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i feel like, this game has so much potential. All they have to do is put in a little work so the game is easyier to handle and some search features.
Cheers
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I for one really enjoy Spellstone. I've been playing since release and I've come quite far in terms of power. I understand that there is only so far you can make it without paying money because of the limited cards in the pool available to packs, as opposed to straight up buying Premium Currency to purchase the Special Packs, but I don't find it very frustrating, and my guild is ranked 80 overall, so we do pretty well, just need more active members. I sense a boot coming very soon to some of them. I'm still progressing, making my deck stronger each week without spending any money, and I've even managed to complete every campaign on Mastery 7. It is possible, it just takes time and patience. Good things come to those who wait ;) Though I was tempted by an offer of someone's account for $300, but I really can't justify that right now. Not even to myself.
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I dont know why but i have to restar from the very beginning. I wonder why. I was playing nt long ago. I was gving to the game 5 stars but i think i will decrese it to 1 star. Happily i didnt pay to play. 1/5 because of this frustration
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Pretty good gameplay, but very P2W, and I don't throw that term around loosely. This isn't a system where paying gets you a little boost or makes game progression move faster- paying money is the only way to get the majority of decent cards. There are also ways to literally just buy your way straight up through what would otherwise be months of in-game grinding, which is plagued by the energy system that doesn't let you play for more than about thirty minutes at a time unless you want to pay more money. Essentially, this is a far cry for a balanced pay model as seen in games like Gems of War where you can actually play and enjoy the game without paying anything. And Gems of War makes me actually *want* to pay the developers because I've put more hours into that game than I have Skyrim, and I genuinely enjoy it. This game has all that potential, but it falls short because it teases me with cards I'll never get without forking over cash.
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I love how you know you're about to win before your last turn ends because of the slight delay after you play your final card of the match XD
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oh and another issue... I use to play this all the time on my iphone 6 and since the last app update it will no longer load at all so I cant play as often as I use to. help?
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two issues:
1) I have a quest for level 2 mastery in the void that I've not been given the reward and I'm way over level 2 in all of them
2) when you get to level 4 mastery in the current limited time quest and get the item to make a card out of purple flames... you lose to other ones that make the bear and the dusk noble? I was saving up and going to make 4 of each then poof they are gone as soon as just got the dark water item??? it said there was like 17 days left for the bear and 20 days left for the noble... now I cant make either???
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this game doesnt work for me on the phone anyone know why i have iphone 6 and use appstore i download it but then it doesnt load
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terrible energy system: increasing energy cost for battles is just a terrible idea... in the third area 1 battle costs alrdy 3 energy (30min).
its like you want to turn ppl away from the game(or into the shop)...
but the game itself is actually really awesome. shame
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Without exaggeration, I can confidently say this is the most cynical, lazy, thoughtless, and greedy excuse for a game I've ever played. It's a thinly veiled attempt at robbery which should be criminal to publish. There should be laws against games like this.
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like the game, but if i may give a suggestion: keep the mobile and browser settings seperate and give an option to change the settings in a fight
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hm... lets see - third card-play-out in the game and what do I use - e -x - a - c - t - l - y - the AUTO button. Ok that only might be an indicator for the fun the CORE element of this game offers. On the other hand - I am not going to try it out further...
Developers, honestly you need to develop FUN games, if you want to stay on top
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Not a fan of the whole pay-to-win, takes the strategy out of the game. Competitive edge shouldn't be who spends the most money, however, the game is interesting. But reading some of the other comments, I completely agree with the fact that the timers are way too long.
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A very pay to win game with an annoyingly long timer on the energy system. One star for not having any of the redeeming qualities any other game like this has.
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Sad I turnned autoplay on and it seems not way to take it off, Good that the IA is so bad that i keep winning so i can get the achievements and stop playing this game