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aw i liked the stick war 1 ability to personally control a unit. it let me dodge arrows distract enemies and avoid giants attacks
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finally out... *sniif sniiff* been waiting forever.... one thing i would've added though was when your men took formatuin i wish there was a button that they would KEEP that formantion... annoying when the higher damage yet weaker suvivablility units rush forward while the tanks wait slowly into battle but anyway AMAZING!??!?!?!?!?!?!?!??!?!?!?!?!?!?!?!?!?
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Archidon level is too unfair... They get 2 different types of units and I get 1 D:. Maybe its because i'm playing on insane though...
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@leebpand: The passive income skill is something you must also purchase each level after you unlock it with campaign points.
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the passive income skill does not work at all...not even paying attention to gold, my mana does not increase from anything other than the praying even when i have that skill.......plz fix this if you can
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What i liked about the first Stick war is that you could control your character. in this one i see no feature like that, but i like the new units.
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Fail proof tactics :3 get a full line of Speartrons with Shield Wall and Shield Bash, then mash out tons of archidons and goooo for iiit!!! Fail proof :p i promise!
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its pretty good i gotta admit, but my prob is the defence line, say theres some zombies and some flying archers and a couple monkeys on the other side of the fence, your soldiers immediatly run at them and when you hit the defence button to pull your soldiers back it also moves all your archers you set up just for this back out of range, then you hafta spend 2 minutes getting your soldiers garrisoned so they dont suicide like idiots while also moving your archers back into range to keep from getting devastated, this could be fixed by simply allowing you to move where your defence line is, + if you agree.
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My only problem is that its hard to keep track of your magikills in a big crowd, maybe an autocast or something would help?
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You have finished Stick War II on NORMAL!
Tutorial 05:44
Blot out the sun: Archidons Declare War 15:28
Silent Assassins: Ninjas Declare War 06:23
Magic in the Air: Wizards and monks Declare War 06:11
Rebels United 06:34
Massive Battle 02:49
Explosive War: Bombers Attack 07:00
The Night is Dark: Juggerknights Attack 08:43
Undead War: Deadly Deads Attack 04:32
4 legged Fury: Crawlers Attack 07:44
Shadow of the moon: Eclipsors Attack. 05:28
Bone Pile: Marrowkai summon war 04:06
Medusa's Gates: The Chaos Capital is in sight. 05:23
Medusa and the Full Chaos Empire: Final battle 04:59
Total time (including retries): 91:04
Best time: 91:04
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How to win-get a ton of swor wrath and miners,make miners pray and mine,then buy a TON a archdon,takes longer to win,but failproof.+ this so beginners can see this
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Great game, great concept. The controls suck though. You should be able to create waypoints or set it so that when individual unit types spawn they don't rush into the horde coming at you but instead wait to build numbers so they can cause devastation.