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Finally someone came by and offered me a measly 30 coins for any of my monsters. If this continues I'm just going to assume that a flash update broke the game.
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an option to destroy eggs would be nice. I have ten days of food, and 7 eggs that are going to hatch before that and lower my stock. I don't have enough money to buy more food.
Why did clients stop showing up? It's been a full week since anyone came by, and my storage is getting full.
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Give me an option to let my monsters eat my clients. I just waited a full week for a client to show up, and the bastard came with a budget of 19 coins. I WANT TO KILL HIM. And possibly sell his organs. They're worth less than my monsters, but more than 19 coins.
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wish i could see each monster's family tree so i could know how to recreate it. gets kinda hard after 3rd generation hydbrids...
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My reputation was 100 and immediately fell below 0 in one day... nothing died, nothing was sold, nothing was bought... it was just a normal day??
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Baddly bugged, three times in a row, and no client to sell anything too until all my monsters starved to death, thats lame.
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i love this game its awesome the graphics r great and the only thing missing is a few little new items like mabye a monster book to know how to make monsters uve already made and DNA SYRNGES!!! well at least if you make a sequel ad this stuff to it plz it would make it awesome
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Too easy. Survive until some powerful monsters appear, bread them, then you just can't lose. I stopped when I couldn't take all that scrolling anymore.
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Trying to keep on top of the money and reputation makes the game so busy that I didn't have any time to admire or keep track of my hybrids! It needs a bit more slack, I think.
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I havn't played this game in years, fond it on here and will play the game....Anyone think they shoud make a newer one to go with this one?
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So ADDICTING but my monsters over populate and no one buys them. HEY YOU SHOULD MAKE AN OPTION TO JUST SELL YOUR MONSTER.
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I can't sell monsters except to clients, and I didn't get any for over 10 days. I ran out of money and all my monsters starved to death. And I hate that my monsters can randomly die of disease at the end of the day, even if they're healthy. And since baby monsters can never be better than their parent, breeding is useless for perfecting your monster. And the interface is lacking. Great idea, sloppy execution. 2/5
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The game would be better if the babies inherited 2 of their traits from one parent, 2 from another, and one was randomly generated within a percentage range of the parents'. That way you could max out some stats from one parent and breed it with a maxed out stat second parent and hope for a good baby. The way the game currently runs where the baby inherits the average value from each parent means you can't improve a baby greater than the better parent. The highest value monsters are the ones you buy from the store.
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Good concept, I recommend updating with new features and release as a 2nd version. Add monster sorting, a world map, and at least a few storyline points to give a plot and purpose. Like Caravaneer, it's a great concept, but in this case feels a bit unfinished.
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Customer: "I want a monster that had a low incubation time, doesn't eat much, can mate everyday, is scary, is extremely healthy, and it must be female. I have 1 day to wait" *next day* Customer: "You don' have my perfect monster, I rate you down and you lose."
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For those who enjoy stat management through combination, or breeding, this game has its good points. The amount of various combinations of the monsters, visually, is a definite bonus. However, this game is very challenging, and this is compounded by the clunky interface. Although these suggestions have already been made, I cannot stress enough how much a way of organizing the monsters would improve the game play. Perhaps a sorting function by each stat, as well as those ready to mate, and those who are ill. Also recommended would be to be able to sell monsters at a low flat rate that doesn't effect reputation just to cast off undesirable monsters. Truly, if these changes were made, or a new version was made with these suggestions in mind, I would be more than happy to play it, and likely give it a rating greater than 3/5.
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they need to make this a face book game without the reputation and add limbless monsters like slugs, snakes, ect. when you mate you shold be able to choose what it inherits and its gender. you should also be able to create your own monster out o all the monster parts
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uh oh!!! first time i played it i didnt have the requred amount of custimores to give the large amount of monsters to. second time i had to many custimores and not enough monsters XD
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The concept is though not really new a quite good one... but with no tools to organize your monsters there is no point in playing this. Giving the player the possibility to make groups of monsters/name the groups/give him the option of moving monsters from group to group. This would make it possible to seperate the monsters for sale from the breeding ones. And to seperate the breading ones per specialization. As it stands 2/5 =(
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would be cool if some dude wouldnt pop to your store like "lol i pay you 1 coin for monster" and you lose a crapton of reputation if you dont do so. (it did happen. there was also a dude with 7 coins budget) great concept, bad execution.
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Nice. No clients came in, so I went broke and all my monsters died except one I sold for $10. Game over pretty much -.-