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I had the slowdown on low quality by the second boss. And if you could put some kind of message at the end, instead of just "Game Over, Restart" to tell us that we didn't lose right at the end? Kinda confusing/half-baked.
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Wow this game was so beutifful at start :( But then the action music ruined everything :( But still nice game I like the feel of it especially menu :3
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Seems developer is very young, cause back in the days the "game" was much more, than just a music+graphics. This game lacks pretty everything. No storyline, no target to complete, no guidelines (they aren't necessary if you have scenario/story, but here little help will be great), no sound (your "oh ah" would be great in erotic games, but not here).
____________________LOL, i can't leave options menu XD "ohah!", "ohah!", (no main menu for you!) "ohah!"
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I love how I was all, "Oh yeah, I got this." and then the game was like, "Hey what if we fired everything at him at once?"
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is this just me or do u rly beat the game in 10 minutes!? where is the challenge!? 2/5 cuz of good idea but srsly... 10 minutes!? endless mode wont help, how about lvls.... more challenge... this was insanly easy.
The idea was for an 8-10 minute game. It was much harder before abilities/auto click/achievements were added. Since your complain is more of length and not gameplay I cannot address that problem for this game but I can for the next. Thanks for playing to the end.
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Wish there were some kind of instructions, to explain how the different spores work, how they are created... what the specials do?
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I apologize, the game looks very similar to another one I know of (both are unity3d), although both are a bit different in gameplay.
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meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
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the abilities are still usable during the ending sequence and even through the credits. I'm sure this wasn't intended.
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Autoclicker at 9 clicks per second? no! I'd only say that for 20 and above, or maybe even 30... I can easily get to 12 or 15
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Beautiful game and VERY addicting. Can't ever get past the first or second boss though, multiple rocks spawn out too fast for me to get them all. Still a great game though. 5/5 + <3
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Oh, wow... You actually did change the description? It was such a small thing, and judging by the ratings on my last comment, it wasn't a very popular suggestion...
Thank you very much for taking the time to make that tiny change! You can be sure that I'll be following your games a lot. =D
I really do care about what the players say and make a strong effort to implement any and all feedback to the best of my ability. In this case it was 5 minutes to change so something easily done. :)
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bug report:
After ending/restarting the game the bloom and glow graphics switches on, though in settings they are turned off. It is needed to click the options button in the menu and they turn off.
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There's a lot going for this game to make it beautiful, but the use of the word "kill", even in just in the description, can bring quite a harsh tone to an otherwise calming game.
...How does one kill a rock, anyway? Yeah, it's a little gripe for such a fantastic game, but... I just want this experience to be as perfect as possible.
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Pros: Nice, pretty graphics, relatively easy to learn once you get into it. Cons: Very limited gameplay and really annoying slow non skip able start sequence that has to happen every game.
2/5 Sorry there's just nothing to this game and the start is really annoying.
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everybody always creams over the soft focus neon graphics. There's almost 0 gameplay with this game. At least it was short.
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could we have some sort of information page as to what each object does or how they behave? It's not really necessary but more information is always better
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It's a really pretty game, short but fun. That being said - I had to turn the graphics all the way down in order to get anywhere (and my laptop is brand-new). As far as I can tell, rocks are generated randomly rather than there being a level-based progression (which would be nice). The achieve system works well but there is potential for an upgrade system to lengthen the game. Nice work on this game.
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I like the game, but once it gets harder, it starts lagging heavily. At first, I gave it 5/5, but after I noticed the lags, I changed it to 4/5. Even with low quality in settings and bloom turned off, it still lags so hard. I like how it looks, but the particle effect may need some optimization.
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i'd like to see some sort of health meter, some way to tell how much health is left...also maybe some way to recover health.
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great start to what could be a great game...need to add some sort of upgrade system....earn points/money for killing enemies, buy turrets, auto click etc
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May I ask you for a download of the background-music? Maybe under CC? I'd only use it for myself & private, because I collect calming down music. And this fits really well. I managed to extract the ogg & fix the header of the file, but 64kbps is also for OGG a bit low. Any chance? Maybe also with some bucks?