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Hmm. I think I only have one complaint. Enemies that explode should hurt their allies, much like your own bombs can hurt your own squad. Otherwise, I don't think I have anything bad to say beyond that about this game.
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Gah, those exploding aliens and their damn acid puddles. They stick around for way too long. On that note, it kind of doesn't feel like things move along nearly well enough. I guess that's kind of an inevitable byproduct of the genre, but we still can't do nearly enough per turn. Then I have to hit the end turn button and wait for a ton of enemies to move, sometimes in separate increments, and then make another tiny bit of progress and repeat. Plus turns affect our medal, so my focus in upgrading and otherwise is to find any possible way to increase my movement so it doesn't take 3 turns just to walk down a hallway. I'd naturally assume a game like this is supposed to be about dealing with the aliens, not figuring out how to not go insane while only moving a foot a turn. Also; needs an undo button. Really, really needs an undo button.
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I have no idea how to get past leverl 7. I wonder how I'm meant to open the doors without killing the science officer, i forget what I'm meant to do after that. Any one tell me how so i can just look at this?
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Very nice game. I still find it a bit hard to believe that such deep games can be made as flash games. Too bad I just don't have the graphical skills needed to try making any of my game ideas using flash.
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How is the medal scoring in this game supposed to work? I complete a level without taking any damage, completing all objectives, and still get only copper or silver.
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I was about to comment about Challenge 1 being mathematically impossible, then I realized the control room isn't an elevator. Heh.
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Once it did a funny glitch and when Taylor got under pressure with no ammo he just died and killed every alien on screen. Nice sacrifice, Taylor!
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On the second level Farro made the ultimate sacrifice. It's funny how I spent 6 turns getting him safe then just left him to die.5/5 ratio.
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Loved the music from phantasy star 4 (almost the same) and something that looks like joe satriani ^^ Enjoyed the music a lot :)
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YAY I FIGURED IT OUT :D if you are struggling with constant file loss, change your settings to save cookies and it'll most likely work. Now I can enjoy this game :)
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i really love this game (5/5) but CS9023 is right, it's the second time my saved data are erased... now i dont feel like winning again my lost medals since the beginning
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files just get deleted...I had a good long file and it got deleted then I started another one and it got deleted ALL IN ONE DAY
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Finally, impossible badge is mine :)
Fantastic game! It remind me Fallout when there are many enemies and i have to calculate steps and action points to shoot and hide beyond the corner. Pretty good combination of skills, maybe excepting Woods - his cry of self-controll is useless - maybe it would be better if he could increase visible range. For me, the way through last challenge - leave Blake and Woods at the bottom (to distract part of aliens from main group), and try to take other troopers at the center (so Farro, Pierce or Lt can reach Mr. Big Tentacle) in non-alert state.
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It's passable until you unlock hard mode. It's mislabeled -- it should be "total f--king bulls--t" mode. That's pretty hard to overlook, but it varied between enjoyable to just passable up until that point, so I'll give it a 3/5 regardless.
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I finally got the impossible badge. Congratulations to the developers for producing a game that is enjoyable enough to be worth all the repeat attempts! (Eventually I got it through my thick skull that the winning strategy for the last mission is to always end your turn with as few people as possible on alert -- zero if you can do it.)
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Yes, you take LESS damage that's correct but not very much. I did run some tests with repeating turn nr.1 a dozen of times (same distance, same alien striking) to see the difference between no armor and max armor. It was on average only 3dmg less on a 30dmg hit.
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'twas good, really good. took me 1 week to snatch the impossible and now im drowning in such satisfaction! sequel, promise? :p
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Does the Armor Upgrade ("Your troopers are equipped with better armor and have 30 additional HP") mean that when your attacked, you take LESS damage when attacked? Or would they still be taking the same damage as before, it's just now they have more HP?
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This game is awesome! It's intense, there's actually something behind why all those guys in the station died... because they actually kill you! I love how everybody plays a part in this game. On level 5, i had to sacrifice a teammate to turn on that switch. Two guys went to go turn it on while the 3 guys went to go turn on the pumps, those two guys were attacked with MASSIVE amounts of aliens, one guy had to cover the other guy so he could escape, he never made it out. That is one of the many reasons why this game is SUPERFRAGICALISTICEXPEALIDOCIUS!!!!
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I would really like to see enemy turns sped up (instantaneous) so i don't have to sit through their move on boards 11 and 12. Other than that i don't see much need for improvement. Great game!
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SUGGESTION for player aid to gauge hex distances: this being a turn/hex-based game, it's really important to know distances. sometimes, you need to find the distance from an Echo to the player, and it's not easy! How about: when you MouseOver an unoccupied hex, it -slightly- highlights the outline (only) of that hex? This would really aid counting hex distances!
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I really like the concept, but it kinda get too hard a little too quickly for my taste. It have me grinding to get points to upgrade those darned troopers. It might just be me who is stupid though.
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Only just discovered this one and loving it. I see so many similarities to old favourites that it feels like I'm back on my Amiga, wide eyed and fascinated ;)
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It would be nice to have a melee attack. I would imagine it being quite weak, but you wouldn't have to or worry about ammunition. This could be an attack using the butt of the machine gun. Characters could be equipped with a survival knife for more damage, or a bayonet.
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i really would like there were an undo buttom.... i had commited to much mistakes and always got in my mind....''there no undo buttom''!!, atleast 1 per game would be great :S...
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This is an amazing game for just a flash game. Theres a lot of depth and the challenges had me going quite a while, just finshed them and stuck getting my last two Diamonds. Can't wait for your mentioned sequel with more management aspects.
One thing I really like is the differences in the characters and how they all have their specialities, hopefully you stick to this in the sequel rather than the Xcom style faceless meat shields that you go through at a high rate.
Woods needs a serious buff though, he's pretty much useless, the two +accuracy shouts rarely ever came in handy, just the AP one. I think he needs something other than shouts, perhaps a special weapon, some form of fancy grendae (not explsoive as that's Pierces thing) or defensive ability like projecting a mini 1 square magnet bomb type effect to deny corridors. As it is he's just a weak Blake I felt. The rest of the guys are great though and all fit a nice niche.
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Great game! I actually enjoyed getting the impossible badge - there's just enough randomness built in to make it challenging with no one exact solution, but not so much as to make it entirely luck based. You could take this game in a lot of very fun directions, it's an excellent concept and implementation.
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Being able to undo just your last command/move would be incredibly helpful. I can't even count the times I've moved by accident, or clicked the wrong hex.
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...Ouch. As much as I enjoy the game, when I need to deploy a bomb to kill a known alien, it would be nice if I could see the explosive range BEFORE I set it. Poor taylor, I was one square off...
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After the impossible badge I came back to the turorial with 78 skillpoints racked up, and this time I completely PWN3D the level for 38 turns :)