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Why would any dev think a forced unmutable tutorial is a good choice in game design?
Let me tell you a secret:
It is not. It never was.
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PVP is horrible. They should at least attempt to balance the matches or make them someplace close to even. Like a life raft vs a battleship in there.
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Yeah, it's P2W if you want to become the dominant player within a week. I'm doing fine and have only spent $20. Sometimes you just have patience and actually work to build your deck.