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I have bought electrobus. max load 3000kg, speed 15, seets 20. electricity 1500. And I use only solar power.
Now I need microchips for them to use without drivers.
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how about autobattle? I really need it. And does not matter how many people I will lose, because every slave and prisoner after a week living in caravan is ready to be hired
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baby animals need milk. May be your people drink it too fast.
Open "caravan menu", "suplies". Under food ration setup "rel.p" for milk of your animals on 0 (zero).
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tips. How to store the cars:
In any city open "INDUSTRIES" than "YOUR INDUSTRIES". There you have storage. I did't check it for cars but for motorcycles it works, and does not work for animals.
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about vehicles: even if fuel will not be the problem. There will be the problem with game speed. For vehicles buttom for game speed x0.5 must be added.
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I have 661 animals and on speed 3x game really lagging. it may be worth to add camel mutant, which has stats 100 times more but speed the same as usual camel. For example to add location were gamer can put 100 camels and get 1 big super giant mutant ... camel. same for the carts. Just to reduse lagging in big caravans.
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A word about the hair: ugh.
Phil Spector lesbian ziggy stardust hippy corky Stevie Nicks wannabe...hmm decisions, decisions.
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Just hire someone; After you're rich, the main player guy is gonna suck compared to the educated mercenaries and volunteer(s?) anyway. No use being in denial about it, he's there to run the business.
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Like this to get it viewed but the creator
I Love Cararvaneer and I love this one but, sandbox is unplayable please fix it so that we can play it. Everything is to much money you start with to little and you cant get valuables from point A to point B.
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I really want to be able to deploy my own caravan before battle. I used my metal wagons as cover to hide behind, but then i started to get so much horses as loot that all the camels will start battle at the end of the screen stacked and useless :(
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Slaves should only run to corner or shouldnt enter the battlefield at all. Some of my slaves always run to the middle of the battlefield and occasionaly get hit by me or the enemy
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@Mengo2011 - It is a glorius trip:) U need about 10-12ish peeps with long rifles best if your speed is 3-6. Bandits stop attacking at about 20ish people. Kill some of those guys with only lmgs/katanas in the first part of the trip (focus all fire on lmg guys) and equip their armor and few lmgs when u win. Don't take cows - they will slow u down too much (kill them for food). After u cross about 60% of the trip heavy packers will show up, but they have low hp/no armor so spam lmgs bursts in the crowd and finish them with long rifles - should be easy (concentrate fire on rpgs and lmgs). At about 80-90% of the trip mad dogs will start to show up - those guys are wonder. They usually have 6 horses with medium carts with them - kill a dozen and u will get yourself a 12speed 15ton cargo caravan for free. Prepare for really long journey when slow below 15 peeps, u will get fight after fight, stock up meds before u go.
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I'm really disappointed in the game guides. They say go with 10 intelligence. And I thought that sounds great for min/maxing my guy. But then I'm in part 3 and have gained like 2 AP. Hey, I could have just started with 2 more agility instead and some in accuracy, completely obliterating the experience from hundreds of uses of my handguns and rifles. I'm boarded by sucking, but was looking forward to putting that guy who comes along with 10 int through school form several month... but, I think I'll restart with a int 1 guys with good stats... tough sacrifice though... oh, he was total min/max 8/1/1/10. He isn't going to learn to be a good hunter and he isn't going to learn to be a good forages, and he's not going to save a lot of money at the doctor either. He's never going to crack shot with his handgun. That's just the way it is. You're going to have to grind, and not just grind, OH, I'm...
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How many people do you need to survive the first trip to Qubba from Northway? Or should I just sell almost everything and travel light in my horse? I'm stuck in that part.
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medikit in the combat window has a button along the bottom of the screen when a person is selected. They have to have one equipped from the caravan "equipment" menu. Once you have it selected, you have to select a "target" like you would for a weapon. You can either select yourself, or a buddy next to the selected charactor
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all of the religion are a joke man of zinc Is a Christianity knockoff and has a heaven called america. chunk nariz Sound very familiar to Chuck Norris. spencerism is a white lie. I guess the developers did not want to spawn an actual religion like star wars did with jedism and yes jedism is an actual thing
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There are many trade route in Alkurba but here is some information that will help you start one. buy shirts, alcohol and lubricants at New Serino sell anywhere. buy leather at Araten sell at either Fort Mitchell or New Serino. Buy medicine from Orth sell any where. Buy shoes at Fort Mitchell sell anywhere. buy animals from Lago, Lost and Mundschau sell anywhere. I'm sure I'm missing some info but I hope this helps.
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Madk4 yea when you get back to the bunker the son is already dead you can bury him for rep or sell him for 10k to the dude who gave you the AX
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@ DariosZulco: old animals have a symbol with a cane on their picture in the caravan menu. Also 'younger' animals have a symbol with a baby toy (a rattle) on their picture.
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Here is a warning- it is very easy to miss the questline for Pim's device. After you talk to him about it and take the cassettes to Kevin, wait a short amount of time (I finished the quest for Olaf) and then go right back to Pim. If you wait until you are on your way to Qubba to talk to him again for the end-game story arc it will be too late and you will miss out on an amazing item!
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Why does my fully equiped and healthy crew (7) decides to panick against an enemie (10 people, 7 katana and 3 machine guns) in Qubba teritory?