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for lvl 11 very hard:1cemetery=max upgrade 4haunted cabins ,1archer traning camp 2watchtowers(venom mode),1 energy well=max upgrade 4puddle of the beast(darkness mode),2 totem of energy of energy for the zombies only,2totem of wealth.and on wave 12/12 watch out for the birds
idk if i help you with this. 5 out of 5 kids
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i love this because music i love great u dont work as hard so u can actually get up to get drinks or food without having to pause it i love the fake kids just 1 question when i finish i kill all the enemies and no kids gone only 2 stars
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Oh, and anyone else notice that level 3 is, like, really disproportionately difficult? Seriously, I have 3 diamond stars on both level 4 and 5 at this point, and yet I can hardly even beat level 3 on "very hard" setting.
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6, 6 6, the puddle of the beast, hell, and fire, were born to be released...uh...sorry, I do that a lot. Anyways, while this is obviously pretty good, I still have the same problem that I had since I 1st played this on ArmorGames; the combo of not being able to tell where you'll be able to place towers when placing a base-type one and the inability to sell towers back for full price during the planning stage results in regularly being forced to restart and completely re-place everything just to move one tower.The latter stated factor's fix is as easy as letting us sell towers back for full price during the planning stage. It's not difficult or complicated, it's just common sense. The one about base/tower placement could be fixed by changing the overlay when placing a base to indicate both area of effect and, possibly in a different shade or color, spaces where towers can be placed.
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entertaining game. I haven't finished it yet, but here's a suggestion for improvement: That little symbol that indicated upgradable towers is pretty confusing most of the times because it's not so clear to which tower it belongs. besides that: good game.
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Its some sort of hybrid between kingdom rush and dont touch my gems.......................................................................................?
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As far as I can tell, there's no actual point in levelling any spell other than fireball. At base level you should be able to kill around ten enemies with it in a single hit. By comparison, even once they're maxed out, chain lightning can only kill four in a hit, and the zombie will maybe kill three. There's also a lot of tower imbalance. I found most of the time it worked better to spam skeletons than use any other towers, since they cause enemies to stop in their tracks and pile up in one place, making it easier to fireball them.
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As far as TDs go, this is a good one. Pretty much just a palate swap with don't touch my gems, but meh. I liked it alot. Thanks for making and sharing!
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GUYS! He said in the description "In this game, we tried to put together our favorite features in the TDs we love (Cursed Treasure, Kingdom Rush, Gemcraft…)"! So stop flaming of fake game
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i just realized you're the demons and you have to make sure the fairies don't take the kids back to fairy land! WTF haha epic.
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You loose one star if they even grab a real kid, they don't even have to make it back? What fresh horror is this? Overall enjoyable, but still doesn't come near kingdom rush or incursion 3/5
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Quite a polished affair that borrows some well-established concepts of TDs past, and does a swell job putting everything together into a single well-designed game. Much love to the soundtrack too, rousing and playful. 5/5.
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I had just two small issues with this game. The first ws how easy it was to level up. It took the same amount of XP to go up each level, unlike most games where the amount required increases with each level. And you could go back and get full XP on already played levels even at the asme difficulty. Maybe make the available XP lower if you go back and try the same configuration. Second, it was frustrating to try to get two sets of skeletons exactly in the same spot. But if you don't do that, the ones closer to the start will run up and engage and the ones behind...even if they are 1 pixel behind...will stand around and watch rather than double teaming the enemy. Still a fun game, but could be on the same level as Kingdom Rush with just some very minor tweaks.
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we should be able to sell our towers for full price before the first wave starts. this way, we can plan out our towers without having to keep clicking restart.
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I just tested all levels with archer towers and it works almost perfectly even in level 10-12 very hard mode!
Try this if you get stuck on some level (I have level 41, by the way)
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Why does Mind Switch tend to target an enemy on low health?
It should target the highest ranked (depending on the level of Mind Switch) enemy with greatest health/damage that is in range.
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We're doing these kids a favor by kidnapping them. Their parents sent Pedobear to rescue them. Clearly they're not fit to be parents.
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I appreciate you guys bringing together your own ideas you enjoy. This brings better content for us to enjoy. Other 'AAA' games are made by people that don't care about the game, they want money but you guys made it with your own fresh ideas that you love making a demand for that kind of gameplay you want exactly. This mix is fantastic and I like the use of graphics. 5/5!