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One more thing, the pictures of the buffs (for example poison) are so large that they cover the picture of the card and my hand covers the stats of my cards making it hard to understand what's going on and that's terrible.
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I would like to see how much exp each quest gives before doing it instead of just seeing the corresponding amount of gold reward. Also I would like the skill's stats to be writen on the card so that I don't have to click on the card to know how much armor it has, which is unconvenient.
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I am not sure I ever tried a game where I ran out of energy quite as fast as this.... I have no idea how you'd ever get hooked and spend money on a game that you can't play for more than barely half an hour in the first setting -.-
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never liked heartstone much... sorry pay to win stone... nope wrong again.... urinstone.... ok last try spell stone... wait what? that dont sound right.
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The drag and drop system is horrible for Disabled users - I'm constantly finding myself opening the cards details, or having to drag the card more than once for it to be accepted.
I dislike P2W games, but would have given this a 3/5 regardless; as it is, however, -1 for 'Drag and Drop' on cards.
Luckily, (& so other players know), it's quick to play as far as the 'Spellstone Promo item'! 2/5
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One single word: AGAIN? Kong, you already got bad results by putting in this game Sweepstakes, and now you want to fail again? Seriously...I'm sad, Swords and Souls is a fantastic game, but unfortunately I'm not able to get this special spell. If the challenge was in a great game, then yes I had the desire. But on Spellstone...feels like you're kidding us, Kong.
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Look, a challenge I won't do. This not only uses goddamn Unity (sorry to the people who manage to do amazing things with it, I still find the plugin unbearable), it is crawling with bugs on top of being impossibly simplistic.
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what a bunch of P2W bull. I know you want money for your work, I understand that, but you want far too much for such small things. 20$ for a card slot? 10$ for 2 random cards? Heck no.
That wasn't meant to be live -- sorry for the confusion! I was setting up the cross-promo event between Swords and Souls & Spellstone, and we were running into some glitches, and I THOUGHT I disabled the challenge, but... no... apparently I didn't. Whoops! Anyway, everything should be live and fixed now. Complete the first 3 missions in Spellstone to unlock the Ragnarok spell in Swords and Spells!
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I have to buy energy all the time to play? This is so wrong on many levels, I really hope you guys go bunkrupt as soon as possible and you have to go begging on the street.
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This is a sloppy cut-rate Tyrant with twice the spending pressure and completely ridiculous prices. Aside from perhaps the animations, everything about this game sucks badgerballs
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I love theses kind of games but be warned. Several years ago I played a supberb online card called WARSTORM, I easily spent 500Dollar and after a few weeks they destroyed the game.
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It is a fun game actually. But true to form like most companies, your consistent greed spoils it. Where the hell did you figure out the price for these pixels?
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The pay-to-win is so loud in this game you will need two pairs of sunglasses to even remotely look at this without cringing. How bad is it? They literally sell exclusive packs/deals that have top-rarity cards in them and I have seen some OP shit in them as well, like cards with high atk/hp that have armor to reduce damage, syphon to steal hp per attack, and healing to restore hp, and even one-turn-wait cards that have bolt 3 effect THREE TIMES, literally having 9 damage potential on just one-turn wait. damn glad there isn't a literal ranked gameplay system.
I was lucky to get some decent tier cards from early random card packs but I still won't get far with them because I need multiple copies of them and fully upgraded ones at that to evolve cards to their next stage.
tl;dr "give us your money or you won't have fun" game
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Probably need to be p2w to release full potential of the game, but after 2 months aq f2p, still making progress and a long way from hitting a p2w wall.
Better longevity for f2p than most freemium games.
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Fun game but you will have to spend real money to build a deck that allows you to really compete in events. As someone who has spent some real world money on this game I would really like to see the money that I have spent go towards helping F2P players be able to earn shards somehow so that they can build better decks and make the game and the in game events a bit more competitive.
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when you play spellstone you will kniw that you were spen so many time for those suck game such as tyrant ccg kingdom