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Splendid concept, iffy execution. The art is lovely, don't get me wrong, and there don't seem to be any glitches. However, first of all, monsters get sick far too often. If you aren't going to have a "heal all" button, at least make disease something a little less common, even if it means making medicine more expensive. Second, there are too many clients in the beginning of the game, and displeasing them causes reputation to drop too drastically; I don't mind losing because I actually screwed up, but I couldn't even buy more monsters without going bankrupt. I found myself not only unable to give them what they wanted, but unable to produce the necessary amount of monsters at all. All in all, it needs a bit of tweaking to balance it out. Great start, though.
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Played the game some more and found a way around the whole reputation issue; I've got about 2 billion reputation now. The only problem I'm currently facing is to get my monsters to perfection. It gets really tedious near the end.
I'd like to see a sequel with some improvements, like the ones a bunch of other people have suggested.
I'd say 4/5.
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There should be a way to turn down clients or at least make the drop in reputation not be so drastic.
That or a free mode where you can just discover all the monster types without worrying about clients.
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The concept of this game is just plain great. The way it's done could be better though. Basically what the other comments say.
3/5
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"My budget is $61,000,000 and i am looking for a scary monster, but for a monster missing only 1 point in health im only going to pay you $31,000." Whats up with that?
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I would love this game if it were possible to do well. I was giving my customers the exact monster they wanted, within the time they wanted and my reputation remained solidly low! One customer budgeted 17 coins, when I ignored him my rep. fell to 30 points. A dozen perfectly served customers later and I'm only at 31 points! Then I flat out stopped getting customers to sell my critters to. After running out of money waiting for a customer and starving my half my monsters I get one customer that budgets 15 coins for a monster! (Also, I mated a monster with 10 incubation and 8 day incubation. Their egg took 11 days to incubate! So much for stats fall between their parents stats!)
(2/5)
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go on prehackedshrub.com monster-breeding and you have 99999999999999 money but to meny clients but real fun hop this helps :)
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needs to be a way to turn down the clients me thinks, ive got way to many an they a payin pennies for quality product
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I'd love for there to be badges on this game! It's great. However I'd like it so you can get a free or cheap monster if you run out of monsters and don't have enough cash to buy another.
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I already played this game in another site. It's original and the concept is great, but there's lots of things IMHO that could be improved, like: 1. Let players sort their monsters, and highlight the newly born; 2. Sort customers by days they can still wait, and highlight the ones that will wait only one day more; 3. Cash is hard in the start and almost useless in the end, should be more balanced; 4. Auto-heal button!; 5. Make customers that PREFER males or females, that will accept the wrong gender but pay less for it; 6. Let us kill the monsters we don't want someway! 3/5 stars for the game - good, but not perfect.
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it's a great game very creative and original. Although it's greats it's lacking in the fact that it is clunky and it is missing some features that would be very useful. 4/5
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Neat game that could be great with a few adjustments. In addition to shed organization, a 'heal all' button, and a way to get rid of unwanted creations, it is unclear whether or not Reputation has an effect on anything other than ending the game. If it does, it should be easier to find out what Rep you've got and how much it changes.
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This game is great all it needs is a heal all button so that you dont have to waste your time clicking on heal all the time, its a great game 5 out of 5. click + if you would want Monster breeding 2! :D
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i could not enjoy this game because i simply could not get into it. but it still passed my 30 second test so i'm guessing it would be a very good game to others.
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GREAT concept but bull crap deals.
... 39 coins is someones budget and if i don't give them anything I lose LOADS of rep... very irritating.
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This would be really awesome if it was multiplayer. People could buy monsters from other players, breed them then sell them to other players. You would probably have to start with a couple monsters though.
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If you could get rid of unnecessary monsters and have no "reputation", this game would be a lot better. For now, "4/5"
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As predicted by another comment, the game feels broken, but probably because I'm too stupid to figure out the proper strategy. I've even looked online for help with none to be found XD
Send help, all my monsters are turning into brown/gray mediocre mushsacks.
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ooooooh I WANT A SANDBOX MODE (like u chose any monster u want and no costumers no rep no max rep just very strange monsters and looove)
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you shouldn't lose rep because of clients they should just be a way to make money && i agree with bouncy ball you should be able to attack cities
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has potential.... needs..... maybe a sorting method.... something you can buy that changes stats... and best of all a feature that lets you attack places (cities) for money.