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Rather unfortunate game, really. It's fun to play, aesthetically pleasing, and challenging. I don't mind some PTW elements; they took the time to make the game after all. However, the in-game contests are not contests. They sell items that allow players to get ahead in the contests at the last minute. That's not even pay-to-win, it's pay-to-CHEAT.
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Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings. :/
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Fun until you hit the P2W wall. Most arena matches are just super rares one after another that activate faster and hit harder.
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*plays Spellstone* Okay, game's loading, let's see what else I could play... Wait. "Sponsored game: Spellstone." Good, no, great ad placement.
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I've played Spellstone daily for 2 months now on mobile and have had a lot of fun, even as a f2p player. Not sure why the top comments are complaining about p2w but I appreciate the people paying so the dev's keep making content. I know I won't be able to win against most p2w decks ... maybe the game changes later once all campaigns are done but so far devs seem to come out with a new campaign area every month which is faster than I can get through them! Joined a nice guild and guild wars are exciting as well.
TLDR; Fun game, even as a f2p.
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I spend 3 days to get the medium achievement because of waiting times. Should I pay to get achievements easily? You can consider Kongregate premium membership too.
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I very much wish the energy system wasn't so harsh. I understand the premium cards, but man the energy thing turns me off to this game.
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Game became uninteresting. I do not win any more. The opponent lays an epic card and it only has to see his cards smashing one by one. Oh ... someone whispers in my ear: Pay ... Pay ... Pay ...