Under rating threshold (hideshow)
there should be an impossible badge for finishing 100 hard levels/big board levels on a sidenote amazing game keep doing what youre doing and best of luck in the future!
Under rating threshold (hideshow)
Given that there are endless levels, there needs to be a way to regenerate hints. Maybe you get 1 hint for every 10 levels completed?
Under rating threshold (hideshow)
lol Bitmango could learn a thing from you, creator. Those fools build their Hexablock puzzles by hand! (and updates are coming less frequent)
Under rating threshold (hideshow)
from suntemple33 (Developer) (person who made this game)
"They are endless :) Generated by the algorithm with increasing difficulty (more pieces). On the small board there's no real difficulty increase since the number of combinations is very small."
ME: WAIT ITS ENDLESS!!!! I've been here for days trying to complete the damn game XD!!!!
Under rating threshold (hideshow)
After a while you start to get a feel for the algorithm. Suddenly you can already tell where each piece goes. This must be what it feels like to be a Master Builder.
Under rating threshold (hideshow)
I really enjoy the challenge here, my only wish is for a way to make it stop pestering me to use a hint. I don't want to use a hint, it's not going to happen, so I'd rather be able to focus on the puzzle without that message popping up on me.
Under rating threshold (hideshow)
Great Game! I like puzzle games a lot and this one satisfied my needs.Good game to kill some time. Thanks SunTemple33 for this awesome game!!!!
Under rating threshold (hideshow)
Fun, not too difficult. Starting with 5 hints (used one) and giving one every 15 minutes ( I assume, after taking one I didn't need) is good for those who want to play for a long time. Got my fill and I'm done.
Under rating threshold (hideshow)
It would be interesting if you could weed out the simple rotations that result in the same puzzle being displayed over and over again. You place the same blocks in the same position with a 60 degree rotation. It gets boring. My suggestion to a player is play maybe 10 levels on small, 20 on medium, and 40 on hard... and then after that, you're probably going to start seeing translated repetition. if there are actually more unique (and interesting) combinations that that, then you should just establish a finite set of levels. As-is, the game only 'appears' to have 'endless' levels.
Under rating threshold (hideshow)
Superb game. Simple, challenging and functionally infinite playability, but the music... it feels so soothing and nice, but then all of the sudden I feel like I am in a horror game and things are about to get icky. Then the music is all "J/k lol! Not a creepy game. Have fun sleeping, while you wait for the shoe to fall!"
Under rating threshold (hideshow)
Thalain you have this game available for free. You can have hints for free too. You can't have fun when you will only buy hints for entire game. My rate for hex game is 5. If somebody want to support developer he can buy hints, which are available for free every 13 minutes.
Under rating threshold (hideshow)
It was a nice little puzzle game. At first I thought it was going to be very difficult but I averaged around 30 seconds per medium puzzle.
Under rating threshold (hideshow)
I had weird bug where the game didn't save my progress. I had opened the game in other tab and closed the first one tab and progress was gone.