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If they make a 3. game of this serie, maybe they could make a tutorial, so new people to this game, shouldn guess by try and error how much food, water and forrage (food for animals) and so on, you need for each trip. And how to make a travel to another town. I think many people gave up on the game, because there wasn a proper tutorial.
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I'm thinking in a good a idea for SugarFreeGames to make Caraveneer 3. You can add Zombies for enemies in addition to Rovers, vehicles and buildings for scavenge, and much more transports. Everything surrounded by a rich nature. Maybe with another title but this is the main idea. Vote + so SugarFreeGames could see this idea
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so... would be nice if you could update it so people cant accidently break the story, cause i cant progress now because i found the tree and the hut too early or something
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um in the wiki it says to give apis 5 cleavers and 50 crossbow bolts, but ive done all the stuff before that, and it wont let me give apis the items
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would be nice if the price reduction for selling more of an item was less, or applied to buying, i didnt realize that happened until i was selling 50 jackets at a time and couldnt figure out why i was losing so much money
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So... We sure these Drekars are so scary? Because me and my one mercenary took down six of them really early in the game before I even had good gear or anything.
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There is nothing more satisfying than having such a strong caravan that all the little marauders, the same that used to relentlessly harass you, start to slowly veer away from you when you travel to close to them.
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Yeah. I always have auto save on because with slight movement while clicking I wind up running 20 squares toward the enemy instead of firing from cover.
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damit the end is mean!!! i spent months trying to complete this game and in final i become politician but due to my low inteligence i didnt go too far and they add that next time i should go to less developed countrys where intiligence isnt required !!!!
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@ATBu Most of your advice is really solid. Personally, I run an all horse caravan and survived with 7/2/1/10 until I got horses. However, one hugely underrated stat is accuracy. It is absolutely true that all the skills under acc can be trained but they take literal hours to train up. I only have a high number of action points (tied to low agility) because I used a script to automatically unload/reload a weapon. Mercs and Volunteers can use schools to train up their accuracy weapons, you cannot. I now use my main character to draw enemy fire while better characters gun them down. This is a viable strategy but it makes the early game irritatingly difficult and leaves your main guy feeling like dead weight in the late game. IIRC, all story options are unlocked by 6 int, so a better build for my main would've been 7/2/5/6 and it would be functionally the same but I'd be able to hit the broad side of a barn with a fully automatic machine gun.
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Tips (part 3/3): 7) One of best industries is alohol distillery. You might also want at least one cheese factory per region to provide yourself low-cost and high-quality food. When buying industries pay attention if the town produces required raw materials (e.g. cotton if you want to start a fiber manufacture). Otherwise your industry will stop production (while still paying daily costs!) when you run out of materials. You cannot rely on computer-controlled caravans and you won't be comming back to old regions very often - your industries should be self-sufficient and you should only collect the incomes. 6) Best mercenaries can be hired by freeing boryokudan captives. 8) NEVER spend all your money - you might think you will sell your goodies quickly, but sometimes towns are low on cash, leaving you with full cargo and no money to buy food or pay salaries.
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Tips (part 2/3): 3) Don't buy old or very young (baby) animals - the older ones can die any time or decrease their max load as they become even older, and you cannot determine the final max load of baby animals. 4) Keep up the trail, since you can easily get lost - you cannot specify your location unless you have certain items (obtainable in mid-game and late-game). 5) Many people you meet can join your caravan as volunteers if certain conditions are met - check the official wiki page. 6) Same stuff costs different amounts of money depending on cities - including warehouses, which might be costly in large cities.
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Tips (part 1/3): 1) ATTRIBUTES: agility=4--> speed 5 (same speed as donkeys) or agility=6--> speed 6 (same speed as camels), accuracy=1 (accuracy determines only initial ability to use guns, which will be trained eventually, while all other stats determine untrainable skills), remaining points in intelligence and physical. Intelligence determines how fast you learn (and you need to learn fast to compensate low accuracy), physical determines HP. My favourite combination is 7/6/1/6. 2) Don't bother with breeding animals - by the time they get born and grow up, you will replace them with better animals or vehicles. However, female animals provide milk, which can be sold or used by you or your captives, slaves, etc. or as emergency food supply. Don't bother with sheep, goats or cows, unless you want to be a farmer - they are too slow to travel with.