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Please increase the inventory limit. I bought 4 inventory upgrades (with free shards) and they only add 25 each for shards worth $6-8 per upgrade if I remember correctly. The base storage is 100. There are over 200 epics and legendaries, so you can't even collect all of them, let alone many duplicates. I think that Animation Throwdown has a limit of about 500 by default. So much better. I want to buy 10 packs after 10 packs without constantly vaporizing cards if I'm even able to because I don't really want to vaporize epics. Prove you're ethical and remove all inventory limits and also give back the paid shards. People will just spend them on cards. There are plenty of cards to buy anyway. It's not like they get any money back.
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This is the worst pay2play i've ever seen. The crazy, amazing, impossible to kill cards are only available if you pay for them. Played this game for only two days before I was fed up and disgusted.
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The auto battle counter sometimes jumps to the max number. I wanted to select 4 battles, but it jumped to 8. I only needed 4 battles to finish mastery 7. I wanted to finish mastery 7 on 2 levels instead of 1.
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I tried to tag it with P2W, but it's not a tag. Sadly. "Sorry, but P2W is not a tag. Try again." Just make a disclaimer that you can spend kreds in the game. Just like mobile games have an in app purchase disclaimer.
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I am playing on computer, why cant I play in Fullscreen mode? I should be an option under Settings. I have so scrolls all the time or click on the screen and then pull to get to view the next part of the vindow.
P.s. Maybe I am just new to it, but I cant seem to find the place where you buy cards in the airship. I know there is a place, because I bought a card one time by accident, when the merchant came aboard.
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Increase the inventory limit. There are so many cards that you can't even theoretically get one of every card. On Steam I saw a screenshot with 400 card inventory limit, so why was it reduced to 100 by default and 200 after 4 inventory upgrades? Animation Throwdown has a larger inventory by default than Spellstone after maxing it out.
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Are you going to transfer this to another game code after CHROME stops supporting Flash player?
It's happening this month too, so best have some plan to keep your games able to be played.
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I like the game all and all, but having to wait like and hours and a half to face a level all over again kind of sucks, I know that makes the game last longer and allow a player to experience the game more, but then everything is needing to be bought through shards, so maybe adding some more coin bought items will allow a better time to those who just want to play a game and get addicted to it, instead of being a buy-to-win game, maybe putting a little more play-to-win in it will allow people to have a better time playing it
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When you get to the Arena you will face 20 guys that utterly destroy you before you face one that will just kinda destroy you. Your only hope is to have one surrender while laughing at your pathetic cards.
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P2W, not a good lore neither really new engines also really really bad "hand made" artwork, everything to make this a non-recomendable to play game, even more with the many other card games in the kong
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If a card has (For example) armor 2 the shield icon for it should have a 2 next to it so I don't have to click on the card every 5 seconds to check what level of shield it has (Same with barriers applied to it)
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@Kysterax618
It's definitely filled with predatory loot boxes. I won't spend a single dollar or even kred on it because it won't get you very far. I got a lot of quad epics and some dual and quad legendaries. I can beat the entire story with auto battle including a few masteries, but decided to rush because I want to get rewards by playing the latest chapter. I'm rank 17 and it's pretty brutal. 1 win = +250 and 1 loss = -2000! Win 8 battles and then lose 1 battle to lose all rank experience... But you can definitely make progress without spending money. No way you'll become nr 1 though. But there are better things in life than to be nr 1 at a Flash game.
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After playing for almost 98 hours, I earned 795 kreds worth almost $85 after 21% tax. Quite a lot of it went to inventory upgrades. 100 cards is really not enough. Animation Throwdown starts at 500 or 550 and is way more fair when giving rewards for beating levels and handing out premium currency. Although that game did get unbearably difficult after a while.
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If you have both badges, continue playing on Steam or iOS or Android because it's full screen and there are way more achievements to earn over there! Spellstone takes your bonus kreds when buying things, so it's not cheaper on Kongregate than on Steam/mobile. Otherwise it would have an advantage and I don't think Steam allows that.
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I've played this game on and off for about 3 years as a f2p player and i can tell you that this game is pay2win garbage. No matter how much time you spend playing the game unless you pay you won't be able to make any progress. Everything in the store is very expensive and a huge ripoff. The game is designed in such a way that you need atleast 1000 dollars to be competitive and most of your cards will be trash in a month or 2 because of the changing BGE (every few months 2 factions get bonuses). The only reason i played this game for so long is because i used to play the old Warmetal tyrant (which was an awesome game) and i wanted to see how far i could get as a free player.
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Why can we not buy Arcane Dust?
It's bad enough we have to be lucky to draw the same card 4 times or more, but you make it so we can't get the resources we need to use once we finally get all those cards?
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as you can see from other comments, this game is deeply pay to win. it is fun for a while, but very quickly becomes unplayable unless you pay up
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The game system itself is cool. I'm okay with existece of in-game purchases as a concept. But in CCG, progressing should mean increasing variety of tactics, NOT STRAIGHT-UP FIREPOWER.