ScreenWatcher
by swadq1
ScreenWatcher
Tags for ScreenWatcher
Description
ScreenWatcher is a game like no other, it's a Second Person Shooter. Explore this new, interesting way of playing, by seeing through the eyes of your enemies!
How to Play
WASD or IJKL to move, shift to run (You will DEFINITELY need this), space to jump (although you shouldn't need it), left click to shoot, Esc or P to pause. You can turn the music off at the top left of the main menu.
Developer Updates
Latest Update
Version 1.3 (18/01/11):
New game modes, Original and Extreme. Extreme give a 1.5x point bonus.
New Play menu.
Scores are published at the end of every level, instead of simple on Game Over.
.
Past Updates
Version 1.2 (17/01/11):
Limited ammo and reloading.
Slug enemies will now spawn closer to you
Pause location changed.
Updated tutorial.
Version 1.1 (16/01/11):
New Enemy types (Ninja – fast, and Slug – more lives)
Less accurate radar, so you look at the main screen more.
You own a gun, so you can easily see your orientation.
Updated tutorial, and credits (links).
Comments
herwot298
Jan. 16, 2011
Really fixed it up man, love it, nice feel, difficulty, 5/5 broski
jrb95
Jan. 15, 2011
I love the idea, the thing with going from 1st person to 2nd person is genius. However, this game is incomplete. May give some enemies weapons so it's needed to run?
N45H
Jan. 15, 2011
Boring because of 1. Always same enemy type (and -speed and -behaviour), 2. No models, no sense in trying to figure out in which direction my character is oriented and 3. You just end up watching the radar, wildly shooting and in if in need, walking (or running) backwards. Suggestions: 1. Enemies with various HP (shots to kill), speed and chasing types, 2. MODELS (or at least colors), 3. Limited shots per round, stamina bar, less accurate radar.
swadq1
Jan. 16, 2011
Alright, I've released an update, see the description for update notes. It's taken into consideration everything everyone's said.
yourmajesty18
Jan. 15, 2011
I think there's a really good reason this type of game isn't popular... I mean, kudos for making the first SPS that I've ever played... but someone above hit the nail on the head... you might as well have replaced the whole screen with just a radar... to beat levels, just make sure you put the closest red dot on the radar at due N and hold the trigger down... adjust left and right in small increments until the red dot goes away... YAY!