeps stonger (equip better shields, swords, staffs, increase hp and armor etc…) and to increase hp and armor of buildings. This would add massively to the game if you should ever consider to make it multiplayer!
7) Additional creeps which can be farmed close to the map (ranking from gnoll to dragon)
8) Make the skillbar bigger. Right now it is too small to support 2 skill bars at one (we have to scroll up and down)
9) Adjust the “useable items” like potions and tomes to the right lower corner pointing upwards to the higher right corner, so that they can not overshadow the skills.
10) It would be great if my hero could eventually run faster and attack faster as I get more and more agility (maybe that`s a bug?!).
Thank you again! Great work so far. Keep on working on it! It has great-great-great potential and the community will surely love it (especially if there should ever be a multiplayer map)!!!
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Horribly slow, horribly boring. And items that require a certain spec, don't work for equipping. I'm rage specced, bought a rage axe, still can't equip it. Nice waste of 4500g. 2/5 til the stupid overlooked bugs are taken out(like clicking to attack something and having my "hero" get stuck on an allied unit and stand there like a moron while he dies).
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Potentially, You have a Diamond in the Rough here. I would suggest allowing full screen play, and Purchasing a bigger server so you can allow Multiplayer battles.
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Okay i got some ideas add a campaign i know that would be hard but just saying new classes like an assassin or a ranger and of course a save feature takes a really long time to win most people don't have time to finish it i know i didint but ill get there and a better cool down way i can barely see how long till i get to use my skill again would be nice 5/5 Nice game!