Under rating threshold (hideshow)
@Levitore: you're right, there was an older Tyrant game before, it was called "Warmetal Tyrant". Ironically, that older game was superior to this, newer one in basically every way. There were much more features, much less pay to win, better guild events, more cards, more strategies, better everything. But it wasn't giving devs enough cash so they closed it down, hoping more people will adapt this soulless milking cow. WMT was probably the best web game I have ever played, it's such a shame Synapticon went completely spineless for this one.
Under rating threshold (hideshow)
I spent my starting warbonds on a notorious box, and got an Arrowhead: 26/99, heals 18 when it's attacked, strike all 28. All my matches consists of dropping that whenever I have a chance, and waiting 4 turns cooldown. How is that for a balanced strategy game?
Under rating threshold (hideshow)
Here's a great idea: let's make a game where you can get a lot of cards for free, but if you pay you can get cards that are literally 10 - 15 times stronger and have no trade-offs when compared to the ones you can grind for! P2W POS
Under rating threshold (hideshow)
p2w content should not be granted badges. Kong is going down fast when to keep adding badges they have to start badging old p2w games.
Under rating threshold (hideshow)
OMG. I am so happy. I managed to get 51 starts by clicking on autoplay and completely ignoring the game. I do recommend that approach to everyone, who doesn't want to get developers of P2W any satisfaction.
Under rating threshold (hideshow)
BUG: I have upgraded the same card 3x and have only been credited with a single upgrade. HUGE waste of salvage resources!
Under rating threshold (hideshow)
Get rid of these goddamn Pay 2 Win games, who in their right mind would even consider paying for this sh**! F**k 'em 'till they're dead!
Under rating threshold (hideshow)
games that rely on a server to login to play should not get achievements. because, what happens if the server is shut down?
Under rating threshold (hideshow)
And this is why all Unity games need to die.
An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: abort() at jsStackTrace@blob:http://game208033.konggames.com/2e4d369c-99c7-4efc-aede-690158528a30:1:22715
stackTrace@blob:http://game208033.konggames.com/2e4d369c-99c7-4efc-aede-690158528a30:1:22898
(blah blah hundreds of lines)
runIter@blob:http://game208033.konggames.com/2e4d369c-99c7-4efc-aede-690158528a30:1:242510
Browser_mainLoop_runner@blob:http://game208033.konggames.com/2e4d369c-99c7-4efc-aede-690158528a30:1:211313
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
Under rating threshold (hideshow)
I mean I get that people are upset about the P2W aspect, but at least the game's difficulty curve is not that steep, so it's quite okay to not purchase cards. The mechanics of the game itself are somewhat common among TCGs, but I still had an okay time playing it. 3/5
Under rating threshold (hideshow)
"Avg Rating: 4.02"
Sure it is... Well at least I can click 'Autoplay' and pay almost no attention while the badge gets itself.
Under rating threshold (hideshow)
I don't know what you have done but has been passed just 4 hours since my last connection and the result is this:
"An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: Assertion failed: s_GlobalMetadataHeader->sanity == 0xFAB11BAF, at: /Applications/Unity542f2/Unity542f2.app/Contents/il2cpp/libil2cpp/vm/MetadataCache.cpp,154,Initialize at jsStackTrace@blob:http://game208033.konggames.com/5cf1ab7e-2cde-4de2-bbdd-54cc32896181:1:22715
... and blablabla"
Thanks for the attention
Under rating threshold (hideshow)
Wow a play to win and a long loader before the initial load screen? As well as getting badges? Damn Kong must be desperate.
Under rating threshold (hideshow)
Easy for badges. Can just auto and skip and get the easy. Medium: I continued to auto and skip what I could win and when I earned war bonds and gold from missions and battles I spent those for better cards and repeat. Later if you're into it a but then play on.
Under rating threshold (hideshow)
The art is quite good compared with many other CCG, and the gameplay is not bad. However, heavy P2W feature screws up everything. 1/5
Under rating threshold (hideshow)
Energy system, MMO, grinding, and *extreme* pay-to-win. From a business perspective, I understand Kong badging this game to drive up Kred sales, but this is far too much. Without paying, it's a tedious, grindy mess that relies too much on RNG. With paying, it's a pointless arms race where the only challenge is others who threw down cash.
Under rating threshold (hideshow)
As mentioned by a lot of others, the blatant P2W in this really drives me away. Additionally, the game itself in the free version isn't even challenging or engaging. I set it to auto-play and just clicked next to getting the easy badge and have no incentive to come back to it. I get wanting to badge a variety of games, but Animation Throwdown is already a P2W card game with more players, could have added a hard badge.
Under rating threshold (hideshow)
i stopped playing kongregate games except one or two favorite ones and badging this crap shows that i was right starting to do that.