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If this game has a problem, it is the *#$%@# saving system that seems only to work when it wants to (which is to say, very rarely) and only if you do not quit in the meantime, which means that you must complete this awesome, but also quite long, big and beautiful game in one go, in addition to not having an auto-save feature...otherwise, it is one of the best games I have ever played. 5/5.
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Best starting strategy : - Get an cart . - Get 20 food 20 forrage 20 water an maximum leather go to caganel . sell all the leather get some shoes and go to Drushlak sell the shoes and buy lots of medicine ... Repeat this 2-3 times and you`ll have over 10000 $
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You really should be able to make a decent profit from selling food and forage to places that need it. At the rate the price goes up, it just isn't worth it, even early game.
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I've just started Caravaneer 2 crowdfunding campaign on IndieGoGo. Please visit the campaign page and see if you are interested in one of the perks: http://www.indiegogo.com/caravaneer2
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@death and really those features are for realism purposes
@stj it comes up at the right bottom of ur screen whenever your out of a town
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But I do have one request. Could you make the map easier to use? I know how but it gets kinda confusing. Also could you make it so that I don't lose food, forage and water when I'm "on" a town. That gives me time to figure out the direction to head in. Thanks!
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I'd complain that its too hard, but I'm not sure if it's really too hard or if I just suck (I'm guessing the second one)
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Intelligence is how well you use items to heal you or your men, or repair your cars and carts. Agility is how fast you run, if your wagon is faster then you then it walks at your speed, if your faster then it you walk at it's speed, also how many turns you get in battle. Physical shape is how much life you have and how many items you can carry on your person.
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http://www.kongregate.com/forums/3-general-gaming/topics/1328-the-slightly-unofficial-guide-to-caravaneers?page=1
Here is a link to a caravaner thread