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Besides having escorted characters purchase and manage their own food and water separate from the caravan, another good addition would be the ability to adjust the food and water rations of livestock, which is not currently an option for some reason.
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I've always liked the Caravaneer games, but the one thing that really gets my goat (ha!) is that I'm actually allowing the person I'm escorting not to carry any of the supplies during our trek through the desert together. I gotta carry this guy's food and water for him? You gotta be kidding me!
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I am sorry but ruining the game for other people is just ignorant. Let other people figure that stuff out themselves.
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i like the shinobi pillagers, if you catch one of em and give em the ultra crossbow and scope they will do around 100 damage each hit
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once i was armed with all crossbows, went against drekar gang and did 0 damage. Next, had winchester shotguns against janubi police, again 0 damage. Why you do this to me caravaneer
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just so you know what the stats do
physical- increases carrying capacity and health points
agility- increases walking speed and ap
accuracy- increases accuracy for both melee and ranged attacks (can be negligible with good training in later stages of the game)
intelligence- determines character dialogue (for you) and learning capacity at training centres for other characters (almost useless early game)
I am playing it with a 5555 build, maybe 6446 or 6545 is also good. Any allocation would work, but your play style will differ dramatically. There are no reset buttons, so allocate your points wisely.
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@Iskandros go to apis, take crossbow and cleaver mission, give him all the crossbows and cleavers (you might not have enough, thats why its not working) and he'll tell you to come in 24 hours (don't miss the apointment). If you don't have any crossbow bolts and cleavers, there is no dialogue option as you can only give something if you have it
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Why doesn't Apis tell me how to meet Lois? I literally did the same things and made the same choices as I did during my first playthrough (which didn't save) and yet I don't have the option to convince him in any way.
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so basically it's a crapshoot if you can make all the right choices at specifically the right moment find lois and advance the plot or you have to restart the whole game. absolutely stupid
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when gamers don't like the game because it has a detailed story (that's almost necessary to read) and story-inclined people don't like the game because it has active gameplay required;
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*Gets Ambushed*
*Bunch of my men die*: "Meh I can hire more and just drop some meat."
*Enemy misses and kills a donkey pulling a cart*
"F***ing peice of sh*t, lord jeasus why the f*** can't I get rid of enough cargo to move, oh god I'm dying of thirst and now I gotta chop up all my donkeys and leave behind everything oh god please help me."
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If they make a 3. game of this serie, maybe they could make a tutorial, so new people to this game, shouldn guess by try and error how much food, water and forrage (food for animals) and so on, you need for each trip. And how to make a travel to another town. I think many people gave up on the game, because there wasn a proper tutorial.
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I'm thinking in a good a idea for SugarFreeGames to make Caraveneer 3. You can add Zombies for enemies in addition to Rovers, vehicles and buildings for scavenge, and much more transports. Everything surrounded by a rich nature. Maybe with another title but this is the main idea. Vote + so SugarFreeGames could see this idea
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so... would be nice if you could update it so people cant accidently break the story, cause i cant progress now because i found the tree and the hut too early or something
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um in the wiki it says to give apis 5 cleavers and 50 crossbow bolts, but ive done all the stuff before that, and it wont let me give apis the items
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would be nice if the price reduction for selling more of an item was less, or applied to buying, i didnt realize that happened until i was selling 50 jackets at a time and couldnt figure out why i was losing so much money
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So... We sure these Drekars are so scary? Because me and my one mercenary took down six of them really early in the game before I even had good gear or anything.
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There is nothing more satisfying than having such a strong caravan that all the little marauders, the same that used to relentlessly harass you, start to slowly veer away from you when you travel to close to them.
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Yeah. I always have auto save on because with slight movement while clicking I wind up running 20 squares toward the enemy instead of firing from cover.