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a minor issue with the arena is im in the silver division and everyone i go aginst is in gold so the game balance is a little off.
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Progression rapidly falls off unfortunately in order to force you to pay also once the number of epic, rare etc cards get introduced being able to follow what is going on becomes impossible. Even in some of the early missions I can't tell where some damage or effects are coming from.
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This game looses its fun before you even leave the first area which is impressive. I came for the badge and will be leaving after. Bounty hunting is just a random grouping of players who mostly have at least 1 high lvl card. As far as i can see there is no power comparison at all so its just hope you get lucky and keep pinging away.
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This medium badge is crazy! It took me 7.5 hours to get. Meanwhile I got the Tyrant Unleashed medium badge in less than an hour because of all the premium currency I got for free there. I was able to craft an end-game deck from the start and blast through 55 levels there.
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I wasted too much time on this game in the past. I'd like this game to have more badges so I can finally get some hard earned points for all that effort. I played it much longer than Animation Throwdown, yet I got way more badges in that game because they added more badges later on.
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Developers, please give a clear and decisive answer on whether skill targeting is in fact random! A good 70% of the time, freeze and confusion targets towers or invisible enemies even when they represent the minority of targetable cards. This has happened across a very large sample size of matches and for dozens of different players.
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It's been 4 days since my last comment, I have since then beaten the "main" campaign with half my deck consisting of just frogs which demolish the enemy due to the event going on.
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Game is kinda fun, events or whatever you call them kind of break the game since (in my case) I just place a single lava frog or another frog and suddenly the entire enemy lineup is either gone or poisoned. Also like everyone else is saying, REALLY pay-to-win.
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The game is just so much better now. I just hope they can figure out a way to minimize the load and other errors. Three cheers, kudos, and the such to the player devs.
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@SniperArchery They removed most maps to reduce server loads, as the game client was crashing too much because of it. If Kong were not so stingy this problem would not have occured in the first place.
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hey haven't played in a few months, AND WHERE ARE ALL MY MAPS AND PROGRESS. I MAXED RETURN TO TERRAGON AND STILL HAVE THE REWARDS, BUT NOW I CAN'T GET MY LAST TWO FIRELIGHT PATROLS BECAUSE EVERYTHING IS DELETED, I JUST WANTED SOME QUADS MAN. why did you have to delete all the maps? I understand it was a bit overwhelming to people who just finished the story mode, but it was so much easier to get the cards that you wanted.
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To make this game better, first of all remove any inventory limits. The card limit, the dust limit and the gold limit. I can't do anything anymore. I don't want to either. I quit years ago.